| 64 |
|
objp->oargs.iarg = NULL; |
| 65 |
|
#endif |
| 66 |
|
if ((objp->oargs.nfargs = getint(2, fp)) > 0) { |
| 67 |
< |
objp->oargs.farg = (FLOAT *)malloc |
| 68 |
< |
(objp->oargs.nfargs*sizeof(FLOAT)); |
| 67 |
> |
objp->oargs.farg = (RREAL *)malloc |
| 68 |
> |
(objp->oargs.nfargs*sizeof(RREAL)); |
| 69 |
|
if (objp->oargs.farg == NULL) |
| 70 |
|
goto memerr; |
| 71 |
|
for (i = 0; i < objp->oargs.nfargs; i++) |
| 137 |
|
|
| 138 |
|
void |
| 139 |
|
writescene(firstobj, nobjs, fp) /* write binary scene description */ |
| 140 |
< |
OBJECT firstobj, nobjs; |
| 140 |
> |
int firstobj, nobjs; |
| 141 |
|
FILE *fp; |
| 142 |
|
{ |
| 143 |
|
int i; |