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root/radiance/ray/src/common/triangulate.c
Revision: 2.5
Committed: Thu Dec 22 18:50:48 2016 UTC (7 years, 4 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad5R2, rad5R1, rad5R3
Changes since 2.4: +4 -2 lines
Log Message:
Added comment regarding last change.

File Contents

# User Rev Content
1 greg 2.1 #ifndef lint
2 greg 2.5 static const char RCSid[] = "$Id: triangulate.c,v 2.4 2016/12/22 18:48:36 greg Exp $";
3 greg 2.1 #endif
4     /*
5     * triangulate.c
6     *
7     * Adapted by Greg Ward on 1/23/14.
8 greg 2.5 * Fixes for polygons with seams/holes and co-linear vertices added
9     * by Nathaniel Jones on 12/21/16.
10     * Copyright 2016 Anyhere Software. All rights reserved.
11 greg 2.1 *
12     */
13    
14     /* COTD Entry submitted by John W. Ratcliff [[email protected]]
15    
16     // ** THIS IS A CODE SNIPPET WHICH WILL EFFICIEINTLY TRIANGULATE ANY
17     // ** POLYGON/CONTOUR (without holes) AS A STATIC CLASS. THIS SNIPPET
18     // ** IS COMPRISED OF 3 FILES, TRIANGULATE.H, THE HEADER FILE FOR THE
19     // ** TRIANGULATE BASE CLASS, TRIANGULATE.CPP, THE IMPLEMENTATION OF
20     // ** THE TRIANGULATE BASE CLASS, AND TEST.CPP, A SMALL TEST PROGRAM
21     // ** DEMONSTRATING THE USAGE OF THE TRIANGULATOR. THE TRIANGULATE
22     // ** BASE CLASS ALSO PROVIDES TWO USEFUL HELPER METHODS, ONE WHICH
23     // ** COMPUTES THE AREA OF A POLYGON, AND ANOTHER WHICH DOES AN EFFICENT
24     // ** POINT IN A TRIANGLE TEST.
25     // ** SUBMITTED BY JOHN W. RATCLIFF ([email protected]) July 22, 2000
26     */
27    
28     #include <stdio.h>
29     #include <stdlib.h>
30     #include "triangulate.h"
31    
32     #ifndef true
33     #define true 1
34     #define false 0
35     #endif
36    
37     static const double EPSILON = 0.0000000001;
38    
39     static int
40     polySnip(const Vert2_list *contour, int u, int v, int w, int n, int *V)
41     {
42     int p;
43 greg 2.4 double Ax, Ay, Bx, By, Cx, Cy, Px, Py, cross;
44 greg 2.1
45     Ax = contour->v[V[u]].mX;
46     Ay = contour->v[V[u]].mY;
47    
48     Bx = contour->v[V[v]].mX;
49     By = contour->v[V[v]].mY;
50    
51     Cx = contour->v[V[w]].mX;
52     Cy = contour->v[V[w]].mY;
53    
54 greg 2.4 cross = ((Bx - Ax)*(Cy - Ay)) - ((By - Ay)*(Cx - Ax));
55     if (EPSILON > cross) return EPSILON > -cross ? -1 : false; /* Negative if colinear points */
56 greg 2.1
57     for (p=0;p<n;p++)
58     {
59 greg 2.3 if( (p == u) | (p == v) | (p == w) ) continue;
60 greg 2.1 Px = contour->v[V[p]].mX;
61     Py = contour->v[V[p]].mY;
62 greg 2.4 if ((Px == Ax && Py == Ay) || (Px == Bx && Py == By) ||
63     (Px == Cx && Py == Cy)) continue; /* Handle donuts */
64 greg 2.1 if (insideTriangle(Ax,Ay,Bx,By,Cx,Cy,Px,Py)) return false;
65     }
66    
67     return true;
68     }
69    
70     Vert2_list *
71     polyAlloc(int nv)
72     {
73     Vert2_list *pnew;
74    
75     if (nv < 3) return NULL;
76    
77     pnew = (Vert2_list *)malloc(sizeof(Vert2_list) + sizeof(Vert2)*(nv-3));
78     if (pnew == NULL) return NULL;
79     pnew->nv = nv;
80     pnew->p = NULL;
81    
82     return pnew;
83     }
84    
85     double
86     polyArea(const Vert2_list *contour)
87     {
88     double A=0.0;
89     int p, q;
90    
91     for(p = contour->nv-1, q = 0; q < contour->nv; p=q++)
92     {
93     A += contour->v[p].mX*contour->v[q].mY - contour->v[q].mX*contour->v[p].mY;
94     }
95     return A*0.5;
96     }
97    
98     /*
99     InsideTriangle decides if a point P is Inside of the triangle
100     defined by A, B, C.
101     */
102     int
103     insideTriangle(double Ax, double Ay,
104     double Bx, double By,
105     double Cx, double Cy,
106     double Px, double Py)
107    
108     {
109     double ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
110     double cCROSSap, bCROSScp, aCROSSbp;
111    
112     ax = Cx - Bx; ay = Cy - By;
113     bx = Ax - Cx; by = Ay - Cy;
114     cx = Bx - Ax; cy = By - Ay;
115     apx= Px - Ax; apy= Py - Ay;
116     bpx= Px - Bx; bpy= Py - By;
117     cpx= Px - Cx; cpy= Py - Cy;
118    
119     aCROSSbp = ax*bpy - ay*bpx;
120     cCROSSap = cx*apy - cy*apx;
121     bCROSScp = bx*cpy - by*cpx;
122    
123     return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
124     };
125    
126     int
127     polyTriangulate(const Vert2_list *contour, tri_out_t *cb)
128     {
129     /* allocate and initialize list of Vertices in polygon */
130    
131 greg 2.4 int nv, m, u, v, w, count, result;
132 greg 2.1 int *V;
133    
134     if ( contour->nv < 3 ) return false;
135    
136     V = (int *)malloc(sizeof(int)*contour->nv);
137     if (V == NULL) return false;
138    
139     /* we want a counter-clockwise polygon in V */
140    
141 greg 2.2 if ( 0.0 < polyArea(contour) )
142 greg 2.1 for (v=0; v<contour->nv; v++) V[v] = v;
143     else
144     for(v=0; v<contour->nv; v++) V[v] = (contour->nv-1)-v;
145    
146     nv = contour->nv;
147    
148     /* remove nv-2 Vertices, creating 1 triangle every time */
149     count = 2*nv; /* error detection */
150    
151     for(m=0, v=nv-1; nv>2; )
152     {
153     /* if we loop, it is probably a non-simple polygon */
154 greg 2.3 if (0 >= count--)
155 greg 2.1 {
156 greg 2.3 /* Triangulate: ERROR - probable bad polygon */
157 greg 2.1 return false;
158     }
159    
160     /* three consecutive vertices in current polygon, <u,v,w> */
161     u = v ; if (nv <= u) u = 0; /* previous */
162     v = u+1; if (nv <= v) v = 0; /* new v */
163     w = v+1; if (nv <= w) w = 0; /* next */
164    
165 greg 2.4 result = polySnip(contour, u, v, w, nv, V);
166     if (result > 0) /* successfully found a triangle */
167 greg 2.1 {
168 greg 2.4 int a,b,c;
169 greg 2.1
170     /* true names of the vertices */
171     a = V[u]; b = V[v]; c = V[w];
172    
173     /* output Triangle */
174 greg 2.2 if (!(*cb)(contour, a, b, c)) return false;
175 greg 2.1
176     m++;
177 greg 2.4 }
178     if (result) /* successfully found a triangle or three consecutive colinear points */
179     {
180     int s,t;
181 greg 2.1
182     /* remove v from remaining polygon */
183     for(s=v,t=v+1;t<nv;s++,t++) V[s] = V[t]; nv--;
184    
185 greg 2.3 /* reset error detection counter */
186 greg 2.1 count = 2*nv;
187     }
188     }
189    
190     free(V);
191    
192     return true;
193     }