ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/cv/mgflib/3ds2mgf.c
Revision: 1.6
Committed: Fri Feb 28 20:11:29 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R5
Changes since 1.5: +3 -4 lines
Log Message:
Updates for 3.5 release

File Contents

# User Rev Content
1 greg 1.6 #ifndef lint
2     static const char RCSid[] = "$Id$";
3     #endif
4 greg 1.1 /*
5     3DS2POV.C Copyright (c) 1996 Steve Anger and Jeff Bowermaster
6     MGF output added by Greg Ward
7    
8     Reads a 3D Studio .3DS file and writes a POV-Ray, Vivid,
9     Polyray, MGF or raw scene file.
10    
11     Version 2.0 Written Feb/96
12    
13     Compiled with MSDOS GNU C++ 2.4.1 or generic ANSI-C compiler
14     */
15    
16     #include <stdio.h>
17     #include <stdlib.h>
18     #include <math.h>
19     #include <string.h>
20     #include <ctype.h>
21     #include "vect.h"
22     #include "rayopt.h"
23    
24     #ifdef __TURBOC__
25     #include <alloc.h>
26     extern unsigned _stklen = 16384;
27     #endif
28    
29    
30     #define FALSE 0
31     #define TRUE 1
32    
33     /* Internal bounding modes */
34     #define OFF 0
35     #define ON 1
36     #define AUTO 2
37    
38     #define MAX_LIB 10
39     #define ASPECT 1.333
40    
41     /* Output formats */
42     #define POV10 0
43     #define POV20 1
44     #define VIVID 2
45     #define POLYRAY 3
46     #define MGF 4
47     #define RAW 99
48    
49 gregl 1.5 #define DEG(x) ((double)(180.0/M_PI)*(x))
50     #define RAD(x) ((double)(M_PI/180.0)*(x))
51 greg 1.1
52     #ifndef M_PI
53     #define M_PI (3.14159265358979323846)
54     #endif
55    
56     #ifndef MAXFLOAT
57     #define MAXFLOAT (1e37)
58     #endif
59     /* RGB chromaticity definitions for MGF */
60     #define CIE_x_r 0.640
61     #define CIE_y_r 0.330
62     #define CIE_x_g 0.290
63     #define CIE_y_g 0.600
64     #define CIE_x_b 0.150
65     #define CIE_y_b 0.060
66     /* computed luminances from above */
67     #define CIE_Y_r 0.265
68     #define CIE_Y_g 0.670
69     #define CIE_Y_b 0.065
70    
71     /* A generic list type */
72     #define LIST_INSERT(root, node) list_insert ((List **)&root, (List *)node)
73     #define LIST_FIND(root, name) list_find ((List **)&root, name)
74     #define LIST_DELETE(root, node) list_delete ((List **)&root, (List *)node)
75     #define LIST_KILL(root) list_kill ((List **)&root)
76    
77     #define LIST_FIELDS \
78     char name[80]; \
79     void *next;
80    
81    
82     typedef unsigned char byte;
83     typedef unsigned short word;
84     typedef unsigned long dword;
85    
86     typedef struct {
87     LIST_FIELDS
88     } List;
89    
90    
91     typedef struct {
92     int a, b, c;
93     } Face;
94    
95    
96     typedef struct {
97     float red, green, blue;
98     } Colour;
99    
100    
101     /* Transformation command */
102     typedef struct {
103     LIST_FIELDS
104    
105     Matrix matrix;
106     } Transform;
107    
108    
109     /* Morph command */
110     typedef struct {
111     LIST_FIELDS
112    
113     int count; /* Number of objects in morph */
114     char names[4][80]; /* Name of n'th object in average */
115     float weight[4]; /* Weight applied to n'th object */
116    
117     Matrix matrix;
118     } Morph;
119    
120    
121     /* Omni light command */
122     typedef struct {
123     LIST_FIELDS
124    
125     Vector pos; /* Light position */
126     Colour col; /* Light colour */
127     } OmniLight;
128    
129    
130     /* Spotlight command */
131     typedef struct {
132     LIST_FIELDS
133    
134     Vector pos; /* Spotlight position */
135     Vector target; /* Spotlight target location */
136     Colour col; /* Spotlight colour */
137     float hotspot; /* Hotspot angle (degrees) */
138     float falloff; /* Falloff angle (degrees) */
139     int shadow_flag; /* Shadow flag (not used) */
140     } Spotlight;
141    
142    
143     /* Camera command */
144     typedef struct {
145     LIST_FIELDS
146    
147     Vector pos; /* Camera location */
148     Vector target; /* Camera target */
149     float bank; /* Banking angle (degrees) */
150     float lens; /* Camera lens size (mm) */
151     } Camera;
152    
153    
154     /* Material list */
155     typedef struct {
156     LIST_FIELDS
157    
158     int external; /* Externally defined material? */
159     } Material;
160    
161    
162     /* Object summary */
163     typedef struct {
164     LIST_FIELDS
165    
166     Vector center; /* Min value of object extents */
167     Vector lengths; /* Max value of object extents */
168     } Summary;
169    
170    
171     /* Material property */
172     typedef struct {
173     LIST_FIELDS
174    
175     Colour ambient;
176     Colour diffuse;
177     Colour specular;
178     float shininess;
179     float transparency;
180     float reflection;
181     int self_illum;
182     int two_side;
183     char tex_map[40];
184     float tex_strength;
185     char bump_map[40];
186     float bump_strength;
187     } MatProp;
188    
189    
190     /* Default material property */
191     MatProp DefaultMaterial = { "Default", NULL, {1.0, 1.0, 1.0}, {1.0, 1.0, 1.0},
192     {1.0, 1.0, 1.0}, 70.0, 0.0, 0.0, FALSE, FALSE };
193    
194     /* A mesh object */
195     typedef struct {
196     LIST_FIELDS
197    
198     int vertices; /* Number of vertices */
199     Vector *vertex; /* List of object vertices */
200    
201     int faces; /* Number of faces */
202     Face *face; /* List of object faces */
203     Material **mtl; /* Materials for each face */
204    
205     Matrix matrix; /* Local mesh matrix */
206     Matrix invmatrix;
207     Vector center; /* Center of object */
208     Vector lengths; /* Dimensions of object */
209    
210     int hidden; /* Hidden flag */
211     int shadow; /* Shadow flag */
212     } Mesh;
213    
214    
215     typedef struct {
216     dword start;
217     dword end;
218     dword length;
219     word tag;
220     } Chunk;
221    
222    
223     typedef struct {
224     byte red;
225     byte green;
226     byte blue;
227     } Colour_24;
228    
229    
230     Colour Black = {0.0, 0.0, 0.0};
231    
232     OmniLight *omni_list = NULL;
233     Spotlight *spot_list = NULL;
234     Camera *cam_list = NULL;
235     Mesh *mesh_list = NULL;
236     Transform *trans_list = NULL;
237     Morph *morph_list = NULL;
238     Material *mtl_list = NULL;
239     List *excl_list = NULL;
240     List *box_list = NULL;
241     MatProp *mprop_list = NULL;
242     Summary *summary = NULL;
243    
244    
245     FILE *in;
246     FILE *out;
247     char inname[80];
248     char outname[80];
249     char vuename[80];
250     char obj_name[80] = "";
251     Colour fog_colour = {0.0, 0.0, 0.0};
252     Colour col = {0.0, 0.0, 0.0};
253     Colour global_amb = {0.1, 0.1, 0.1};
254     Vector pos = {0.0, 0.0, 0.0};
255     Vector target = {0.0, 0.0, 0.0};
256     float fog_distance = 0.0;
257     float hotspot = -1;
258     float falloff = -1;
259     Mesh *mesh = NULL;
260     int frame = -1;
261     char libname[MAX_LIB][80];
262     float smooth = 60.0;
263     int bound = 0;
264     int verbose = 0;
265     int format = POV20;
266     int internal_bounding = AUTO;
267     int box_all = FALSE;
268     int cameras = 0;
269     int libs = 0;
270     float vue_version = 1.0;
271     Matrix *ani_matrix = NULL;
272 greg 1.2 int no_opt = FALSE;
273     FILE *meshf = NULL;
274 greg 1.1
275    
276     void process_args (int argc, char *argv[]);
277     void parse_option (char *option);
278     void list_insert (List **root, List *new_node);
279     void *list_find (List **root, char *name);
280     void list_delete (List **root, List *node);
281     void list_kill (List **root);
282     Material *update_materials (char *new_material, int ext);
283     MatProp *create_mprop (void);
284     void read_library (char *fname);
285     void write_intro (FILE *f);
286     void write_summary (FILE *f);
287     void write_bgsolid (FILE *f, Colour col);
288     void write_light (FILE *f, char *name, Vector pos, Colour col);
289     void write_spot (FILE *f, char *name, Vector pos, Vector target, Colour col,
290     float hotspot, float falloff);
291     void write_fog (FILE *f, Colour col, float dist);
292     void write_camera (FILE *f, char *name, Vector pos, Vector target, float lens,
293     float bank);
294     void write_material (FILE *f, char *mat);
295     void write_pov10_material (FILE *f, MatProp *m);
296     void write_pov20_material (FILE *f, MatProp *m);
297     void write_vivid_material (FILE *f, MatProp *m);
298     void write_polyray_material (FILE *f, MatProp *m);
299     void write_mgf_material (FILE *f, MatProp *m);
300     void write_mesh (FILE *f, Mesh *mesh);
301     Transform *parse_transform (char *string);
302     Morph *parse_morph (char *string);
303     OmniLight *parse_omnilight (char *string);
304     Spotlight *parse_spotlight (char *string);
305     Camera *parse_camera (char *string);
306     void read_frame (char *filename, int frame_no);
307     void find_frame (FILE *f, int frame_no);
308     void save_animation (void);
309     Mesh *create_mesh (char *name, int vertices, int faces);
310     Mesh *copy_mesh (Mesh *mesh);
311     void free_mesh_data (Mesh *mesh);
312     void update_limits (Mesh *mesh);
313     char *before (char *str, char *target);
314     char *after (char *str, char *target);
315     char *between (char *str, char *target1, char *target2);
316     char *parse_string (char *str);
317     char upcase (char c);
318     float colour_intens (Colour *colour);
319     void parse_file (void);
320     void parse_3ds (Chunk *mainchunk);
321     void parse_mdata (Chunk *mainchunk);
322     void parse_fog (Chunk *mainchunk);
323     void parse_fog_bgnd (void);
324     void parse_mat_entry (Chunk *mainchunk);
325     char *parse_mapname (Chunk *mainchunk);
326     void parse_named_object (Chunk *mainchunk);
327     void parse_n_tri_object (Chunk *mainchunk);
328     void parse_point_array (void);
329     void parse_face_array (Chunk *mainchunk);
330     void parse_msh_mat_group (void);
331     void parse_smooth_group (void);
332     void parse_mesh_matrix (void);
333     void parse_n_direct_light (Chunk *mainchunk);
334     void parse_dl_spotlight (void);
335     void parse_n_camera (void);
336     void parse_colour (Colour *colour);
337     void parse_colour_f (Colour *colour);
338     void parse_colour_24 (Colour_24 *colour);
339     float parse_percentage (void);
340     short parse_int_percentage (void);
341     float parse_float_percentage (void);
342     void start_chunk (Chunk *chunk);
343     void end_chunk (Chunk *chunk);
344     byte read_byte (void);
345     word read_word (void);
346     dword read_dword (void);
347     float read_float (void);
348     void read_point (Vector v);
349     char *read_string (void);
350     float findfov (float lens);
351     int read_mgfmatname (char *s, int n, FILE *f);
352    
353 greg 1.4 char *progname;
354 greg 1.1
355 greg 1.4
356 greg 1.1 int main (int argc, char *argv[])
357     {
358 greg 1.2 char meshfname[128];
359 greg 1.1 Material *m;
360     int i;
361    
362     process_args (argc, argv);
363    
364 greg 1.2 if (!no_opt) {
365 greg 1.1 opt_set_format (format);
366     opt_set_dec (4);
367     opt_set_bound (bound);
368     opt_set_smooth (smooth);
369     opt_set_quiet (!verbose);
370     opt_set_fname (outname, "");
371 greg 1.2 } else if (format == MGF) {
372     strcpy(meshfname, outname);
373     add_ext(meshfname, "inc", 1);
374     if (!strcmp(meshfname, outname)) {
375     printf ("Output and mesh file names are identical!\n");
376     exit (1);
377     }
378     if ((meshf = fopen (meshfname, "w")) == NULL) {
379     printf ("Cannot open mesh output file %s!\n", meshfname);
380     exit (1);
381     }
382 greg 1.1 }
383    
384     if ((in = fopen (inname, "rb")) == NULL) {
385     printf ("Cannot open input file %s!\n", inname);
386     exit (1);
387     }
388    
389     if ((out = fopen (outname, "w")) == NULL) {
390     printf ("Cannot open output file %s!\n", outname);
391     exit (1);
392     }
393    
394     /* Load the names of pre-defined materials */
395     for (i = 0; i < MAX_LIB; i++) {
396     if (strlen(libname[i]) > 0)
397     read_library (libname[i]);
398     }
399    
400     /* Load the instructions for the current frame */
401     if (strlen(vuename) > 0)
402     read_frame (vuename, frame);
403    
404     printf("Output to: %s\n", outname);
405    
406     if (frame >= 0)
407     printf ("Generating frame #%d\n", frame);
408    
409     printf("\nPlease wait; Processing...\n");
410    
411     write_intro(out);
412    
413     parse_file();
414    
415     fclose(in);
416    
417     for (m = mtl_list; m != NULL; m = m->next) {
418     if (!m->external)
419     write_material (out, m->name);
420     }
421    
422     if (frame >= 0)
423     save_animation();
424    
425 greg 1.2 if (!no_opt) {
426 greg 1.1 write_summary (out);
427     fflush (out);
428    
429     opt_finish();
430 greg 1.2 } else if (meshf != NULL) {
431     fclose(meshf);
432     fprintf (out, "i %s\n", meshfname);
433 greg 1.1 }
434    
435     fclose (out);
436    
437     LIST_KILL (omni_list);
438     LIST_KILL (spot_list);
439     LIST_KILL (cam_list);
440     LIST_KILL (mesh_list);
441     LIST_KILL (trans_list);
442     LIST_KILL (morph_list);
443     LIST_KILL (mtl_list);
444     LIST_KILL (excl_list);
445     LIST_KILL (box_list);
446     LIST_KILL (mprop_list);
447     LIST_KILL (summary);
448    
449     return 0;
450     }
451    
452    
453     /* Handle the command line args */
454     void process_args (int argc, char *argv[])
455     {
456     int i;
457     char *env_opt, *option;
458    
459     printf("\n\nAutodesk 3D Studio to Raytracer file Translator. Feb/96\n");
460     printf("Version 2.0 Copyright (c) 1996 Steve Anger and Jeff Bowermaster\n");
461     #ifdef __GNUC__
462     printf ("32 bit version. DOS extender Copyright (c) 1991 DJ Delorie\n");
463     #endif
464     printf ("\n");
465    
466     if (argc < 2) {
467     printf ("Usage: %s inputfile[.3ds] [outputfile] [options]\n\n", argv[0]);
468     printf ("Options: -snnn - Smooth triangles with angles < nnn\n");
469     printf (" -l<filename> - Specifies native material library\n");
470     printf (" -a<filename> - Use animation information in specified file\n");
471     printf (" -fnnn - Generate frame nnn of animation\n");
472     printf (" -x<object> - Exclude this object from conversion\n");
473     printf (" -b<object> - Convert this object as a box\n");
474     printf (" +i, -i - Turn internal bounding on or off\n");
475     printf (" +v, -v - Turn verbose status messages on or off\n");
476 greg 1.3 printf (" -op - Output to POV-Ray 2.0 format\n");
477 greg 1.1 printf (" -op1 - Output to POV-Ray 1.0 format\n");
478     printf (" -ov - Output to Vivid format\n");
479     printf (" -ol - Output to poLyray format\n");
480     printf (" -om - Output to MGF\n");
481     printf (" -or - Output to RAW triangle format\n\n");
482     printf ("ex. %s birdshow +v -lmaterials.inc\n\n", argv[0]);
483     exit(1);
484     }
485     /* figure default format from name */
486     progname = strrchr(argv[0], '/');
487     if (progname == NULL) progname = argv[0];
488     else progname++;
489     if (!strcmp(progname, "3ds2pov"))
490     format = POV20;
491     else if (!strcmp(progname, "3ds2viv"))
492     format = VIVID;
493     else if (!strcmp(progname, "3ds2pi"))
494     format = POLYRAY;
495     else if (!strcmp(progname, "3ds2mgf"))
496     format = MGF;
497     else if (!strcmp(progname, "3ds2raw"))
498     format = RAW;
499     else
500 greg 1.3 format = POV20; /* default if program name strange */
501 greg 1.1
502     strcpy (inname, "");
503     strcpy (outname, "");
504     strcpy (vuename, "");
505    
506     for (i = 0; i < MAX_LIB; i++)
507     strcpy (libname[i], "");
508    
509     frame = -1;
510     smooth = 70.0;
511     bound = 0;
512     verbose = 0;
513     internal_bounding = AUTO;
514     box_all = FALSE;
515     libs = 0;
516    
517     /* Parse the enviroment string options */
518     env_opt = getenv ("3DS2POV");
519    
520     if (env_opt != NULL) {
521     option = parse_string (env_opt);
522    
523     while (strlen(option) > 0) {
524     parse_option (option);
525     option = parse_string (NULL);
526     }
527     }
528    
529     /* Parse the command line options */
530     for (i = 1; i < argc; i++)
531     parse_option (argv[i]);
532    
533     if (strlen(inname) == 0)
534     abortmsg ("No input file specified", 1);
535    
536     if (strlen(outname) == 0)
537     strcpy (outname, inname);
538    
539     switch (format) {
540     case POV10:
541     case POV20: add_ext (outname, "pov", 1); break;
542     case VIVID: add_ext (outname, "v", 1); break;
543     case POLYRAY: add_ext (outname, "pi", 1); break;
544     case MGF: add_ext (outname, "mgf", 1); break;
545     case RAW: add_ext (outname, "raw", 1); break;
546     }
547    
548     switch (internal_bounding) {
549     case OFF: bound = 2; break;
550     case ON: bound = 0; break;
551     case AUTO: bound = (format == POV10) ? 0 : 2; break;
552     }
553    
554     if ((strlen(vuename) > 0) != (frame >= 0))
555     abortmsg ("The -a and -f parameters must be used together", 1);
556 greg 1.2
557     if (format == RAW || (format == MGF && smooth < 0.1))
558     no_opt = TRUE;
559 greg 1.1 }
560    
561    
562     void parse_option (char *option)
563     {
564     List *excl, *box;
565     char name[80];
566    
567     if (option[0] == '-' || option[0] == '+') {
568     switch (upcase(option[1])) {
569     case 'A': strcpy (vuename, &option[2]);
570     break;
571    
572     case 'B': strcpy (name, parse_string (&option[2]));
573     if (strlen(name) == 0)
574     box_all = TRUE;
575     else {
576     cleanup_name (name);
577    
578     box = malloc (sizeof (*box));
579     strcpy (box->name, name);
580    
581     LIST_INSERT (box_list, box);
582     }
583     break;
584    
585     case 'F': if (option[2] != '\0')
586     frame = atoi (&option[2]);
587     break;
588    
589     case 'I': if (option[0] == '-')
590     internal_bounding = OFF;
591     else
592     internal_bounding = ON;
593     break;
594    
595     case 'L': if (libs == MAX_LIB)
596     abortmsg ("Too many libraries specified", 1);
597    
598     strcpy (libname[libs++], &option[2]);
599     break;
600    
601     case 'O': switch (upcase(option[2])) {
602     case 'P': if (option[3] == '1')
603     format = POV10;
604     else
605     format = POV20;
606     break;
607    
608     case 'V': format = VIVID;
609     break;
610    
611     case 'L': format = POLYRAY;
612     break;
613    
614     case 'R': format = RAW;
615     break;
616    
617     case 'M': format = MGF;
618     break;
619    
620     default: printf ("Invalid output format %s specified\n", option);
621     exit(1);
622     }
623     break;
624    
625     case 'S': if (option[2] != '\0')
626     smooth = atof (&option[2]);
627     break;
628    
629     case 'U': printf ("Warning: -u parameter no long has any effect\n");
630     printf (" use +i or -i instead.\n");
631     break;
632    
633     case 'V': if (option[0] == '-')
634     verbose = 0;
635     else
636     verbose = 1;
637     break;
638    
639     case 'X': strcpy (name, parse_string (&option[2]));
640     cleanup_name (name);
641    
642     excl = malloc (sizeof (*excl));
643     strcpy (excl->name, name);
644    
645     LIST_INSERT (excl_list, excl);
646     break;
647    
648     default : printf ("\nInvalid option %s specified\n", option);
649     exit (1);
650     }
651     }
652     else if (strlen (inname) == 0) {
653     strcpy (inname, option);
654     add_ext (inname, "3ds", 0);
655     }
656     else if (strlen (outname) == 0)
657     strcpy (outname, option);
658     else
659     abortmsg ("Too many file names specified.\n", 1);
660     }
661    
662    
663     /* Insert a new node into the list */
664     void list_insert (List **root, List *new_node)
665     {
666     new_node->next = *root;
667    
668     *root = new_node;
669     }
670    
671    
672     /* Find the node with the specified name */
673     void *list_find (List **root, char *name)
674     {
675     List *p;
676    
677     for (p = *root; p != NULL; p = p->next) {
678     if (strcmp (p->name, name) == 0)
679     break;
680     }
681    
682     return (void *)p;
683     }
684    
685    
686     /* Delete the indicated node from the list */
687     void list_delete (List **root, List *node)
688     {
689     List *prev;
690    
691     prev = *root;
692     while (prev != NULL && prev->next != node)
693     prev = prev->next;
694    
695     if (prev == NULL)
696     *root = node->next;
697     else
698     prev->next = node->next;
699    
700     free (node);
701     }
702    
703    
704     /* Delete the entire list */
705     void list_kill (List **root)
706     {
707     List *temp;
708    
709     while (*root != NULL) {
710     temp = *root;
711     *root = (*root)->next;
712     free (temp);
713     }
714     }
715    
716    
717     /* Add a new material to the material list */
718     Material *update_materials (char *new_material, int ext)
719     {
720     Material *p;
721    
722     p = LIST_FIND (mtl_list, new_material);
723    
724     if (p == NULL) {
725     p = malloc (sizeof (*p));
726    
727     if (p == NULL)
728     abortmsg ("Out of memory adding material", 1);
729    
730     strcpy (p->name, new_material);
731     p->external = ext;
732    
733     LIST_INSERT (mtl_list, p);
734     }
735    
736     return p;
737     }
738    
739    
740     MatProp *create_mprop()
741     {
742     MatProp *new_mprop;
743    
744     new_mprop = malloc (sizeof(*new_mprop));
745     if (new_mprop == NULL)
746     abortmsg ("Out of memory adding material", 1);
747    
748     strcpy (new_mprop->name, "");
749     new_mprop->ambient = Black;
750     new_mprop->diffuse = Black;
751     new_mprop->specular = Black;
752     new_mprop->shininess = 0.0;
753     new_mprop->transparency = 0.0;
754     new_mprop->reflection = 0.0;
755     new_mprop->self_illum = FALSE;
756     new_mprop->two_side = FALSE;
757    
758     strcpy (new_mprop->tex_map, "");
759     new_mprop->tex_strength = 0.0;
760    
761     strcpy (new_mprop->bump_map, "");
762     new_mprop->bump_strength = 0.0;
763    
764     return new_mprop;
765     }
766    
767    
768     /* Load in any predefined materials */
769     void read_library (char *fname)
770     {
771     FILE *lib;
772     char string[256], name[80];
773    
774     if ((lib = fopen (fname, "r")) == NULL) {
775     printf ("Cannot open texture library file %s!\n", fname);
776     exit(1);
777     }
778    
779     switch (format) {
780     case POV10:
781     case POV20:
782     while (fgets (string, 256, lib) != NULL) {
783     if (strstr (string, "#declare")) {
784     strcpy (name, between (string, "#declare", "="));
785     cleanup_name (name);
786     (void)update_materials (name, TRUE);
787     }
788     }
789     break;
790    
791     case VIVID:
792     while (fgets (string, 256, lib) != NULL) {
793     if (strstr (string, "#define")) {
794     (void)parse_string (string);
795     strcpy (name, parse_string (NULL));
796     cleanup_name (name);
797     (void)update_materials (name, TRUE);
798     }
799     }
800     break;
801    
802     case POLYRAY:
803     while (fgets (string, 256, lib) != NULL) {
804     if (strstr (string, "define")) {
805     (void)parse_string (string);
806     strcpy (name, parse_string (NULL));
807     cleanup_name (name);
808     (void)update_materials (name, TRUE);
809     }
810     }
811     break;
812    
813     case MGF:
814     while (read_mgfmatname(name, 80, lib))
815     (void)update_materials (name, TRUE);
816     break;
817     }
818    
819     fclose (lib);
820     }
821    
822    
823     /* parse the next MGF material name from f, return FALSE if EOF */
824     int read_mgfmatname (char *s, int n, FILE *f)
825     {
826     char inpline[128];
827     register char *cp, *cp2;
828     register int i;
829     /* find material */
830     while (fgets(inpline, sizeof(inpline), f) != NULL) {
831     for (cp = inpline; isspace(*cp); cp++)
832     ;
833     if (*cp++ != 'm' || !isspace(*cp++))
834     continue;
835     while (isspace(*cp))
836     cp++;
837     if (!*cp)
838     continue;
839     for (i=n, cp2=s; *cp && !isspace(*cp); cp++) /* get name */
840     if (--i > 0)
841     *cp2++ = *cp;
842     *cp2 = '\0';
843     while (isspace(*cp))
844     cp++;
845     if (*cp++ != '=' || !isspace(*cp)) /* not defined? */
846     continue;
847     return TRUE;
848     }
849     return FALSE;
850     }
851    
852    
853     void write_intro (FILE *f)
854     {
855     int i;
856    
857     switch (format) {
858     case POV10:
859     case POV20:
860     fprintf (f, "#include \"colors.inc\"\n");
861     fprintf (f, "#include \"shapes.inc\"\n");
862     fprintf (f, "#include \"textures.inc\"\n");
863    
864     for (i = 0; i < MAX_LIB; i++) {
865     if (strlen(libname[i]) > 0)
866     fprintf (f, "#include \"%s\"\n", libname[i]);
867     }
868    
869     fprintf (f, "\n");
870     break;
871    
872     case VIVID:
873     fprintf (f, "#include color.vc\n");
874    
875     for (i = 0; i < MAX_LIB; i++) {
876     if (strlen(libname[i]) > 0)
877     fprintf (f, "#include %s\n", libname[i]);
878     }
879    
880     fprintf (f, "\n");
881     break;
882    
883     case POLYRAY:
884     fprintf (f, "include \"colors.inc\"\n");
885    
886     for (i = 0; i < MAX_LIB; i++) {
887     if (strlen(libname[i]) > 0)
888     fprintf (f, "include \"%s\"\n", libname[i]);
889     }
890    
891     fprintf (f, "\n");
892     break;
893    
894     case MGF:
895     fprintf (f, "c R =\n\tcxy %.3f %.3f\n", CIE_x_r, CIE_y_r);
896     fprintf (f, "c G =\n\tcxy %.3f %.3f\n", CIE_x_g, CIE_y_g);
897     fprintf (f, "c B =\n\tcxy %.3f %.3f\n", CIE_x_b, CIE_y_b);
898    
899     for (i = 0; i < MAX_LIB; i++) {
900     if (strlen(libname[i]) > 0)
901     fprintf (f, "i %s\n", libname[i]);
902     }
903    
904     fprintf (f, "\n");
905     break;
906     }
907     }
908    
909    
910     /* Write the object summary */
911     void write_summary (FILE *f)
912     {
913     char *comstr;
914     Summary *s;
915    
916     if (summary == NULL)
917     return;
918    
919     switch (format) {
920     case POV10:
921     case POV20:
922     case VIVID:
923     case POLYRAY:
924     comstr = "//";
925     break;
926     case MGF:
927     comstr = "# ";
928     break;
929     }
930     fprintf (f, "%s Object CenterX CenterY CenterZ LengthX LengthY LengthZ\n", comstr);
931     fprintf (f, "%s ---------- ---------- ---------- ---------- ---------- ---------- ----------\n", comstr);
932    
933     for (s = summary; s != NULL; s = s->next) {
934     fprintf (f, "%s %-10s%11.2f%11.2f%11.2f%11.2f%11.2f%11.2f\n",
935     comstr, s->name, s->center[X], s->center[Y], s->center[Z],
936     s->lengths[X], s->lengths[Y], s->lengths[Z]);
937     }
938    
939     fprintf (f, "\n");
940     }
941    
942    
943     /* Write background solid colour */
944     void write_bgsolid (FILE *f, Colour col)
945     {
946     switch (format) {
947     case POV10:
948     fprintf (f, "/* Background colour */\n");
949     fprintf (f, "object {\n");
950     fprintf (f, " sphere { <0.0 0.0 0.0> 1e6 }\n");
951     fprintf (f, " texture {\n");
952     fprintf (f, " ambient 1.0\n");
953     fprintf (f, " diffuse 0.0\n");
954     fprintf (f, " color red %4.2f green %4.2f blue %4.2f\n",
955     col.red, col.green, col.blue);
956     fprintf (f, " }\n");
957     fprintf (f, "}\n\n");
958     break;
959    
960     case POV20:
961     fprintf (f, "background { color red %4.2f green %4.2f blue %4.2f }\n\n",
962     col.red, col.green, col.blue);
963     break;
964    
965     case POLYRAY:
966     fprintf (f, "background <%4.2f, %4.2f, %4.2f>\n\n",
967     col.red, col.green, col.blue);
968     break;
969     }
970     }
971    
972    
973     void write_light (FILE *f, char *name, Vector pos, Colour col)
974     {
975     switch (format) {
976     case POV10:
977     fprintf (f, "/* Light: %s */\n", name);
978     fprintf (f, "object {\n");
979     fprintf (f, " light_source { <%.4f %.4f %.4f> color red %4.2f green %4.2f blue %4.2f }\n",
980     pos[X], pos[Y], pos[Z], col.red, col.green, col.blue);
981     fprintf (f, "}\n\n");
982     break;
983    
984     case POV20:
985     fprintf (f, "/* Light: %s */\n", name);
986     fprintf (f, "light_source {\n");
987     fprintf (f, " <%.4f, %.4f, %.4f> color rgb <%4.2f, %4.2f, %4.2f>\n",
988     pos[X], pos[Y], pos[Z], col.red, col.green, col.blue);
989     fprintf (f, "}\n\n");
990     break;
991    
992     case VIVID:
993     fprintf (f, "/* Light: %s */\n", name);
994     fprintf (f, "light {\n");
995     fprintf (f, " type point\n");
996     fprintf (f, " position %.4f %.4f %.4f\n",
997     pos[X], pos[Y], pos[Z]);
998     fprintf (f, " color %4.2f %4.2f %4.2f\n",
999     col.red, col.green, col.blue);
1000     fprintf (f, "}\n\n");
1001     break;
1002    
1003     case POLYRAY:
1004     fprintf (f, "// Light: %s\n", name);
1005     fprintf (f, "light <%4.2f, %4.2f, %4.2f>, <%.4f, %.4f, %.4f>\n\n",
1006     col.red, col.green, col.blue, pos[X], pos[Y], pos[Z]);
1007     break;
1008    
1009     case MGF:
1010     fprintf (f, "\n# Light\n");
1011     if (name[0]) fprintf (f, "o %s\n", name);
1012     fprintf (f, "m\n\tsides 1\n\tc\n\t\t\tcmix %.3f R %.3f G %.3f B\n\ted %e\n",
1013     CIE_Y_r*col.red, CIE_Y_g*col.green, CIE_Y_b*col.blue,
1014 greg 1.3 100000.0*(CIE_Y_r*col.red + CIE_Y_g*col.green + CIE_Y_b*col.blue));
1015 greg 1.1 fprintf (f, "v c =\n\tp %.4f %.4f %.4f\nsph c .01\n",
1016     pos[X], pos[Y], pos[Z]);
1017     if (name[0]) fprintf (f, "o\n");
1018     fprintf (f, "\n");
1019     break;
1020     }
1021     }
1022    
1023    
1024     void write_spot (FILE *f, char *name, Vector pos, Vector target, Colour col,
1025     float hotspot, float falloff)
1026     {
1027     switch (format) {
1028     case POV10:
1029     fprintf (f, "/* Spotlight: %s */\n", name);
1030     fprintf (f, "object {\n");
1031     fprintf (f, " light_source {\n");
1032     fprintf (f, " <%.4f %.4f %.4f> color red %4.2f green %4.2f blue %4.2f\n",
1033     pos[X], pos[Y], pos[Z],
1034     col.red, col.green, col.blue);
1035     fprintf (f, " spotlight\n");
1036     fprintf (f, " point_at <%.4f %.4f %.4f>\n",
1037     target[X], target[Y], target[Z]);
1038     fprintf (f, " tightness 0\n");
1039     fprintf (f, " radius %.2f\n", 0.5*hotspot);
1040     fprintf (f, " falloff %.2f\n", 0.5*falloff);
1041     fprintf (f, " }\n");
1042     fprintf (f, "}\n\n");
1043     break;
1044    
1045     case POV20:
1046     fprintf (f, "/* Spotlight: %s */\n", name);
1047     fprintf (f, "light_source {\n");
1048     fprintf (f, " <%.4f, %.4f, %.4f> color rgb <%4.2f, %4.2f, %4.2f>\n",
1049     pos[X], pos[Y], pos[Z],
1050     col.red, col.green, col.blue);
1051     fprintf (f, " spotlight\n");
1052     fprintf (f, " point_at <%.4f, %.4f, %.4f>\n",
1053     target[X], target[Y], target[Z]);
1054     fprintf (f, " tightness 0\n");
1055     fprintf (f, " radius %.2f\n", 0.5*hotspot);
1056     fprintf (f, " falloff %.2f\n", 0.5*falloff);
1057     fprintf (f, "}\n\n");
1058     break;
1059    
1060     case VIVID:
1061     fprintf (f, "/* Spotlight: %s */\n", name);
1062     fprintf (f, "light {\n");
1063     fprintf (f, " type spot\n");
1064     fprintf (f, " position %.4f %.4f %.4f\n",
1065     pos[X], pos[Y], pos[Z]);
1066     fprintf (f, " at %.4f %.4f %.4f\n",
1067     target[X], target[Y], target[Z]);
1068     fprintf (f, " color %4.2f %4.2f %4.2f\n",
1069     col.red, col.green, col.blue);
1070     fprintf (f, " min_angle %.2f\n", hotspot);
1071     fprintf (f, " max_angle %.2f\n", falloff);
1072     fprintf (f, "}\n\n");
1073     break;
1074    
1075     case POLYRAY:
1076     fprintf (f, "// Spotlight: %s\n", name);
1077     fprintf (f, "spot_light <%4.2f, %4.2f, %4.2f>, <%.4f, %.4f, %.4f>,\n",
1078     col.red, col.green, col.blue, pos[X], pos[Y], pos[Z]);
1079     fprintf (f, " <%.4f, %.4f, %.4f>, 0.0, %.2f, %.2f\n\n",
1080     target[X], target[Y], target[Z], hotspot/2.0, falloff/2.0);
1081     break;
1082    
1083     case MGF:
1084     fprintf (f, "\n# Spotlight\n");
1085     if (name[0]) fprintf (f, "o %s\n", name);
1086     fprintf (f, "# hotspot: %.2f\n# falloff: %.2f\n", hotspot, falloff);
1087     fprintf (f, "m\n\tsides 1\n\tc\n\t\t\tcmix %.3f R %.3f G %.3f B\n\ted %e\n",
1088     CIE_Y_r*col.red, CIE_Y_g*col.green, CIE_Y_b*col.blue,
1089 greg 1.3 100000.0*(CIE_Y_r*col.red + CIE_Y_g*col.green + CIE_Y_b*col.blue));
1090 greg 1.1 fprintf (f, "v c =\n\tp %.4f %.4f %.4f\n\tn %.4f %.4f %.4f\n",
1091     pos[X], pos[Y], pos[Z],
1092     target[X]-pos[X], target[Y]-pos[Y], target[Z]-pos[Z]);
1093     fprintf (f, "ring c 0 .01\n");
1094     if (name[0]) fprintf (f, "o\n");
1095     fprintf (f, "\n");
1096     break;
1097     }
1098     }
1099    
1100    
1101     void write_fog (FILE *f, Colour col, float dist)
1102     {
1103     if (dist <= 0.0)
1104     return;
1105    
1106     switch (format) {
1107     case POV10:
1108     fprintf (f, "fog {\n");
1109     fprintf (f, " color red %4.2f green %4.2f blue %4.2f %.4f\n",
1110     col.red, col.green, col.blue, dist/2.0);
1111     fprintf (f, "}\n\n");
1112     break;
1113    
1114     case POV20:
1115     fprintf (f, "fog {\n");
1116     fprintf (f, " color red %4.2f green %4.2f blue %4.2f distance %.4f\n",
1117     col.red, col.green, col.blue, dist/2.0);
1118     fprintf (f, "}\n\n");
1119     break;
1120     }
1121     }
1122    
1123    
1124     void write_camera (FILE *f, char *name, Vector pos, Vector target,
1125     float lens, float bank)
1126     {
1127     float fov;
1128    
1129     cameras++;
1130    
1131     fov = findfov (lens);
1132    
1133     switch (format) {
1134     case POV10:
1135     /* Comment out multiple cameras */
1136     if (cameras > 1)
1137     fprintf (f, "/*\n");
1138    
1139     fprintf (f, "/* Camera: %s */\n", name);
1140     fprintf (f, "camera {\n");
1141     fprintf (f, " location <%.4f %.4f %.4f>\n",
1142     pos[X], pos[Y], pos[Z]);
1143     fprintf (f, " direction <0 %.3f 0>\n", 0.60/tan(0.5*RAD(fov)) );
1144     fprintf (f, " up <0 0 1>\n");
1145     fprintf (f, " sky <0 0 1>\n");
1146     fprintf (f, " right <%.3f 0 0>\n", ASPECT);
1147     fprintf (f, " look_at <%.4f %.4f %.4f>\n",
1148     target[X], target[Y], target[Z]);
1149     if (bank != 0.0)
1150     fprintf (f, " /* Bank angle = %.2f */\n", bank);
1151    
1152     fprintf (f, "}\n");
1153    
1154     if (cameras > 1)
1155     fprintf (f, "*/\n");
1156    
1157     fprintf (f, "\n");
1158     break;
1159    
1160     case POV20:
1161     /* Comment out multiple cameras */
1162     if (cameras > 1)
1163     fprintf (f, "/*\n");
1164    
1165     fprintf (f, "/* Camera: %s */\n", name);
1166     fprintf (f, "camera {\n");
1167     fprintf (f, " location <%.4f, %.4f, %.4f>\n",
1168     pos[X], pos[Y], pos[Z]);
1169     fprintf (f, " direction <0, %.3f, 0>\n", 0.60/tan(0.5*RAD(fov)) );
1170     fprintf (f, " up <0, 0, 1>\n");
1171     fprintf (f, " sky <0, 0, 1>\n");
1172     fprintf (f, " right <%.3f, 0, 0>\n", ASPECT);
1173     fprintf (f, " look_at <%.4f, %.4f, %.4f>\n",
1174     target[X], target[Y], target[Z]);
1175     if (bank != 0.0)
1176     fprintf (f, " /* Bank angle = %.2f */\n", bank);
1177    
1178     fprintf (f, "}\n");
1179    
1180     if (cameras > 1)
1181     fprintf (f, "*/\n");
1182    
1183     fprintf (f, "\n");
1184     break;
1185    
1186     case VIVID:
1187     fprintf (f, "/* Camera: %s */\n", name);
1188    
1189     if (cameras > 1)
1190     fprintf (f, "/*\n");
1191    
1192     fprintf (f, "studio {\n");
1193     fprintf (f, " from %.4f %.4f %.4f\n",
1194     pos[X], pos[Y], pos[Z]);
1195     fprintf (f, " at %.4f %.4f %.4f\n",
1196     target[X], target[Y], target[Z]);
1197     fprintf (f, " up 0 0 1\n");
1198     fprintf (f, " angle %.2f\n", 1.1*fov);
1199     fprintf (f, " aspect %.3f\n", ASPECT);
1200     fprintf (f, " resolution 320 200\n");
1201     fprintf (f, " antialias none\n");
1202     fprintf (f, "}\n");
1203    
1204     if (cameras > 1)
1205     fprintf (f, "*/\n");
1206    
1207     fprintf (f, "\n");
1208     break;
1209    
1210     case POLYRAY:
1211     if (cameras == 1) {
1212     fprintf (f, "// Camera: %s\n", name);
1213     fprintf (f, "viewpoint {\n");
1214     fprintf (f, " from <%.4f, %.4f, %.4f>\n",
1215     pos[X], pos[Y], pos[Z]);
1216     fprintf (f, " at <%.4f, %.4f, %.4f>\n",
1217     target[X], target[Y], target[Z]);
1218     fprintf (f, " up <0, 0, 1>\n");
1219     fprintf (f, " angle %.2f\n", 0.85*fov);
1220     fprintf (f, " aspect %.3f\n", -(ASPECT));
1221     fprintf (f, " resolution 320, 200\n");
1222     fprintf (f, "}\n");
1223     }
1224    
1225     fprintf (f, "\n");
1226     break;
1227    
1228     case MGF:
1229     fprintf (f, "# Camera %s\n", name);
1230     fprintf (f, "# from: %.4f %.4f %.4f\n", pos[X], pos[Y], pos[Z]);
1231     fprintf (f, "# to: %.4f %.4f %.4f\n", target[X], target[Y], target[Z]);
1232     fprintf (f, "# lens length: %.2f\n", lens);
1233     fprintf (f, "# bank: %.2f\n", bank);
1234     break;
1235     }
1236     }
1237    
1238    
1239     void write_material (FILE *f, char *mat)
1240     {
1241     MatProp *mprop = LIST_FIND (mprop_list, mat);
1242    
1243     if (mprop == NULL) {
1244     mprop = &DefaultMaterial;
1245     (void)strcpy(mprop->name, mat);
1246     }
1247    
1248     switch (format) {
1249     case POV10:
1250     write_pov10_material (f, mprop);
1251     break;
1252    
1253     case POV20:
1254     write_pov20_material (f, mprop);
1255     break;
1256    
1257     case VIVID:
1258     write_vivid_material (f, mprop);
1259     break;
1260    
1261     case POLYRAY:
1262     write_polyray_material (f, mprop);
1263     break;
1264    
1265     case MGF:
1266     write_mgf_material (f, mprop);
1267     break;
1268     }
1269     }
1270    
1271    
1272     void write_pov10_material (FILE *f, MatProp *m)
1273     {
1274     float amb = 0.1, dif = 0.9, spec = 1.0;
1275     float dist_white, dist_diff, phong, phong_size;
1276     float red, green, blue;
1277    
1278     /* amb = get_ambient (m); */
1279    
1280     if (m->self_illum) {
1281     amb = 0.9;
1282     dif = 0.1;
1283     }
1284    
1285     dist_white = fabs(1.0 - m->specular.red) +
1286     fabs(1.0 - m->specular.green) +
1287     fabs(1.0 - m->specular.blue);
1288    
1289     dist_diff = fabs(m->diffuse.red - m->specular.red) +
1290     fabs(m->diffuse.green - m->specular.green) +
1291     fabs(m->diffuse.blue - m->specular.blue);
1292    
1293    
1294     phong_size = 0.7*m->shininess;
1295     if (phong_size < 1.0) phong_size = 1.0;
1296    
1297     if (phong_size > 30.0)
1298     phong = 1.0;
1299     else
1300     phong = phong_size/30.0;
1301    
1302     fprintf (f, "#declare %s = texture {\n", m->name);
1303     fprintf (f, " ambient %.2f\n", amb);
1304     fprintf (f, " diffuse %.2f\n", dif);
1305     fprintf (f, " phong %.2f\n", phong);
1306     fprintf (f, " phong_size %.1f\n", phong_size);
1307    
1308     if (dist_diff < dist_white)
1309     fprintf (f, " metallic\n");
1310    
1311     if (m->reflection > 0.0) {
1312     spec = (m->specular.red + m->specular.green + m->specular.blue)/3.0;
1313     fprintf (f, " reflection %.3f\n", spec * m->reflection);
1314     }
1315    
1316     if (m->transparency > 0.0) {
1317     red = m->diffuse.red;
1318     green = m->diffuse.green;
1319     blue = m->diffuse.blue;
1320    
1321     /* Saturate the colour towards white as the transparency increases */
1322     red = ((1.0 - m->transparency) * red) + m->transparency;
1323     green = ((1.0 - m->transparency) * green) + m->transparency;
1324     blue = ((1.0 - m->transparency) * blue) + m->transparency;
1325    
1326     fprintf (f, " color red %.3f green %.3f blue %.3f alpha %.3f\n",
1327     red, green, blue, m->transparency);
1328     fprintf (f, " ior 1.1\n");
1329     fprintf (f, " refraction 1.0\n");
1330     }
1331     else
1332     fprintf (f, " color red %.3f green %.3f blue %.3f\n",
1333     m->diffuse.red, m->diffuse.green, m->diffuse.blue);
1334    
1335     if (strlen (m->tex_map) > 0) {
1336     fprintf (f, " /* Image map: %s, Strength: %.2f */\n",
1337     m->tex_map, m->tex_strength);
1338     }
1339    
1340     if (strlen (m->bump_map) > 0) {
1341     fprintf (f, " /* Bump map: %s, Strength: %.2f */\n",
1342     m->bump_map, m->bump_strength);
1343     }
1344    
1345     fprintf (f, "}\n\n");
1346     }
1347    
1348    
1349     void write_pov20_material (FILE *f, MatProp *m)
1350     {
1351     float amb = 0.1, dif = 0.9, spec = 1.0;
1352     float dist_white, dist_diff, phong, phong_size;
1353     float red, green, blue;
1354    
1355     /* amb = get_ambient (m); */
1356    
1357     if (m->self_illum) {
1358     amb = 0.9;
1359     dif = 0.1;
1360     }
1361    
1362     dist_white = fabs(1.0 - m->specular.red) +
1363     fabs(1.0 - m->specular.green) +
1364     fabs(1.0 - m->specular.blue);
1365    
1366     dist_diff = fabs(m->diffuse.red - m->specular.red) +
1367     fabs(m->diffuse.green - m->specular.green) +
1368     fabs(m->diffuse.blue - m->specular.blue);
1369    
1370     phong_size = 0.7*m->shininess;
1371     if (phong_size < 1.0) phong_size = 1.0;
1372    
1373     if (phong_size > 30.0)
1374     phong = 1.0;
1375     else
1376     phong = phong_size/30.0;
1377    
1378     fprintf (f, "#declare %s = texture {\n", m->name);
1379     fprintf (f, " finish {\n");
1380     fprintf (f, " ambient %.2f\n", amb);
1381     fprintf (f, " diffuse %.2f\n", dif);
1382     fprintf (f, " phong %.2f\n", phong);
1383     fprintf (f, " phong_size %.1f\n", phong_size);
1384    
1385     if (dist_diff < dist_white)
1386     fprintf (f, " metallic\n");
1387    
1388     if (m->reflection > 0.0) {
1389     spec = (m->specular.red + m->specular.green + m->specular.blue)/3.0;
1390     fprintf (f, " reflection %.3f\n", spec * m->reflection);
1391     }
1392    
1393     if (m->transparency > 0.0) {
1394     fprintf (f, " ior 1.1\n");
1395     fprintf (f, " refraction 1.0\n");
1396     }
1397    
1398     fprintf (f, " }\n");
1399    
1400     if (m->transparency > 0.0) {
1401     red = m->diffuse.red;
1402     green = m->diffuse.green;
1403     blue = m->diffuse.blue;
1404    
1405     /* Saturate the colour towards white as the transparency increases */
1406     red = ((1.0 - m->transparency) * red) + m->transparency;
1407     green = ((1.0 - m->transparency) * green) + m->transparency;
1408     blue = ((1.0 - m->transparency) * blue) + m->transparency;
1409    
1410     fprintf (f, " pigment { rgbf <%.3f, %.3f, %.3f, %.3f> }\n",
1411     red, green, blue, m->transparency);
1412     }
1413     else
1414     fprintf (f, " pigment { rgb <%.3f, %.3f, %.3f> }\n",
1415     m->diffuse.red, m->diffuse.green, m->diffuse.blue);
1416    
1417     if (strlen (m->tex_map) > 0) {
1418     fprintf (f, " /* Image map: %s, Strength: %.2f */\n",
1419     m->tex_map, m->tex_strength);
1420     }
1421    
1422     if (strlen (m->bump_map) > 0) {
1423     fprintf (f, " /* Bump map: %s, Strength: %.2f */\n",
1424     m->bump_map, m->bump_strength);
1425     }
1426    
1427     fprintf (f, "}\n\n");
1428     }
1429    
1430    
1431     void write_vivid_material (FILE *f, MatProp *m)
1432     {
1433     float amb = 0.1, dif = 0.9;
1434    
1435     /* amb = get_ambient (m); */
1436    
1437     if (m->self_illum) {
1438     amb = 0.9;
1439     dif = 0.1;
1440     }
1441    
1442     if (m->transparency > 0.0) {
1443     dif = dif - m->transparency;
1444     if (dif < 0.0) dif = 0.0;
1445     }
1446    
1447     fprintf (f, "#define %s \\ \n", m->name);
1448     fprintf (f, " surface { \\ \n");
1449     fprintf (f, " ambient %.3f %.3f %.3f \\ \n",
1450     amb*m->ambient.red, amb*m->ambient.green, amb*m->ambient.blue);
1451    
1452     fprintf (f, " diffuse %.3f %.3f %.3f \\ \n",
1453     dif*m->diffuse.red, dif*m->diffuse.green, dif*m->diffuse.blue);
1454    
1455     fprintf (f, " shine %.1f %.3f %.3f %.3f \\ \n",
1456     0.7*m->shininess, m->specular.red, m->specular.green, m->specular.blue);
1457    
1458     if (m->transparency > 0.0) {
1459     fprintf (f, " transparent %.3f*white \\ \n", 1.0 - (1.0 - m->transparency)/14.0);
1460     fprintf (f, " ior 1.1 \\ \n");
1461     }
1462    
1463     if (m->reflection > 0.0)
1464     fprintf (f, " specular %.3f*white \\ \n", m->reflection);
1465    
1466     if (strlen (m->tex_map) > 0) {
1467     fprintf (f, " /* Image map: %s, Strength: %.2f */ \\ \n",
1468     m->tex_map, m->tex_strength);
1469     }
1470    
1471     if (strlen (m->bump_map) > 0) {
1472     fprintf (f, " /* Bump map: %s, Strength: %.2f */ \\ \n",
1473     m->bump_map, m->bump_strength);
1474     }
1475    
1476     fprintf (f, " }\n\n");
1477     }
1478    
1479    
1480     void write_polyray_material (FILE *f, MatProp *m)
1481     {
1482     float amb = 0.1, dif = 0.9, spec;
1483    
1484     /* amb = get_ambient (m); */
1485    
1486     if (m->self_illum) {
1487     amb = 0.9;
1488     dif = 0.1;
1489     }
1490    
1491     if (m->transparency > 0.0) {
1492     dif = dif - m->transparency;
1493     if (dif < 0.0) dif = 0.0;
1494     }
1495    
1496     if (m->shininess == 0.0)
1497     m->shininess = 0.1;
1498    
1499     if (m->shininess > 40.0)
1500     spec = 1.0;
1501     else
1502     spec = m->shininess/40.0;
1503    
1504     fprintf (f, "define %s\n", m->name);
1505     fprintf (f, "texture {\n");
1506     fprintf (f, " surface {\n");
1507     fprintf (f, " ambient <%.3f, %.3f, %.3f>, %.1f\n",
1508     m->ambient.red, m->ambient.green, m->ambient.blue, amb);
1509    
1510     fprintf (f, " diffuse <%.3f, %.3f, %.3f>, %.1f\n",
1511     m->diffuse.red, m->diffuse.green, m->diffuse.blue, dif);
1512    
1513     fprintf (f, " specular <%.3f, %.3f, %.3f>, %.2f\n",
1514     m->specular.red, m->specular.green, m->specular.blue, spec);
1515    
1516     fprintf (f, " microfacet Reitz %.1f\n", 400.0/m->shininess);
1517    
1518     if (m->transparency > 0.0)
1519     fprintf (f, " transmission %.3f, 1.1\n", m->transparency);
1520    
1521     if (m->reflection > 0.0)
1522     fprintf (f, " reflection %.3f\n", m->reflection);
1523    
1524     if (strlen (m->tex_map) > 0) {
1525     fprintf (f, " // Image map: %s, Strength: %.2f\n",
1526     m->tex_map, m->tex_strength);
1527     }
1528    
1529     if (strlen (m->bump_map) > 0) {
1530     fprintf (f, " // Bump map: %s, Strength: %.2f\n",
1531     m->bump_map, m->bump_strength);
1532     }
1533    
1534     fprintf (f, " }\n");
1535     fprintf (f, "}\n\n");
1536     }
1537    
1538    
1539     void write_mgf_material (FILE *f, MatProp *m)
1540     {
1541     float dmag, smag, rdmag, rsmag, tdmag, tsmag, total;
1542    
1543     fprintf (f, "m %s =\n", m->name);
1544     fprintf (f, "\tsides %d\n", m->two_side ? 2 : 1);
1545     dmag = CIE_Y_r*m->diffuse.red + CIE_Y_g*m->diffuse.green
1546     + CIE_Y_b*m->diffuse.blue;
1547     smag = CIE_Y_r*m->specular.red + CIE_Y_g*m->specular.green
1548     + CIE_Y_b*m->specular.blue;
1549     rdmag = dmag;
1550     rsmag = smag * m->reflection;
1551     tdmag = 0.0;
1552     tsmag = m->transparency;
1553     total = rdmag + rsmag + tdmag + tsmag;
1554     if (total > 0.99) {
1555     total = 0.9/total;
1556     dmag *= total;
1557     smag *= total;
1558     rdmag *= total;
1559     rsmag *= total;
1560     tdmag *= total;
1561     tsmag *= total;
1562     total = 0.9;
1563     }
1564     if (dmag > 0.005) {
1565     fprintf (f, "\tc\n\t\tcmix %.3f R %.3f G %.3f B\n",
1566     CIE_Y_r*m->diffuse.red,
1567     CIE_Y_g*m->diffuse.green,
1568     CIE_Y_b*m->diffuse.blue);
1569     if (rdmag > 0.005)
1570     fprintf (f, "\trd %.4f\n", rdmag);
1571     if (tdmag > 0.005)
1572     fprintf (f, "\ttd %.4f\n", tdmag);
1573     if (m->self_illum)
1574     fprintf (f, "\ted %.4f\n", dmag);
1575     }
1576     if (m->shininess > 1.1 && rsmag > 0.005) {
1577     fprintf (f, "\tc\n\t\tcmix %.3f R %.3f G %.3f B\n",
1578     CIE_Y_r*m->specular.red,
1579     CIE_Y_g*m->specular.green,
1580     CIE_Y_b*m->specular.blue);
1581     fprintf (f, "\trs %.4f %.4f\n", rsmag, 0.6/sqrt(m->shininess));
1582     }
1583     if (tsmag > 0.005)
1584     fprintf (f, "\tc\n\tts %.4f 0\n", tsmag);
1585    
1586     if (strlen (m->tex_map) > 0) {
1587     fprintf (f, "# image map: %s, strength: %.2f\n",
1588     m->tex_map, m->tex_strength);
1589     }
1590    
1591     if (strlen (m->bump_map) > 0) {
1592     fprintf (f, "# bump map: %s, strength: %.2f\n",
1593     m->bump_map, m->bump_strength);
1594     }
1595    
1596     fprintf (f, "\n");
1597     }
1598    
1599    
1600     /* Write a mesh file */
1601     void write_mesh (FILE *f, Mesh *mesh)
1602     {
1603 greg 1.2 FILE *fi;
1604 greg 1.1 int i;
1605 greg 1.2 char curmat[80];
1606 greg 1.1 Vector va, vb, vc;
1607     Summary *new_summary;
1608     Matrix obj_matrix;
1609    
1610     if (mesh->hidden || LIST_FIND (excl_list, mesh->name))
1611     return;
1612    
1613     /* Add this object's stats to the summary */
1614     new_summary = malloc (sizeof(*new_summary));
1615     if (new_summary == NULL)
1616     abortmsg ("Out of memory adding summary", 1);
1617    
1618     strcpy (new_summary->name, mesh->name);
1619     vect_copy (new_summary->center, mesh->center);
1620     vect_copy (new_summary->lengths, mesh->lengths);
1621    
1622     LIST_INSERT (summary, new_summary);
1623    
1624     /* Compute the object transformation matrix for animations */
1625     if (ani_matrix != NULL) {
1626     mat_copy (obj_matrix, *ani_matrix);
1627     if (vue_version > 2.0)
1628     mat_mult (obj_matrix, mesh->invmatrix, obj_matrix);
1629     }
1630    
1631     switch (format) {
1632 greg 1.2 case MGF:
1633     if (no_opt) {
1634     if (mesh->name[0]) fprintf (meshf, "o %s\n", mesh->name);
1635     for (i = 0; i < mesh->vertices; i++) {
1636     vect_copy(va, mesh->vertex[i]);
1637     if (ani_matrix != NULL)
1638     vect_transform (va, va, obj_matrix);
1639     fprintf (meshf, "v v%d =\n\tp %.5f %.5f %.5f\n",
1640     i, va[X], va[Y], va[Z]);
1641     }
1642     curmat[0] = '\0';
1643     for (i = 0; i < mesh->faces; i++) {
1644     if (strcmp(mesh->mtl[i]->name, curmat)) {
1645     strcpy(curmat, mesh->mtl[i]->name);
1646     fprintf (meshf, "m %s\n", curmat);
1647     }
1648     fprintf (meshf, "f v%d v%d v%d\n", mesh->face[i].a,
1649     mesh->face[i].b, mesh->face[i].c);
1650     }
1651     if (mesh->name[0]) fprintf (meshf, "o\n");
1652     break;
1653     }
1654     /*FALL THROUGH*/
1655 greg 1.1 case POV10:
1656     case POV20:
1657     case VIVID:
1658     case POLYRAY:
1659     opt_set_vert (mesh->vertices);
1660    
1661     for (i = 0; i < mesh->faces; i++) {
1662     vect_copy (va, mesh->vertex[mesh->face[i].a]);
1663     vect_copy (vb, mesh->vertex[mesh->face[i].b]);
1664     vect_copy (vc, mesh->vertex[mesh->face[i].c]);
1665    
1666     opt_set_texture (mesh->mtl[i]->name);
1667    
1668     opt_add_tri (va[X], va[Y], va[Z], vc[X], vc[Y], vc[Z],
1669     vb[X], vb[Y], vb[Z]);
1670     }
1671    
1672     fflush (f);
1673    
1674     if (ani_matrix != NULL)
1675     opt_set_transform (obj_matrix);
1676    
1677     if (box_all || LIST_FIND (box_list, mesh->name))
1678     opt_write_box (mesh->name);
1679     else
1680     opt_write_file (mesh->name);
1681    
1682     break;
1683    
1684     case RAW:
1685     fprintf (f, "%s\n", mesh->name);
1686    
1687     for (i = 0; i < mesh->faces; i++) {
1688     vect_copy (va, mesh->vertex[mesh->face[i].a]);
1689     vect_copy (vb, mesh->vertex[mesh->face[i].b]);
1690     vect_copy (vc, mesh->vertex[mesh->face[i].c]);
1691    
1692     if (ani_matrix != NULL) {
1693     vect_transform (va, va, obj_matrix);
1694     vect_transform (vb, vb, obj_matrix);
1695     vect_transform (vc, vc, obj_matrix);
1696     }
1697    
1698     fprintf (f, "%f %f %f %f %f %f %f %f %f\n",
1699     va[X], va[Y], va[Z], vb[X], vb[Y], vb[Z],
1700     vc[X], vc[Y], vc[Z]);
1701     }
1702    
1703     break;
1704     }
1705     }
1706    
1707    
1708     /* Parses an object transformation and returns a pointer to the
1709     newly allocated transformation */
1710     Transform *parse_transform (char *string)
1711     {
1712     Transform *t;
1713     char *token;
1714     int token_no;
1715    
1716     t = (Transform *)malloc (sizeof(*t));
1717     if (t == NULL)
1718     abortmsg ("Out of memory allocating transform", 1);
1719    
1720     mat_identity (t->matrix);
1721    
1722     token = parse_string (string);
1723     token_no = 0;
1724    
1725     while (strlen(token) > 0) {
1726     switch (token_no) {
1727     case 0: break;
1728     case 1: strcpy (t->name, token); break;
1729     case 2: t->matrix[0][0] = atof(token); break;
1730     case 3: t->matrix[0][1] = atof(token); break;
1731     case 4: t->matrix[0][2] = atof(token); break;
1732     case 5: t->matrix[1][0] = atof(token); break;
1733     case 6: t->matrix[1][1] = atof(token); break;
1734     case 7: t->matrix[1][2] = atof(token); break;
1735     case 8: t->matrix[2][0] = atof(token); break;
1736     case 9: t->matrix[2][1] = atof(token); break;
1737     case 10: t->matrix[2][2] = atof(token); break;
1738     case 11: t->matrix[3][0] = atof(token); break;
1739     case 12: t->matrix[3][1] = atof(token); break;
1740     case 13: t->matrix[3][2] = atof(token); break;
1741    
1742     default: abortmsg ("Error parsing transform", 1);
1743     }
1744    
1745     token = parse_string (NULL);
1746     token_no++;
1747     }
1748    
1749     t->matrix[0][3] = 0.0;
1750     t->matrix[1][3] = 0.0;
1751     t->matrix[2][3] = 0.0;
1752     t->matrix[3][3] = 1.0;
1753    
1754     cleanup_name (t->name);
1755    
1756     return t;
1757     }
1758    
1759    
1760     /* Parses a morph command and returns a pointer to the
1761     newly allocated morph */
1762     Morph *parse_morph (char *string)
1763     {
1764     Morph *m;
1765     char *token;
1766     int i, token_no;
1767    
1768     m = (Morph *)malloc (sizeof(*m));
1769     if (m == NULL)
1770     abortmsg ("Out of memory allocating morph", 1);
1771    
1772     mat_identity (m->matrix);
1773    
1774     token = parse_string (string);
1775    
1776     token = parse_string (NULL);
1777     strcpy (m->name, token);
1778    
1779     token = parse_string (NULL);
1780     m->count = atoi (token);
1781    
1782     if (strlen (m->name) == 0 || m->count < 1 || m->count > 4)
1783     abortmsg ("Error parsing morph command", 1);
1784    
1785     cleanup_name (m->name);
1786    
1787     for (i = 0; i < m->count; i++) {
1788     token = parse_string (NULL);
1789     strcpy (m->names[i], token);
1790    
1791     token = parse_string (NULL);
1792     m->weight[i] = atof (token);
1793    
1794     if (strlen (m->names[i]) == 0)
1795     abortmsg ("Error parsing morph command", 1);
1796    
1797     cleanup_name (m->names[i]);
1798     }
1799    
1800     token = parse_string (NULL);
1801     token_no = 0;
1802    
1803     while (strlen(token) > 0) {
1804     switch (token_no) {
1805     case 0: m->matrix[0][0] = atof(token); break;
1806     case 1: m->matrix[0][1] = atof(token); break;
1807     case 2: m->matrix[0][2] = atof(token); break;
1808     case 3: m->matrix[1][0] = atof(token); break;
1809     case 4: m->matrix[1][1] = atof(token); break;
1810     case 5: m->matrix[1][2] = atof(token); break;
1811     case 6: m->matrix[2][0] = atof(token); break;
1812     case 7: m->matrix[2][1] = atof(token); break;
1813     case 8: m->matrix[2][2] = atof(token); break;
1814     case 9: m->matrix[3][0] = atof(token); break;
1815     case 10: m->matrix[3][1] = atof(token); break;
1816     case 11: m->matrix[3][2] = atof(token); break;
1817    
1818     default: abortmsg ("Error parsing morph command", 1);
1819     }
1820    
1821     token = parse_string (NULL);
1822     token_no++;
1823     }
1824    
1825     m->matrix[0][3] = 0.0;
1826     m->matrix[1][3] = 0.0;
1827     m->matrix[2][3] = 0.0;
1828     m->matrix[3][3] = 1.0;
1829    
1830     return m;
1831     }
1832    
1833    
1834     /* Parses an omni light and returns a pointer to the
1835     newly allocated light */
1836     OmniLight *parse_omnilight (char *string)
1837     {
1838     OmniLight *o;
1839     char *token;
1840     int token_no;
1841    
1842     o = (OmniLight *)malloc (sizeof(*o));
1843     if (o == NULL)
1844     abortmsg ("Out of memory allocating omnilight", 1);
1845    
1846     token = parse_string (string);
1847     token_no = 0;
1848    
1849     while (strlen(token) > 0) {
1850     switch (token_no) {
1851     case 0: break;
1852     case 1: strcpy (o->name, token); break;
1853     case 2: o->pos[X] = atof (token); break;
1854     case 3: o->pos[Y] = atof (token); break;
1855     case 4: o->pos[Z] = atof (token); break;
1856     case 5: o->col.red = atof (token); break;
1857     case 6: o->col.green = atof (token); break;
1858     case 7: o->col.blue = atof (token); break;
1859    
1860     default: abortmsg ("Error parsing omnilight", 1);
1861     }
1862    
1863     token = parse_string (NULL);
1864     token_no++;
1865     }
1866    
1867     cleanup_name (o->name);
1868    
1869     return o;
1870     }
1871    
1872    
1873     /* Parses a spotlight and returns a pointer to the
1874     newly allocated spotlight */
1875     Spotlight *parse_spotlight (char *string)
1876     {
1877     Spotlight *s;
1878     char *token;
1879     int token_no;
1880    
1881     s = (Spotlight *)malloc (sizeof(*s));
1882     if (s == NULL)
1883     abortmsg ("Out of memory allocating spotlight", 1);
1884    
1885     token = parse_string (string);
1886     token_no = 0;
1887    
1888     while (strlen(token) > 0) {
1889     switch (token_no) {
1890     case 0: break;
1891     case 1: strcpy (s->name, token); break;
1892     case 2: s->pos[X] = atof (token); break;
1893     case 3: s->pos[Y] = atof (token); break;
1894     case 4: s->pos[Z] = atof (token); break;
1895     case 5: s->target[X] = atof (token); break;
1896     case 6: s->target[Y] = atof (token); break;
1897     case 7: s->target[Z] = atof (token); break;
1898     case 8: s->col.red = atof (token); break;
1899     case 9: s->col.green = atof (token); break;
1900     case 10: s->col.blue = atof (token); break;
1901     case 11: s->hotspot = atof (token); break;
1902     case 12: s->falloff = atof (token); break;
1903     case 13: break;
1904    
1905     default: abortmsg ("Error parsing spotlight", 1);
1906     }
1907    
1908     token = parse_string (NULL);
1909     token_no++;
1910     }
1911    
1912     cleanup_name (s->name);
1913    
1914     return s;
1915     }
1916    
1917    
1918     /* Parses a camera command and returns a pointer to the
1919     newly allocated camera */
1920     Camera *parse_camera (char *string)
1921     {
1922     Camera *c;
1923     char *token;
1924     int token_no;
1925    
1926     c = (Camera *)malloc (sizeof(*c));
1927     if (c == NULL)
1928     abortmsg ("Out of memory allocating camera", 1);
1929    
1930     token = parse_string (string);
1931     token_no = 0;
1932    
1933     while (strlen(token) > 0) {
1934     switch (token_no) {
1935     case 0: break;
1936     case 1: c->pos[X] = atof (token); break;
1937     case 2: c->pos[Y] = atof (token); break;
1938     case 3: c->pos[Z] = atof (token); break;
1939     case 4: c->target[X] = atof (token); break;
1940     case 5: c->target[Y] = atof (token); break;
1941     case 6: c->target[Z] = atof (token); break;
1942     case 7: c->bank = atof (token); break;
1943     case 8: c->lens = atof (token); break;
1944    
1945     default: abortmsg ("Error parsing camera", 1);
1946     }
1947    
1948     token = parse_string (NULL);
1949     token_no++;
1950     }
1951    
1952     return c;
1953     }
1954    
1955    
1956     /* Load the transforms, camera movements, etc for the specified frame */
1957     void read_frame (char *filename, int frame_no)
1958     {
1959     FILE *f;
1960     char fname[80];
1961     char string[256];
1962     char *token;
1963    
1964     /* Open the .vue file */
1965     strcpy (fname, filename); /* Make a copy we can mess with */
1966     add_ext (fname, "vue", 0);
1967    
1968     f = fopen (fname, "r");
1969     if (f == NULL) {
1970     printf ("Error opening file '%s'\n", fname);
1971     exit(1);
1972     }
1973    
1974     /* Load the specified frame */
1975     find_frame (f, frame_no);
1976    
1977     while (fgets (string, 256, f) != NULL) {
1978     token = parse_string (string);
1979    
1980     if (strcmp (token, "frame") == 0)
1981     break;
1982     else if (strcmp (token, "transform") == 0) {
1983     LIST_INSERT (trans_list, parse_transform (string));
1984     }
1985     else if (strcmp (token, "morph") == 0) {
1986     LIST_INSERT (morph_list, parse_morph (string));
1987     }
1988     else if (strcmp (token, "light") == 0) {
1989     LIST_INSERT (omni_list, parse_omnilight (string));
1990     }
1991     else if (strcmp (token, "spotlight") == 0) {
1992     LIST_INSERT (spot_list, parse_spotlight (string));
1993     }
1994     else if (strcmp (token, "camera") == 0) {
1995     if (cam_list != NULL)
1996     abortmsg ("ERROR - Multiple cameras in .vue file", 1);
1997    
1998     LIST_INSERT (cam_list, parse_camera (string));
1999     }
2000     else if (strcmp (token, "top") == 0)
2001     abortmsg ("ERROR - Orthogonal viewports are not supported", 1);
2002     else if (strcmp (token, "bottom") == 0)
2003     abortmsg ("ERROR - Orthogonal viewports are not supported", 1);
2004     else if (strcmp (token, "left") == 0)
2005     abortmsg ("ERROR - Orthogonal viewports are not supported", 1);
2006     else if (strcmp (token, "right") == 0)
2007     abortmsg ("ERROR - Orthogonal viewports are not supported", 1);
2008     else if (strcmp (token, "front") == 0)
2009     abortmsg ("ERROR - Orthogonal viewports are not supported", 1);
2010     else if (strcmp (token, "back") == 0)
2011     abortmsg ("ERROR - Orthogonal viewports are not supported", 1);
2012     else if (strcmp (token, "user") == 0)
2013     abortmsg ("ERROR - User viewports are not supported", 1);
2014     }
2015    
2016     fclose(f);
2017     }
2018    
2019    
2020     void find_frame (FILE *f, int frame_no)
2021     {
2022     char string[256];
2023     char *token;
2024     int frame = 0;
2025    
2026     /* Search the .vue file for the required frame */
2027     while (1) {
2028     /* Read the next line in the file */
2029     if (fgets (string, 256, f) == NULL) {
2030     printf ("Unable to locate frame #%d in .vue file\n", frame_no);
2031     exit(1);
2032     }
2033    
2034     token = parse_string (string);
2035    
2036     if (strcmp (token, "frame") == 0) {
2037     token = parse_string (NULL);
2038    
2039     if (strlen(token) == 0) {
2040     printf ("Unable to locate frame #%d in .vue file\n", frame_no);
2041     exit(1);
2042     }
2043    
2044     frame = atoi (token);
2045    
2046     if (frame == frame_no)
2047     break;
2048     }
2049     else if (strcmp (token, "VERSION") == 0) {
2050     token = parse_string (NULL);
2051    
2052     vue_version = atoi(token) / 100.0;
2053     }
2054     }
2055     }
2056    
2057    
2058     void save_animation()
2059     {
2060     Mesh *mesh, *master;
2061     Transform *t;
2062     Morph *m;
2063     Vector temp;
2064     int i, j;
2065    
2066     printf ("\n");
2067    
2068     for (t = trans_list; t != NULL; t = t->next) {
2069     printf ("Transforming object: %s\n", t->name);
2070    
2071     ani_matrix = &(t->matrix);
2072    
2073     mesh = LIST_FIND (mesh_list, t->name);
2074    
2075     if (mesh == NULL) {
2076     printf ("Unable to locate mesh object %s\n", t->name);
2077     exit(1);
2078     }
2079    
2080     write_mesh (out, mesh);
2081     }
2082    
2083     for (m = morph_list; m != NULL; m = m->next) {
2084     printf ("Morphing object: %s\n", m->name);
2085    
2086     ani_matrix = &(m->matrix);
2087    
2088     mesh = LIST_FIND (mesh_list, m->name);
2089     if (mesh == NULL) {
2090     printf ("Unable to locate mesh object %s\n", m->name);
2091     exit(1);
2092     }
2093    
2094     /* Make a copy to mess with */
2095     master = copy_mesh (mesh);
2096     master->hidden = FALSE;
2097    
2098     strcpy (master->name, m->name);
2099    
2100     for (i = 0; i < master->vertices; i++)
2101     vect_init (master->vertex[i], 0.0, 0.0, 0.0);
2102    
2103     for (i = 0; i < m->count; i++) {
2104     mesh = LIST_FIND (mesh_list, m->names[i]);
2105     if (mesh == NULL) {
2106     printf ("Unable to locate mesh object %s\n", m->names[0]);
2107     exit(1);
2108     }
2109    
2110     if (mesh->vertices != master->vertices)
2111     abortmsg ("Morphed objects do not contain the same number of vertices", 1);
2112    
2113     if (mesh->faces != master->faces)
2114     abortmsg ("Morphed objects do not contain the same number of faces", 1);
2115    
2116     for (j = 0; j < master->vertices; j++) {
2117     vect_transform (temp, mesh->vertex[j], mesh->invmatrix);
2118     vect_scale (temp, temp, m->weight[i]);
2119     vect_add (master->vertex[j], master->vertex[j], temp);
2120     }
2121     }
2122    
2123     for (i = 0; i < master->vertices; i++)
2124     vect_transform (master->vertex[i], master->vertex[i], master->matrix);
2125    
2126     write_mesh (out, master);
2127    
2128     free_mesh_data (master);
2129     free (master);
2130     }
2131    
2132     for (mesh = mesh_list; mesh != NULL; mesh = mesh->next)
2133     free_mesh_data (mesh);
2134     }
2135    
2136    
2137     /* Create a new mesh */
2138     Mesh *create_mesh (char *name, int vertices, int faces)
2139     {
2140     Mesh *new_mesh;
2141    
2142     new_mesh = malloc (sizeof(*new_mesh));
2143     if (new_mesh == NULL)
2144     abortmsg ("Out of memory allocating mesh", 1);
2145    
2146     strcpy (new_mesh->name, name);
2147    
2148     new_mesh->vertices = vertices;
2149    
2150     if (vertices <= 0)
2151     new_mesh->vertex = NULL;
2152     else {
2153     new_mesh->vertex = malloc (vertices * sizeof(*new_mesh->vertex));
2154     if (new_mesh->vertex == NULL)
2155     abortmsg ("Out of memory allocating mesh", 1);
2156     }
2157    
2158     new_mesh->faces = faces;
2159    
2160     if (faces <= 0) {
2161     new_mesh->face = NULL;
2162     new_mesh->mtl = NULL;
2163     }
2164     else {
2165     new_mesh->face = malloc (faces * sizeof(*new_mesh->face));
2166     if (new_mesh->face == NULL)
2167     abortmsg ("Out of memory allocating mesh", 1);
2168    
2169     new_mesh->mtl = malloc (faces * sizeof(*new_mesh->mtl));
2170     if (new_mesh->mtl == NULL)
2171     abortmsg ("Out of memory allocating mesh", 1);
2172     }
2173    
2174     vect_init (new_mesh->center, 0.0, 0.0, 0.0);
2175     vect_init (new_mesh->lengths, 0.0, 0.0, 0.0);
2176    
2177     mat_identity (new_mesh->matrix);
2178     mat_identity (new_mesh->invmatrix);
2179    
2180     new_mesh->hidden = FALSE;
2181     new_mesh->shadow = TRUE;
2182    
2183     return new_mesh;
2184     }
2185    
2186    
2187     /* Creates a duplicate copy of a mesh */
2188     Mesh *copy_mesh (Mesh *mesh)
2189     {
2190     Mesh *new_mesh;
2191     int i;
2192    
2193     new_mesh = create_mesh (mesh->name, mesh->vertices, mesh->faces);
2194    
2195     if (new_mesh == NULL)
2196     abortmsg ("Out of memory allocating mesh", 1);
2197    
2198     for (i = 0; i < mesh->vertices; i++)
2199     vect_copy (new_mesh->vertex[i], mesh->vertex[i]);
2200    
2201     for (i = 0; i < mesh->faces; i++) {
2202     new_mesh->face[i] = mesh->face[i];
2203     new_mesh->mtl[i] = mesh->mtl[i];
2204     }
2205    
2206     mat_copy (new_mesh->matrix, mesh->matrix);
2207     mat_copy (new_mesh->invmatrix, mesh->invmatrix);
2208    
2209     vect_copy (new_mesh->center, mesh->center);
2210     vect_copy (new_mesh->lengths, mesh->lengths);
2211    
2212     new_mesh->hidden = mesh->hidden;
2213     new_mesh->shadow = mesh->shadow;
2214    
2215     return new_mesh;
2216     }
2217    
2218    
2219     /* Free all data associated with mesh object */
2220     void free_mesh_data (Mesh *mesh)
2221     {
2222     if (mesh->vertex != NULL)
2223     free (mesh->vertex);
2224    
2225     if (mesh->face != NULL)
2226     free (mesh->face);
2227    
2228     if (mesh->mtl != NULL)
2229     free (mesh->mtl);
2230     }
2231    
2232    
2233     /* Updates the center (pivot) point of the mesh */
2234     void update_limits (Mesh *mesh)
2235     {
2236     Vector vmin = {+MAXFLOAT, +MAXFLOAT, +MAXFLOAT};
2237     Vector vmax = {-MAXFLOAT, -MAXFLOAT, -MAXFLOAT};
2238     int i;
2239    
2240     for (i = 0; i < mesh->vertices; i++) {
2241     vect_min (vmin, vmin, mesh->vertex[i]);
2242     vect_max (vmax, vmax, mesh->vertex[i]);
2243     }
2244    
2245     vect_add (mesh->center, vmin, vmax);
2246     vect_scale (mesh->center, mesh->center, 0.5);
2247    
2248     vect_sub (mesh->lengths, vmax, vmin);
2249     }
2250    
2251    
2252     /* Return the sub-string of 'str' that is before 'target' */
2253     char *before (char *str, char *target)
2254     {
2255     static char result[256];
2256     char *search;
2257    
2258     strncpy (result, str, 256);
2259     result[255] = '\0';
2260    
2261     search = strstr (result, target);
2262    
2263     if (search != NULL)
2264     *search = '\0';
2265    
2266     return result;
2267     }
2268    
2269    
2270     /* Return the sub-string of 'str' that is after 'target' */
2271     char *after (char *str, char *target)
2272     {
2273     static char result[256];
2274     char *search;
2275    
2276     search = strstr (str, target);
2277    
2278     if (search == NULL)
2279     strncpy (result, "", 256);
2280     else
2281     strncpy (result, search + strlen(target), 256);
2282    
2283     result[255] = '\0';
2284    
2285     return result;
2286     }
2287    
2288    
2289     /* Return the sub-string of 'str' that is between 'target1' and 'target2' */
2290     char *between (char *str, char *target1, char *target2)
2291     {
2292     static char result[256];
2293    
2294     strcpy (result, after (str, target1));
2295     strcpy (result, before (result, target2));
2296    
2297     return result;
2298     }
2299    
2300    
2301     /* Works like the C strtok() function except that it can handle */
2302     /* tokens enclosed in double quotes */
2303     char *parse_string (char *str)
2304     {
2305     static char result[256];
2306     static char *p;
2307     char QUOTE = '\"';
2308     int index;
2309    
2310     strcpy (result, "");
2311     index = 0;
2312    
2313     if (str != NULL)
2314     p = str;
2315    
2316     /* Find the start of the next token */
2317     while (isspace (*p))
2318     p++;
2319    
2320     if (*p == QUOTE) {
2321     p++;
2322    
2323     while (*p != '\0' && *p != QUOTE)
2324     result[index++] = *p++;
2325    
2326     if (*p == QUOTE)
2327     p++;
2328     }
2329     else {
2330     while (*p != '\0' && !isspace(*p))
2331     result[index++] = *p++;
2332     }
2333    
2334     result[index] = '\0';
2335    
2336     return result;
2337     }
2338    
2339    
2340     /* Convert character 'c' to upper case */
2341     char upcase (char c)
2342     {
2343     if (c >= 'a' && c <= 'z')
2344     c = c - 'a' + 'A';
2345    
2346     return c;
2347     }
2348    
2349    
2350     float colour_intens (Colour *colour)
2351     {
2352     return sqrt (colour->red * colour->red +
2353     colour->green * colour->green +
2354     colour->blue * colour->blue);
2355     }
2356    
2357    
2358     void parse_file()
2359     {
2360     Chunk chunk;
2361    
2362     start_chunk(&chunk);
2363    
2364     if (chunk.tag == 0x4D4D)
2365     parse_3ds (&chunk);
2366     else
2367     abortmsg ("Error: Input file is not .3DS format", 1);
2368    
2369     end_chunk (&chunk);
2370     }
2371    
2372    
2373     void parse_3ds (Chunk *mainchunk)
2374     {
2375     Chunk chunk;
2376    
2377     do {
2378     start_chunk (&chunk);
2379 greg 1.4 if (feof(in)) {
2380     fprintf(stderr, "%s: unexpected EOF\n", progname);
2381     break;
2382     }
2383 greg 1.1 if (chunk.end <= mainchunk->end) {
2384     switch (chunk.tag) {
2385     case 0x3D3D: parse_mdata (&chunk);
2386     break;
2387     }
2388     }
2389    
2390     end_chunk (&chunk);
2391     } while (chunk.end <= mainchunk->end);
2392     }
2393    
2394    
2395     void parse_mdata (Chunk *mainchunk)
2396     {
2397     Chunk chunk;
2398     Colour bgnd_colour;
2399    
2400     do {
2401     start_chunk (&chunk);
2402    
2403     if (chunk.end <= mainchunk->end) {
2404     switch (chunk.tag) {
2405     case 0x2100: parse_colour (&global_amb);
2406     break;
2407     case 0x1200: parse_colour (&bgnd_colour);
2408     break;
2409     case 0x1201: write_bgsolid (out, bgnd_colour);
2410     break;
2411     case 0x2200: parse_fog (&chunk);
2412     break;
2413     case 0x2210: parse_fog_bgnd();
2414     break;
2415     case 0x2201: write_fog (out, fog_colour, fog_distance);
2416     break;
2417     case 0xAFFF: parse_mat_entry (&chunk);
2418     break;
2419     case 0x4000: parse_named_object (&chunk);
2420     break;
2421     }
2422     }
2423    
2424     end_chunk (&chunk);
2425     } while (chunk.end <= mainchunk->end);
2426     }
2427    
2428    
2429     void parse_fog (Chunk *mainchunk)
2430     {
2431     Chunk chunk;
2432    
2433     (void)read_float();
2434     (void)read_float();
2435     fog_distance = read_float();
2436     (void)read_float();
2437    
2438     parse_colour (&fog_colour);
2439    
2440     do {
2441     start_chunk (&chunk);
2442    
2443     if (chunk.end <= mainchunk->end) {
2444     switch (chunk.tag) {
2445     case 0x2210: parse_fog_bgnd();
2446     break;
2447     }
2448     }
2449    
2450     end_chunk (&chunk);
2451     } while (chunk.end <= mainchunk->end);
2452     }
2453    
2454    
2455     void parse_fog_bgnd()
2456     {
2457    
2458     }
2459    
2460    
2461     void parse_mat_entry (Chunk *mainchunk)
2462     {
2463     Chunk chunk;
2464     MatProp *mprop;
2465    
2466     mprop = create_mprop();
2467    
2468     do {
2469     start_chunk (&chunk);
2470    
2471     if (chunk.end <= mainchunk->end) {
2472     switch (chunk.tag) {
2473     case 0xA000: strcpy (mprop->name, read_string());
2474     cleanup_name (mprop->name);
2475     break;
2476    
2477     case 0xA010: parse_colour (&mprop->ambient);
2478     break;
2479    
2480     case 0xA020: parse_colour (&mprop->diffuse);
2481     break;
2482    
2483     case 0xA030: parse_colour (&mprop->specular);
2484     break;
2485    
2486     case 0xA040: mprop->shininess = 100.0*parse_percentage();
2487     break;
2488    
2489     case 0xA050: mprop->transparency = parse_percentage();
2490     break;
2491    
2492     case 0xA080: mprop->self_illum = TRUE;
2493     break;
2494    
2495     case 0xA081: mprop->two_side = TRUE;
2496     break;
2497    
2498     case 0xA220: mprop->reflection = parse_percentage();
2499     (void)parse_mapname (&chunk);
2500     break;
2501    
2502     case 0xA310: if (mprop->reflection == 0.0)
2503     mprop->reflection = 1.0;
2504     break;
2505    
2506     case 0xA200: mprop->tex_strength = parse_percentage();
2507     strcpy (mprop->tex_map, parse_mapname (&chunk));
2508     break;
2509    
2510     case 0xA230: mprop->bump_strength = parse_percentage();
2511     strcpy (mprop->bump_map, parse_mapname (&chunk));
2512     break;
2513     }
2514     }
2515    
2516     end_chunk (&chunk);
2517     } while (chunk.end <= mainchunk->end);
2518    
2519     LIST_INSERT (mprop_list, mprop);
2520     }
2521    
2522    
2523     char *parse_mapname (Chunk *mainchunk)
2524     {
2525     static char name[80] = "";
2526     Chunk chunk;
2527    
2528     do {
2529     start_chunk (&chunk);
2530    
2531     if (chunk.end <= mainchunk->end) {
2532     switch (chunk.tag) {
2533     case 0xA300: strcpy (name, read_string());
2534     break;
2535     }
2536     }
2537    
2538     end_chunk (&chunk);
2539     } while (chunk.end <= mainchunk->end);
2540    
2541     return name;
2542     }
2543    
2544    
2545     void parse_named_object (Chunk *mainchunk)
2546     {
2547     Chunk chunk;
2548    
2549     strcpy (obj_name, read_string());
2550     cleanup_name (obj_name);
2551    
2552     printf ("Working on: %s\n", obj_name);
2553    
2554     mesh = NULL;
2555    
2556     do {
2557     start_chunk (&chunk);
2558    
2559     if (chunk.end <= mainchunk->end) {
2560     switch (chunk.tag) {
2561     case 0x4100: parse_n_tri_object (&chunk);
2562     break;
2563     case 0x4600: parse_n_direct_light (&chunk);
2564     break;
2565     case 0x4700: parse_n_camera();
2566     break;
2567     case 0x4010: if (mesh != NULL) mesh->hidden = TRUE;
2568     break;
2569     case 0x4012: if (mesh != NULL) mesh->shadow = FALSE;
2570     break;
2571     }
2572     }
2573    
2574     end_chunk (&chunk);
2575     } while (chunk.end <= mainchunk->end);
2576    
2577     if (mesh != NULL) {
2578     update_limits (mesh);
2579    
2580     if (frame >= 0)
2581     LIST_INSERT (mesh_list, mesh);
2582     else {
2583     write_mesh (out, mesh);
2584    
2585     free_mesh_data (mesh);
2586     free (mesh);
2587     }
2588     }
2589     }
2590    
2591    
2592     void parse_n_tri_object (Chunk *mainchunk)
2593     {
2594     Chunk chunk;
2595    
2596     mesh = create_mesh (obj_name, 0, 0);
2597    
2598     do {
2599     start_chunk (&chunk);
2600    
2601     if (chunk.end <= mainchunk->end) {
2602     switch (chunk.tag) {
2603     case 0x4110: parse_point_array();
2604     break;
2605     case 0x4120: parse_face_array (&chunk);
2606     break;
2607     case 0x4160: parse_mesh_matrix();
2608     break;
2609     }
2610     }
2611    
2612     end_chunk (&chunk);
2613     } while (chunk.end <= mainchunk->end);
2614     }
2615    
2616    
2617     void parse_point_array()
2618     {
2619     int i;
2620    
2621     mesh->vertices = read_word();
2622     mesh->vertex = malloc (mesh->vertices * sizeof(*(mesh->vertex)));
2623     if (mesh->vertex == NULL)
2624     abortmsg ("Out of memory allocating mesh", 1);
2625    
2626     for (i = 0; i < mesh->vertices; i++)
2627     read_point (mesh->vertex[i]);
2628     }
2629    
2630    
2631     void parse_face_array (Chunk *mainchunk)
2632     {
2633     Chunk chunk;
2634     int i;
2635    
2636     mesh->faces = read_word();
2637     mesh->face = malloc (mesh->faces * sizeof(*(mesh->face)));
2638     if (mesh->face == NULL)
2639     abortmsg ("Out of memory allocating mesh", 1);
2640    
2641     mesh->mtl = malloc (mesh->faces * sizeof(*(mesh->mtl)));
2642     if (mesh->mtl == NULL)
2643     abortmsg ("Out of memory allocating mesh", 1);
2644    
2645     for (i = 0; i < mesh->faces; i++) {
2646     mesh->face[i].a = read_word();
2647     mesh->face[i].b = read_word();
2648     mesh->face[i].c = read_word();
2649     (void)read_word();
2650    
2651     mesh->mtl[i] = NULL;
2652     }
2653    
2654     do {
2655     start_chunk (&chunk);
2656    
2657     if (chunk.end <= mainchunk->end) {
2658     switch (chunk.tag) {
2659     case 0x4130: parse_msh_mat_group();
2660     break;
2661     case 0x4150: parse_smooth_group();
2662     break;
2663     }
2664     }
2665    
2666     end_chunk (&chunk);
2667     } while (chunk.end <= mainchunk->end);
2668    
2669     for (i = 0; i < mesh->faces; i++) {
2670     if (mesh->mtl[i] == NULL)
2671     mesh->mtl[i] = update_materials ("Default", 0);
2672     }
2673     }
2674    
2675    
2676     void parse_msh_mat_group()
2677     {
2678     Material *new_mtl;
2679     char mtlname[80];
2680     int mtlcnt;
2681     int i, face;
2682    
2683     strcpy (mtlname, read_string());
2684     cleanup_name (mtlname);
2685    
2686     new_mtl = update_materials (mtlname, 0);
2687    
2688     mtlcnt = read_word();
2689    
2690     for (i = 0; i < mtlcnt; i++) {
2691     face = read_word();
2692     mesh->mtl[face] = new_mtl;
2693     }
2694     }
2695    
2696    
2697     void parse_smooth_group()
2698     {
2699    
2700     }
2701    
2702    
2703     void parse_mesh_matrix()
2704     {
2705     int i, j;
2706    
2707     if (mesh != NULL) {
2708     for (i = 0; i < 4; i++) {
2709     for (j = 0; j < 3; j++)
2710     mesh->matrix[i][j] = read_float();
2711     }
2712    
2713     mat_inv (mesh->invmatrix, mesh->matrix);
2714     }
2715     }
2716    
2717    
2718     void parse_n_direct_light (Chunk *mainchunk)
2719     {
2720     Chunk chunk;
2721     Spotlight *s;
2722     OmniLight *o;
2723     int light_off = FALSE;
2724     int spot_flag = FALSE;
2725    
2726     read_point (pos);
2727     parse_colour (&col);
2728    
2729     do {
2730     start_chunk (&chunk);
2731    
2732     if (chunk.end <= mainchunk->end) {
2733     switch (chunk.tag) {
2734     case 0x4620: light_off = TRUE;
2735     break;
2736     case 0x4610: parse_dl_spotlight();
2737     spot_flag = TRUE;
2738     break;
2739     }
2740     }
2741    
2742     end_chunk (&chunk);
2743     } while (chunk.end <= mainchunk->end);
2744    
2745     if (light_off)
2746     return;
2747    
2748     if (!spot_flag) {
2749     if (frame >= 0) {
2750     o = LIST_FIND (omni_list, obj_name);
2751    
2752     if (o != NULL) {
2753     pos[X] = o->pos[X];
2754     pos[Y] = o->pos[Y];
2755     pos[Z] = o->pos[Z];
2756     col = o->col;
2757     }
2758     }
2759    
2760     write_light (out, obj_name, pos, col);
2761     }
2762     else {
2763     if (frame >= 0) {
2764     s = LIST_FIND (spot_list, obj_name);
2765    
2766     if (s != NULL) {
2767     pos[X] = s->pos[X];
2768     pos[Y] = s->pos[Y];
2769     pos[Z] = s->pos[Z];
2770     target[X] = s->target[X];
2771     target[Y] = s->target[Y];
2772     target[Z] = s->target[Z];
2773     col = s->col;
2774     hotspot = s->hotspot;
2775     falloff = s->falloff;
2776     }
2777     }
2778    
2779     if (falloff <= 0.0)
2780     falloff = 180.0;
2781    
2782     if (hotspot <= 0.0)
2783     hotspot = 0.7*falloff;
2784    
2785     write_spot (out, obj_name, pos, target, col, hotspot, falloff);
2786     }
2787     }
2788    
2789    
2790     void parse_dl_spotlight()
2791     {
2792     read_point (target);
2793    
2794     hotspot = read_float();
2795     falloff = read_float();
2796     }
2797    
2798    
2799     void parse_n_camera()
2800     {
2801     float bank;
2802     float lens;
2803    
2804     read_point (pos);
2805     read_point (target);
2806     bank = read_float();
2807     lens = read_float();
2808    
2809     if (frame >= 0 && cam_list != NULL) {
2810     pos[X] = cam_list->pos[X];
2811     pos[Y] = cam_list->pos[Y];
2812     pos[Z] = cam_list->pos[Z];
2813     target[X] = cam_list->target[X];
2814     target[Y] = cam_list->target[Y];
2815     target[Z] = cam_list->target[Z];
2816     lens = cam_list->lens;
2817     bank = cam_list->bank;
2818     }
2819    
2820     write_camera (out, obj_name, pos, target, lens, bank);
2821     }
2822    
2823    
2824     void parse_colour (Colour *colour)
2825     {
2826     Chunk chunk;
2827     Colour_24 colour_24;
2828    
2829     start_chunk (&chunk);
2830    
2831     switch (chunk.tag) {
2832     case 0x0010: parse_colour_f (colour);
2833     break;
2834    
2835     case 0x0011: parse_colour_24 (&colour_24);
2836     colour->red = colour_24.red/255.0;
2837     colour->green = colour_24.green/255.0;
2838     colour->blue = colour_24.blue/255.0;
2839     break;
2840    
2841     default: abortmsg ("Error parsing colour", 1);
2842     }
2843    
2844     end_chunk (&chunk);
2845     }
2846    
2847    
2848     void parse_colour_f (Colour *colour)
2849     {
2850     colour->red = read_float();
2851     colour->green = read_float();
2852     colour->blue = read_float();
2853     }
2854    
2855    
2856     void parse_colour_24 (Colour_24 *colour)
2857     {
2858     colour->red = read_byte();
2859     colour->green = read_byte();
2860     colour->blue = read_byte();
2861     }
2862    
2863    
2864     float parse_percentage()
2865     {
2866     Chunk chunk;
2867     float percent = 0.0;
2868    
2869     start_chunk (&chunk);
2870    
2871     switch (chunk.tag) {
2872     case 0x0030: percent = parse_int_percentage()/100.0;
2873     break;
2874    
2875     case 0x0031: percent = parse_float_percentage();
2876     break;
2877    
2878     default: printf ("WARNING: Error parsing percentage");
2879     }
2880    
2881     end_chunk (&chunk);
2882    
2883     return percent;
2884     }
2885    
2886    
2887     short parse_int_percentage()
2888     {
2889     word percent = read_word();
2890    
2891     return percent;
2892     }
2893    
2894    
2895     float parse_float_percentage()
2896     {
2897     float percent = read_float();
2898    
2899     return percent;
2900     }
2901    
2902    
2903     void start_chunk (Chunk *chunk)
2904     {
2905     chunk->start = ftell(in);
2906     chunk->tag = read_word();
2907     chunk->length = read_dword();
2908     if (chunk->length < sizeof(word)+sizeof(dword))
2909     chunk->length = sizeof(word) + sizeof(dword);
2910     chunk->end = chunk->start + chunk->length;
2911     }
2912    
2913    
2914     void end_chunk (Chunk *chunk)
2915     {
2916     fseek (in, chunk->end, 0);
2917     }
2918    
2919    
2920     byte read_byte()
2921     {
2922     byte data;
2923    
2924     data = fgetc (in);
2925    
2926     return data;
2927     }
2928    
2929    
2930     word read_word()
2931     {
2932     word data;
2933    
2934     data = fgetc (in);
2935     data |= fgetc (in) << 8;
2936    
2937     return data;
2938     }
2939    
2940    
2941     dword read_dword()
2942     {
2943     dword data;
2944    
2945     data = read_word();
2946     data |= read_word() << 16;
2947    
2948     return data;
2949     }
2950    
2951    
2952     float read_float()
2953     {
2954     dword data;
2955    
2956     data = read_dword();
2957    
2958     return *(float *)&data;
2959     }
2960    
2961    
2962     void read_point (Vector v)
2963     {
2964     v[X] = read_float();
2965     v[Y] = read_float();
2966     v[Z] = read_float();
2967     }
2968    
2969    
2970     char *read_string()
2971     {
2972     static char string[80];
2973     int i;
2974    
2975     for (i = 0; i < 80; i++) {
2976     string[i] = read_byte();
2977    
2978     if (string[i] == '\0')
2979     break;
2980     }
2981    
2982     return string;
2983     }
2984    
2985    
2986     float findfov (float lens)
2987     {
2988     static float lens_table[13] =
2989     { 15.0, 17.0, 24.0, 35.0, 50.0, 85.0, 100.0, 135.0, 200.0,
2990     500.0, 625.0, 800.0, 1000.0 };
2991     static float fov_table[13] =
2992     { 115.0, 102.0, 84.0, 63.0, 46.0, 28.0, 24.0, 18.0,
2993     12.0, 5.0, 4.0, 3.125, 2.5 };
2994    
2995     float fov, f1, f2, l1, l2;
2996     int i;
2997    
2998     if (lens < 15.0)
2999     lens = 15.0;
3000     else if (lens > 1000.0)
3001     lens = 1000.0;
3002    
3003     for (i = 0; i < 13; i++)
3004     if (lens < lens_table[i])
3005     break;
3006    
3007     if (i == 13)
3008     i = 12;
3009     else if (i == 0)
3010     i = 1;
3011    
3012     f1 = fov_table[i-1];
3013     f2 = fov_table[i];
3014     l1 = lens_table[i-1];
3015     l2 = lens_table[i];
3016    
3017     fov = f1 + (lens - l1) * (f2 - f1) / (l2 - l1);
3018    
3019     return fov;
3020     }
3021    
3022