#ifndef lint static const char RCSid[] = "$Id: triangulate.c,v 2.6 2021/04/19 19:40:03 greg Exp $"; #endif /* * triangulate.c * * Adapted by Greg Ward on 1/23/14. * Fixes for polygons with seams/holes and co-linear vertices added * by Nathaniel Jones on 12/21/16. * Copyright 2016 Anyhere Software. All rights reserved. * */ /* COTD Entry submitted by John W. Ratcliff [jratcliff@verant.com] // ** THIS IS A CODE SNIPPET WHICH WILL EFFICIEINTLY TRIANGULATE ANY // ** POLYGON/CONTOUR (without holes) AS A STATIC CLASS. THIS SNIPPET // ** IS COMPRISED OF 3 FILES, TRIANGULATE.H, THE HEADER FILE FOR THE // ** TRIANGULATE BASE CLASS, TRIANGULATE.CPP, THE IMPLEMENTATION OF // ** THE TRIANGULATE BASE CLASS, AND TEST.CPP, A SMALL TEST PROGRAM // ** DEMONSTRATING THE USAGE OF THE TRIANGULATOR. THE TRIANGULATE // ** BASE CLASS ALSO PROVIDES TWO USEFUL HELPER METHODS, ONE WHICH // ** COMPUTES THE AREA OF A POLYGON, AND ANOTHER WHICH DOES AN EFFICENT // ** POINT IN A TRIANGLE TEST. // ** SUBMITTED BY JOHN W. RATCLIFF (jratcliff@verant.com) July 22, 2000 */ #include #include #include "triangulate.h" #ifndef true #define true 1 #define false 0 #endif #define EPSILON 0.0000000001 static int polySnip(const Vert2_list *contour, int u, int v, int w, int n, int *V) { int p; double Ax, Ay, Bx, By, Cx, Cy, Px, Py, cross; Ax = contour->v[V[u]].mX; Ay = contour->v[V[u]].mY; Bx = contour->v[V[v]].mX; By = contour->v[V[v]].mY; Cx = contour->v[V[w]].mX; Cy = contour->v[V[w]].mY; cross = ((Bx - Ax)*(Cy - Ay)) - ((By - Ay)*(Cx - Ax)); if (cross < EPSILON) return cross < -EPSILON ? -1 : false; /* Negative if colinear points */ for (p=0;pv[V[p]].mX; Py = contour->v[V[p]].mY; if ((Px == Ax) & (Py == Ay) || (Px == Bx) & (Py == By) || (Px == Cx) & (Py == Cy)) continue; /* Handle donuts */ if (insideTriangle(Ax,Ay,Bx,By,Cx,Cy,Px,Py)) return false; } return true; } Vert2_list * polyAlloc(int nv) { Vert2_list *pnew; if (nv < 3) return NULL; pnew = (Vert2_list *)malloc(sizeof(Vert2_list) + sizeof(Vert2)*(nv-3)); if (pnew == NULL) return NULL; pnew->nv = nv; pnew->p = NULL; return pnew; } /* Area is positive if vertices listed counter-clockwise, negative if clockwise */ double polyArea(const Vert2_list *contour) { double A=0.0; int p, q; for(p = contour->nv-1, q = 0; q < contour->nv; p=q++) { A += contour->v[p].mX*contour->v[q].mY - contour->v[q].mX*contour->v[p].mY; } return A*0.5; } /* InsideTriangle decides if a point P is Inside of the triangle defined by A, B, C. */ int insideTriangle(double Ax, double Ay, double Bx, double By, double Cx, double Cy, double Px, double Py) { double ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy; double cCROSSap, bCROSScp, aCROSSbp; ax = Cx - Bx; ay = Cy - By; bx = Ax - Cx; by = Ay - Cy; cx = Bx - Ax; cy = By - Ay; apx= Px - Ax; apy= Py - Ay; bpx= Px - Bx; bpy= Py - By; cpx= Px - Cx; cpy= Py - Cy; aCROSSbp = ax*bpy - ay*bpx; cCROSSap = cx*apy - cy*apx; bCROSScp = bx*cpy - by*cpx; return ((aCROSSbp >= 0.0) & (bCROSScp >= 0.0) & (cCROSSap >= 0.0)); }; int polyTriangulate(const Vert2_list *contour, tri_out_t *cb) { /* allocate and initialize list of Vertices in polygon */ int nv, u, v, w, count, result; int *V; if ( contour->nv < 3 ) return false; V = (int *)malloc(sizeof(int)*contour->nv); if (V == NULL) return false; /* we want a counter-clockwise polygon in V */ if ( polyArea(contour) > 0.0 ) for (v=0; vnv; v++) V[v] = v; else for (v=0; vnv; v++) V[v] = (contour->nv-1)-v; nv = contour->nv; /* remove nv-2 Vertices, creating 1 triangle every time */ count = 2*nv; /* error detection */ v = nv-1; while (nv > 2) { /* if we loop, it is probably a non-simple polygon */ if (count-- <= 0) { /* Triangulate: ERROR - probable bad polygon */ free(V); return false; } /* three consecutive vertices in current polygon, */ u = v ; u *= (nv > u); /* previous */ v = u+1; v *= (nv > v); /* new v */ w = v+1; w *= (nv > w); /* next */ result = polySnip(contour, u, v, w, nv, V); if (result > 0) /* successfully found a triangle */ { /* output Triangle */ if (!(*cb)(contour, V[u], V[v], V[w])) { free(V); return false; } } if (result) /* successfully found a triangle or three consecutive colinear points */ { int s,t; /* remove v from remaining polygon */ for(s=v,t=v+1;t