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root/radiance/ray/src/cv/bsdf2rad.cal
Revision: 2.4
Committed: Tue Apr 11 02:21:37 2017 UTC (7 years, 1 month ago) by greg
Branch: MAIN
Changes since 2.3: +7 -2 lines
Log Message:
Fixed issue with up vector that was misorienting 3-D plots

File Contents

# Content
1 { RCSid $Id: bsdf2rad.cal,v 2.3 2017/04/10 15:44:20 greg Exp $ }
2 {
3 Calculation of false color scale for bsdf2rad.
4
5 Greg Ward April 2017
6 }
7 { Compute lines of latitude and longitude }
8 LATSTEP : 15*DEGREE;
9 LONGSTEP : 30*DEGREE; { must divide evenly into 90 degrees }
10 LATWIDTH : 0.7*DEGREE;
11 LONGWIDTH : 1.*DEGREE;
12
13 mylong = atan2(Ny,Nx);
14
15 latlong = if(LATWIDTH-mod(Acos(Nz)+LATWIDTH/2,LATSTEP), .05,
16 if(LONGWIDTH-mod(mylong+LONGWIDTH/2,90*DEGREE), .01,
17 if(LONGWIDTH-mod(mylong+LONGWIDTH/2,LONGSTEP), .3, 1)));
18
19 { Compute up vector corresponding to sphere position }
20 upx = Nx*Ny*(Nz-1);
21 upy = Nx*Nx + Ny*Ny*Nz;
22 upz = -Ny*(Nx*Nx+Ny*Ny);
23
24 interp_arr2`(i,x,f):(i+1-x)*f(i)+(x-i)*f(i+1);
25 interp_arr`(x,f):if(x-1,if(f(0)-x,interp_arr2(floor(x),x,f),f(f(0))),f(1));
26
27 def_redp(i):select(i,0.18848,0.05468174,
28 0.00103547,8.311144e-08,7.449763e-06,0.0004390987,0.001367254,
29 0.003076,0.01376382,0.06170773,0.1739422,0.2881156,0.3299725,
30 0.3552663,0.372552,0.3921184,0.4363976,0.6102754,0.7757267,
31 0.9087369,1,1,0.9863);
32 sca_red(x):interp_arr(x/0.0454545+1,def_redp);
33
34 def_grnp(i):select(i,0.0009766,2.35501e-05,
35 0.0008966244,0.0264977,0.1256843,0.2865799,0.4247083,0.4739468,
36 0.4402732,0.3671876,0.2629843,0.1725325,0.1206819,0.07316644,
37 0.03761026,0.01612362,0.004773749,6.830967e-06,0.00803605,
38 0.1008085,0.3106831,0.6447838,0.9707);
39 sca_grn(x):interp_arr(x/0.0454545+1,def_grnp);
40
41 def_blup(i):select(i,0.2666,0.3638662,0.4770437,
42 0.5131397,0.5363797,0.5193677,0.4085123,0.1702815,0.05314236,
43 0.05194055,0.08564082,0.09881395,0.08324373,0.06072902,
44 0.0391076,0.02315354,0.01284458,0.005184709,0.001691774,
45 2.432735e-05,1.212949e-05,0.006659406,0.02539);
46 sca_blu(x):interp_arr(x/0.0454545+1,def_blup);
47
48 { BSDF scale is based on distance from the origin }
49
50 dist_orig = sqrt(Px*Px + Py*Py + Pz*Pz);
51 bsdf_red = sca_red(dist_orig);
52 bsdf_grn = sca_grn(dist_orig);
53 bsdf_blu = sca_blu(dist_orig);