#ifndef lint static const char RCSid[] = "$Id: triangulate.c,v 2.3 2014/01/24 02:22:49 greg Exp $"; #endif /* * triangulate.c * * Adapted by Greg Ward on 1/23/14. * Copyright 2014 Anyhere Software. All rights reserved. * */ /* COTD Entry submitted by John W. Ratcliff [jratcliff@verant.com] // ** THIS IS A CODE SNIPPET WHICH WILL EFFICIEINTLY TRIANGULATE ANY // ** POLYGON/CONTOUR (without holes) AS A STATIC CLASS. THIS SNIPPET // ** IS COMPRISED OF 3 FILES, TRIANGULATE.H, THE HEADER FILE FOR THE // ** TRIANGULATE BASE CLASS, TRIANGULATE.CPP, THE IMPLEMENTATION OF // ** THE TRIANGULATE BASE CLASS, AND TEST.CPP, A SMALL TEST PROGRAM // ** DEMONSTRATING THE USAGE OF THE TRIANGULATOR. THE TRIANGULATE // ** BASE CLASS ALSO PROVIDES TWO USEFUL HELPER METHODS, ONE WHICH // ** COMPUTES THE AREA OF A POLYGON, AND ANOTHER WHICH DOES AN EFFICENT // ** POINT IN A TRIANGLE TEST. // ** SUBMITTED BY JOHN W. RATCLIFF (jratcliff@verant.com) July 22, 2000 */ #include #include #include "triangulate.h" #ifndef true #define true 1 #define false 0 #endif static const double EPSILON = 0.0000000001; static int polySnip(const Vert2_list *contour, int u, int v, int w, int n, int *V) { int p; double Ax, Ay, Bx, By, Cx, Cy, Px, Py; Ax = contour->v[V[u]].mX; Ay = contour->v[V[u]].mY; Bx = contour->v[V[v]].mX; By = contour->v[V[v]].mY; Cx = contour->v[V[w]].mX; Cy = contour->v[V[w]].mY; if ( EPSILON > (((Bx-Ax)*(Cy-Ay)) - ((By-Ay)*(Cx-Ax))) ) return false; for (p=0;pv[V[p]].mX; Py = contour->v[V[p]].mY; if (insideTriangle(Ax,Ay,Bx,By,Cx,Cy,Px,Py)) return false; } return true; } Vert2_list * polyAlloc(int nv) { Vert2_list *pnew; if (nv < 3) return NULL; pnew = (Vert2_list *)malloc(sizeof(Vert2_list) + sizeof(Vert2)*(nv-3)); if (pnew == NULL) return NULL; pnew->nv = nv; pnew->p = NULL; return pnew; } double polyArea(const Vert2_list *contour) { double A=0.0; int p, q; for(p = contour->nv-1, q = 0; q < contour->nv; p=q++) { A += contour->v[p].mX*contour->v[q].mY - contour->v[q].mX*contour->v[p].mY; } return A*0.5; } /* InsideTriangle decides if a point P is Inside of the triangle defined by A, B, C. */ int insideTriangle(double Ax, double Ay, double Bx, double By, double Cx, double Cy, double Px, double Py) { double ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy; double cCROSSap, bCROSScp, aCROSSbp; ax = Cx - Bx; ay = Cy - By; bx = Ax - Cx; by = Ay - Cy; cx = Bx - Ax; cy = By - Ay; apx= Px - Ax; apy= Py - Ay; bpx= Px - Bx; bpy= Py - By; cpx= Px - Cx; cpy= Py - Cy; aCROSSbp = ax*bpy - ay*bpx; cCROSSap = cx*apy - cy*apx; bCROSScp = bx*cpy - by*cpx; return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0)); }; int polyTriangulate(const Vert2_list *contour, tri_out_t *cb) { /* allocate and initialize list of Vertices in polygon */ int nv, m, u, v, w, count; int *V; if ( contour->nv < 3 ) return false; V = (int *)malloc(sizeof(int)*contour->nv); if (V == NULL) return false; /* we want a counter-clockwise polygon in V */ if ( 0.0 < polyArea(contour) ) for (v=0; vnv; v++) V[v] = v; else for(v=0; vnv; v++) V[v] = (contour->nv-1)-v; nv = contour->nv; /* remove nv-2 Vertices, creating 1 triangle every time */ count = 2*nv; /* error detection */ for(m=0, v=nv-1; nv>2; ) { /* if we loop, it is probably a non-simple polygon */ if (0 >= count--) { /* Triangulate: ERROR - probable bad polygon */ return false; } /* three consecutive vertices in current polygon, */ u = v ; if (nv <= u) u = 0; /* previous */ v = u+1; if (nv <= v) v = 0; /* new v */ w = v+1; if (nv <= w) w = 0; /* next */ if ( polySnip(contour,u,v,w,nv,V) ) { int a,b,c,s,t; /* true names of the vertices */ a = V[u]; b = V[v]; c = V[w]; /* output Triangle */ if (!(*cb)(contour, a, b, c)) return false; m++; /* remove v from remaining polygon */ for(s=v,t=v+1;t