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gwlarson |
3.1 |
#ifndef lint |
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greg |
3.2 |
static const char RCSid[] = "$Id$"; |
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gwlarson |
3.1 |
#endif |
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/* |
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* Table-based cosine approximation. |
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* |
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* Use doubles in table even though we're not nearly that accurate just |
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* to avoid conversion and guarantee that tsin(x)^2 + tcos(x)^2 == 1. |
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* |
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* No interpolation in this version. |
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greg |
3.2 |
* |
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* External symbols declared in standard.h |
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*/ |
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greg |
3.3 |
#include "copyright.h" |
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gwlarson |
3.1 |
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#include <math.h> |
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#ifndef NCOSENTRY |
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#define NCOSENTRY 256 |
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#endif |
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#ifdef M_PI |
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#define PI ((double)M_PI) |
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#else |
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#define PI 3.14159265358979323846 |
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#endif |
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double |
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tcos(x) /* approximate cosine */ |
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register double x; |
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{ |
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static double costab[NCOSENTRY+1]; |
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register int i; |
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if (costab[0] < 0.5) /* initialize table */ |
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for (i = 0; i <= NCOSENTRY; i++) |
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costab[i] = cos((PI/2./NCOSENTRY)*i); |
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/* normalize angle */ |
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if (x < 0.) |
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x = -x; |
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i = (NCOSENTRY*2./PI) * x + 0.5; |
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if (i >= 4*NCOSENTRY) |
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i %= 4*NCOSENTRY; |
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switch (i / NCOSENTRY) { |
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case 0: |
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return(costab[i]); |
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case 1: |
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return(-costab[(2*NCOSENTRY)-i]); |
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case 2: |
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return(-costab[i-(2*NCOSENTRY)]); |
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case 3: |
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return(costab[(4*NCOSENTRY)-i]); |
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} |
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return(0.); /* should never be reached */ |
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} |