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root/radiance/ray/src/cv/bsdfrep.h
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Comparing ray/src/cv/bsdfrep.h (file contents):
Revision 2.10 by greg, Mon Oct 21 18:33:15 2013 UTC vs.
Revision 2.12 by greg, Wed Feb 19 05:16:06 2014 UTC

# Line 57 | Line 57 | typedef struct s_rbfnode {
57   #define INP_QUAD3       4               /* 180-270 degree quadrant */
58   #define INP_QUAD4       8               /* 270-360 degree quadrant */
59  
60 +                                /* name and manufacturer if known */
61 + extern char             bsdf_name[];
62 + extern char             bsdf_manuf[];
63                                  /* active grid resolution */
64   extern int              grid_res;
65                                  /* coverage/symmetry using INP_QUAD? flags */
# Line 182 | Line 185 | extern void            build_mesh(void);
185  
186   /* Find edge(s) for interpolating the given vector, applying symmetry */
187   extern int              get_interp(MIGRATION *miga[3], FVECT invec);
188 +
189 + /* Advect and allocate new RBF along edge (internal call) */
190 + extern RBFNODE *        e_advect_rbf(const MIGRATION *mig,
191 +                                        const FVECT invec, int lobe_lim);
192  
193   /* Partially advect between recorded incident angles and allocate new RBF */
194   extern RBFNODE *        advect_rbf(const FVECT invec, int lobe_lim);

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