--- ray/src/cv/mgf2rad.c 1996/06/06 11:49:53 2.22 +++ ray/src/cv/mgf2rad.c 1996/07/24 13:07:48 2.23 @@ -307,16 +307,23 @@ char **av; if ((mat = material()) == NULL) /* get material */ return(MG_EBADMAT); if (ac <= 5) { /* check for smoothing */ + C_VERTEX *cva[5]; for (i = 1; i < ac; i++) { - if ((cv = c_getvert(av[i])) == NULL) + if ((cva[i-1] = c_getvert(av[i])) == NULL) return(MG_EUNDEF); - if (is0vect(cv->n)) + if (is0vect(cva[i-1]->n)) break; } - if (i == ac) { /* break into triangles */ - do_tri(mat, av[1], av[2], av[3]); + if (i == ac) { + i = flat_tri(cva[0]->p, cva[1]->p, cva[2]->p, + cva[0]->n, cva[1]->n, cva[2]->n); + if (i < 0) + return(MG_OK); /* degenerate (error?) */ + } + if (!i) { /* smoothed triangles */ + do_tri(mat, cva[0], cva[1], cva[2]); if (ac == 5) - do_tri(mat, av[3], av[4], av[1]); + do_tri(mat, cva[2], cva[3], cva[0]); return(MG_OK); } } @@ -398,24 +405,22 @@ char **av; } -do_tri(mat, vn1, vn2, vn3) /* put out smoothed triangle */ -char *mat, *vn1, *vn2, *vn3; +do_tri(mat, cv1, cv2, cv3) /* put out smoothed triangle */ +char *mat; +C_VERTEX *cv1, *cv2, *cv3; { static int ntris; BARYCCM bvecs; FLOAT bcoor[3][3]; - C_VERTEX *cv1, *cv2, *cv3; + C_VERTEX *cvt; FVECT v1, v2, v3; FVECT n1, n2, n3; register int i; - /* the following is repeat code, so assume it's OK */ - cv2 = c_getvert(vn2); - if (invert) { - cv3 = c_getvert(vn1); - cv1 = c_getvert(vn3); - } else { - cv1 = c_getvert(vn1); - cv3 = c_getvert(vn3); + + if (invert) { /* swap vertex order if inverted */ + cvt = cv1; + cv1 = cv3; + cv3 = cvt; } xf_xfmpoint(v1, cv1->p); xf_xfmpoint(v2, cv2->p);