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root/radiance/ray/src/common/triangulate.c
Revision: 2.5
Committed: Thu Dec 22 18:50:48 2016 UTC (7 years, 4 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad5R2, rad5R1, rad5R3
Changes since 2.4: +4 -2 lines
Log Message:
Added comment regarding last change.

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: triangulate.c,v 2.4 2016/12/22 18:48:36 greg Exp $";
3 #endif
4 /*
5 * triangulate.c
6 *
7 * Adapted by Greg Ward on 1/23/14.
8 * Fixes for polygons with seams/holes and co-linear vertices added
9 * by Nathaniel Jones on 12/21/16.
10 * Copyright 2016 Anyhere Software. All rights reserved.
11 *
12 */
13
14 /* COTD Entry submitted by John W. Ratcliff [[email protected]]
15
16 // ** THIS IS A CODE SNIPPET WHICH WILL EFFICIEINTLY TRIANGULATE ANY
17 // ** POLYGON/CONTOUR (without holes) AS A STATIC CLASS. THIS SNIPPET
18 // ** IS COMPRISED OF 3 FILES, TRIANGULATE.H, THE HEADER FILE FOR THE
19 // ** TRIANGULATE BASE CLASS, TRIANGULATE.CPP, THE IMPLEMENTATION OF
20 // ** THE TRIANGULATE BASE CLASS, AND TEST.CPP, A SMALL TEST PROGRAM
21 // ** DEMONSTRATING THE USAGE OF THE TRIANGULATOR. THE TRIANGULATE
22 // ** BASE CLASS ALSO PROVIDES TWO USEFUL HELPER METHODS, ONE WHICH
23 // ** COMPUTES THE AREA OF A POLYGON, AND ANOTHER WHICH DOES AN EFFICENT
24 // ** POINT IN A TRIANGLE TEST.
25 // ** SUBMITTED BY JOHN W. RATCLIFF ([email protected]) July 22, 2000
26 */
27
28 #include <stdio.h>
29 #include <stdlib.h>
30 #include "triangulate.h"
31
32 #ifndef true
33 #define true 1
34 #define false 0
35 #endif
36
37 static const double EPSILON = 0.0000000001;
38
39 static int
40 polySnip(const Vert2_list *contour, int u, int v, int w, int n, int *V)
41 {
42 int p;
43 double Ax, Ay, Bx, By, Cx, Cy, Px, Py, cross;
44
45 Ax = contour->v[V[u]].mX;
46 Ay = contour->v[V[u]].mY;
47
48 Bx = contour->v[V[v]].mX;
49 By = contour->v[V[v]].mY;
50
51 Cx = contour->v[V[w]].mX;
52 Cy = contour->v[V[w]].mY;
53
54 cross = ((Bx - Ax)*(Cy - Ay)) - ((By - Ay)*(Cx - Ax));
55 if (EPSILON > cross) return EPSILON > -cross ? -1 : false; /* Negative if colinear points */
56
57 for (p=0;p<n;p++)
58 {
59 if( (p == u) | (p == v) | (p == w) ) continue;
60 Px = contour->v[V[p]].mX;
61 Py = contour->v[V[p]].mY;
62 if ((Px == Ax && Py == Ay) || (Px == Bx && Py == By) ||
63 (Px == Cx && Py == Cy)) continue; /* Handle donuts */
64 if (insideTriangle(Ax,Ay,Bx,By,Cx,Cy,Px,Py)) return false;
65 }
66
67 return true;
68 }
69
70 Vert2_list *
71 polyAlloc(int nv)
72 {
73 Vert2_list *pnew;
74
75 if (nv < 3) return NULL;
76
77 pnew = (Vert2_list *)malloc(sizeof(Vert2_list) + sizeof(Vert2)*(nv-3));
78 if (pnew == NULL) return NULL;
79 pnew->nv = nv;
80 pnew->p = NULL;
81
82 return pnew;
83 }
84
85 double
86 polyArea(const Vert2_list *contour)
87 {
88 double A=0.0;
89 int p, q;
90
91 for(p = contour->nv-1, q = 0; q < contour->nv; p=q++)
92 {
93 A += contour->v[p].mX*contour->v[q].mY - contour->v[q].mX*contour->v[p].mY;
94 }
95 return A*0.5;
96 }
97
98 /*
99 InsideTriangle decides if a point P is Inside of the triangle
100 defined by A, B, C.
101 */
102 int
103 insideTriangle(double Ax, double Ay,
104 double Bx, double By,
105 double Cx, double Cy,
106 double Px, double Py)
107
108 {
109 double ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
110 double cCROSSap, bCROSScp, aCROSSbp;
111
112 ax = Cx - Bx; ay = Cy - By;
113 bx = Ax - Cx; by = Ay - Cy;
114 cx = Bx - Ax; cy = By - Ay;
115 apx= Px - Ax; apy= Py - Ay;
116 bpx= Px - Bx; bpy= Py - By;
117 cpx= Px - Cx; cpy= Py - Cy;
118
119 aCROSSbp = ax*bpy - ay*bpx;
120 cCROSSap = cx*apy - cy*apx;
121 bCROSScp = bx*cpy - by*cpx;
122
123 return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
124 };
125
126 int
127 polyTriangulate(const Vert2_list *contour, tri_out_t *cb)
128 {
129 /* allocate and initialize list of Vertices in polygon */
130
131 int nv, m, u, v, w, count, result;
132 int *V;
133
134 if ( contour->nv < 3 ) return false;
135
136 V = (int *)malloc(sizeof(int)*contour->nv);
137 if (V == NULL) return false;
138
139 /* we want a counter-clockwise polygon in V */
140
141 if ( 0.0 < polyArea(contour) )
142 for (v=0; v<contour->nv; v++) V[v] = v;
143 else
144 for(v=0; v<contour->nv; v++) V[v] = (contour->nv-1)-v;
145
146 nv = contour->nv;
147
148 /* remove nv-2 Vertices, creating 1 triangle every time */
149 count = 2*nv; /* error detection */
150
151 for(m=0, v=nv-1; nv>2; )
152 {
153 /* if we loop, it is probably a non-simple polygon */
154 if (0 >= count--)
155 {
156 /* Triangulate: ERROR - probable bad polygon */
157 return false;
158 }
159
160 /* three consecutive vertices in current polygon, <u,v,w> */
161 u = v ; if (nv <= u) u = 0; /* previous */
162 v = u+1; if (nv <= v) v = 0; /* new v */
163 w = v+1; if (nv <= w) w = 0; /* next */
164
165 result = polySnip(contour, u, v, w, nv, V);
166 if (result > 0) /* successfully found a triangle */
167 {
168 int a,b,c;
169
170 /* true names of the vertices */
171 a = V[u]; b = V[v]; c = V[w];
172
173 /* output Triangle */
174 if (!(*cb)(contour, a, b, c)) return false;
175
176 m++;
177 }
178 if (result) /* successfully found a triangle or three consecutive colinear points */
179 {
180 int s,t;
181
182 /* remove v from remaining polygon */
183 for(s=v,t=v+1;t<nv;s++,t++) V[s] = V[t]; nv--;
184
185 /* reset error detection counter */
186 count = 2*nv;
187 }
188 }
189
190 free(V);
191
192 return true;
193 }