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root/radiance/ray/src/common/rglsurf.c
Revision: 3.3
Committed: Fri Dec 11 13:53:32 1998 UTC (25 years, 4 months ago) by gwlarson
Content type: text/plain
Branch: MAIN
Changes since 3.2: +24 -4 lines
Log Message:
added combine callback for polygon tessellator

File Contents

# User Rev Content
1 gwlarson 3.1 /* Copyright (c) 1998 Silicon Graphics, Inc. */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ SGI";
5     #endif
6    
7     /*
8     * Convert Radiance -> OpenGL surfaces.
9     */
10    
11     #include "radogl.h"
12    
13     #ifndef NSLICES
14     #define NSLICES 18 /* number of quadric slices */
15     #endif
16     #ifndef NSTACKS
17     #define NSTACKS 10 /* number of quadric stacks */
18     #endif
19    
20     MATREC *curmat = NULL; /* current material */
21    
22     static int curpolysize = 0; /* outputting triangles/quads */
23    
24     static GLUquadricObj *gluqo; /* shared quadric object */
25     static GLUtesselator *gluto; /* shared tessallation object */
26    
27     static char *glu_rout = "unk"; /* active GLU routine */
28    
29     #define NOPOLY() if (curpolysize) {glEnd(); curpolysize = 0;} else
30    
31    
32     setmaterial(mp, cent, ispoly) /* prepare for new material */
33     register MATREC *mp;
34     FVECT cent;
35     int ispoly;
36     {
37     if (mp != curmat && domats) {
38     NOPOLY();
39     domatobj(curmat = mp, cent);
40     } else if (!ispoly)
41     NOPOLY();
42     }
43    
44    
45     double
46     polyarea(cent, norm, n, v) /* compute polygon area & normal */
47     FVECT cent, norm; /* returned center and normal */
48     int n; /* number of vertices */
49     register FVECT v[]; /* vertex list */
50     {
51     FVECT v1, v2, v3;
52     double d;
53     register int i;
54    
55     norm[0] = norm[1] = norm[2] = 0.;
56     v1[0] = v[1][0] - v[0][0];
57     v1[1] = v[1][1] - v[0][1];
58     v1[2] = v[1][2] - v[0][2];
59     for (i = 2; i < n; i++) {
60     v2[0] = v[i][0] - v[0][0];
61     v2[1] = v[i][1] - v[0][1];
62     v2[2] = v[i][2] - v[0][2];
63     fcross(v3, v1, v2);
64     norm[0] += v3[0];
65     norm[1] += v3[1];
66     norm[2] += v3[2];
67     VCOPY(v1, v2);
68     }
69     if (cent != NULL) { /* compute center also */
70     cent[0] = cent[1] = cent[2] = 0.;
71     for (i = n; i--; ) {
72     cent[0] += v[i][0];
73     cent[1] += v[i][1];
74     cent[2] += v[i][2];
75     }
76     d = 1./n;
77     cent[0] *= d; cent[1] *= d; cent[2] *= d;
78     }
79     return(normalize(norm)*.5);
80     }
81    
82    
83     static
84 gwlarson 3.2 glu_error(en) /* report an error as a warning */
85 gwlarson 3.1 GLenum en;
86     {
87     sprintf(errmsg, "GLU error %s: %s", glu_rout, gluErrorString(en));
88     error(WARNING, errmsg);
89     }
90    
91    
92 gwlarson 3.3 static void
93     myCombine(coords, vertex_data, weight, dataOut)
94     register GLdouble coords[3];
95     GLdouble *vertex_data[4];
96     GLfloat weight[4];
97     GLdouble **dataOut;
98     {
99     register GLdouble *newvert;
100    
101     newvert = (GLdouble *)malloc(3*sizeof(GLdouble));
102     if (newvert == NULL)
103     error(SYSTEM, "out of memory in myCombine");
104     VCOPY(newvert, coords); /* no data, just coordinates */
105     *dataOut = newvert;
106     }
107    
108    
109 gwlarson 3.1 static
110     newtess() /* allocate GLU tessellation object */
111     {
112     if ((gluto = gluNewTess()) == NULL)
113     error(INTERNAL, "gluNewTess failed");
114     gluTessCallback(gluto, GLU_TESS_BEGIN, glBegin);
115     gluTessCallback(gluto, GLU_TESS_VERTEX, glVertex3dv);
116     gluTessCallback(gluto, GLU_TESS_END, glEnd);
117 gwlarson 3.3 gluTessCallback(gluto, GLU_TESS_COMBINE, myCombine);
118 gwlarson 3.1 gluTessCallback(gluto, GLU_TESS_ERROR, glu_error);
119     gluTessProperty(gluto, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_NONZERO);
120     }
121    
122    
123     static
124     newquadric() /* allocate GLU quadric structure */
125     {
126     if ((gluqo = gluNewQuadric()) == NULL)
127     error(INTERNAL, "gluNewQuadric failed");
128     gluQuadricDrawStyle(gluqo, GLU_FILL);
129     gluQuadricCallback(gluqo, GLU_ERROR, glu_error);
130     }
131    
132    
133     o_face(o) /* convert a face */
134     register OBJREC *o;
135     {
136     double area;
137     FVECT norm, cent;
138     register int i;
139    
140     if (o->oargs.nfargs < 9 | o->oargs.nfargs % 3)
141     objerror(o, USER, "bad # real arguments");
142     area = polyarea(cent, norm, o->oargs.nfargs/3, (FVECT *)o->oargs.farg);
143     if (area <= FTINY)
144     return;
145     if (dolights) /* check for source */
146     doflatsrc(o->os, cent, norm, area);
147     setmaterial(o->os, cent, 1); /* set material */
148     if (o->oargs.nfargs/3 != curpolysize) {
149     if (curpolysize) glEnd();
150     curpolysize = o->oargs.nfargs/3;
151     if (curpolysize == 3)
152     glBegin(GL_TRIANGLES);
153     else if (curpolysize == 4)
154     glBegin(GL_QUADS);
155     }
156     glNormal3d((GLdouble)norm[0], (GLdouble)norm[1], (GLdouble)norm[2]);
157     if (curpolysize > 4) {
158     if (gluto == NULL) newtess();
159     glu_rout = "tessellating polygon";
160     gluTessNormal(gluto, (GLdouble)norm[0],
161     (GLdouble)norm[1], (GLdouble)norm[2]);
162     gluTessBeginPolygon(gluto, NULL);
163     gluTessBeginContour(gluto);
164     #ifdef SMLFLT
165     error(INTERNAL, "bad code segment in o_face");
166     #endif
167     for (i = 0; i < curpolysize; i++)
168     gluTessVertex(gluto, (GLdouble *)(o->oargs.farg+3*i),
169     (void *)(o->oargs.farg+3*i));
170     gluTessEndContour(gluto);
171     gluTessEndPolygon(gluto);
172     curpolysize = 0;
173     } else {
174     for (i = 0; i < curpolysize; i++)
175     glVertex3d((GLdouble)o->oargs.farg[3*i],
176     (GLdouble)o->oargs.farg[3*i+1],
177     (GLdouble)o->oargs.farg[3*i+2]);
178     }
179     }
180    
181    
182     surfclean() /* clean up surface routines */
183     {
184     setmaterial(NULL, NULL, 0);
185     if (gluqo != NULL) {
186     gluDeleteQuadric(gluqo);
187     gluqo = NULL;
188     }
189     if (gluto != NULL) {
190     gluDeleteTess(gluto);
191     gluto = NULL;
192     }
193     rgl_checkerr("in surfclean");
194     }
195    
196    
197     o_sphere(o) /* convert a sphere */
198     register OBJREC *o;
199     {
200     /* check arguments */
201     if (o->oargs.nfargs != 4)
202     objerror(o, USER, "bad # real arguments");
203     if (o->oargs.farg[3] < -FTINY) {
204     o->otype = o->otype==OBJ_SPHERE ? OBJ_BUBBLE : OBJ_SPHERE;
205     o->oargs.farg[3] = -o->oargs.farg[3];
206     } else if (o->oargs.farg[3] <= FTINY)
207     return;
208     if (dolights)
209     dosphsrc(o->os, o->oargs.farg,
210     PI*o->oargs.farg[3]*o->oargs.farg[3]);
211     setmaterial(o->os, o->oargs.farg, 0);
212     if (gluqo == NULL) newquadric();
213     glu_rout = "making sphere";
214     gluQuadricOrientation(gluqo,
215     o->otype==OBJ_BUBBLE ? GLU_INSIDE : GLU_OUTSIDE);
216     gluQuadricNormals(gluqo, GLU_SMOOTH);
217     glMatrixMode(GL_MODELVIEW);
218     glPushMatrix();
219     glTranslated((GLdouble)o->oargs.farg[0], (GLdouble)o->oargs.farg[1],
220     (GLdouble)o->oargs.farg[2]);
221     gluSphere(gluqo, (GLdouble)o->oargs.farg[3], NSLICES, NSTACKS);
222     glPopMatrix();
223     }
224    
225    
226     o_cone(o) /* convert a cone or cylinder */
227     register OBJREC *o;
228     {
229     double x1, y1, h, d;
230     FVECT cent;
231     register int iscyl;
232    
233     iscyl = o->otype==OBJ_CYLINDER | o->otype==OBJ_TUBE;
234     if (o->oargs.nfargs != (iscyl ? 7 : 8))
235     objerror(o, "bad # real arguments");
236     if (o->oargs.farg[6] < -FTINY) {
237     o->oargs.farg[6] = -o->oargs.farg[6];
238     if (iscyl)
239     o->otype = o->otype==OBJ_CYLINDER ?
240     OBJ_TUBE : OBJ_CYLINDER;
241     else {
242     if ((o->oargs.farg[7] = -o->oargs.farg[7]) < -FTINY)
243     objerror(o, USER, "illegal radii");
244     o->otype = o->otype==OBJ_CONE ? OBJ_CUP : OBJ_CONE;
245     }
246     } else if (!iscyl && o->oargs.farg[7] < -FTINY)
247     objerror(o, USER, "illegal radii");
248     if (o->oargs.farg[6] <= FTINY && (iscyl || o->oargs.farg[7] <= FTINY))
249     return;
250 gwlarson 3.3 if (!iscyl) {
251     if (o->oargs.farg[6] < 0.) /* complains for tiny neg's */
252     o->oargs.farg[6] = 0.;
253     if (o->oargs.farg[7] < 0.)
254     o->oargs.farg[7] = 0.;
255     }
256 gwlarson 3.1 cent[0] = .5*(o->oargs.farg[0] + o->oargs.farg[3]);
257     cent[1] = .5*(o->oargs.farg[1] + o->oargs.farg[4]);
258     cent[2] = .5*(o->oargs.farg[2] + o->oargs.farg[5]);
259     setmaterial(o->os, cent, 0);
260     if (gluqo == NULL) newquadric();
261     glu_rout = "making cylinder";
262     gluQuadricOrientation(gluqo, o->otype==OBJ_CUP | o->otype==OBJ_TUBE ?
263     GLU_INSIDE : GLU_OUTSIDE);
264     gluQuadricNormals(gluqo, GLU_SMOOTH);
265     glMatrixMode(GL_MODELVIEW);
266     glPushMatrix();
267     /* do base translation */
268     glTranslated((GLdouble)o->oargs.farg[0], (GLdouble)o->oargs.farg[1],
269     (GLdouble)o->oargs.farg[2]);
270     /* compute height & rotation angle */
271     h = sqrt(dist2(o->oargs.farg,o->oargs.farg+3));
272     if (h <= FTINY)
273     return;
274     x1 = o->oargs.farg[1] - o->oargs.farg[4];
275     y1 = o->oargs.farg[3] - o->oargs.farg[0];
276     /* z1 = 0; */
277     d = 180./PI * asin(sqrt(x1*x1 + y1*y1) / h);
278     if (o->oargs.farg[5] < o->oargs.farg[2])
279     d = 180. - d;
280     if (d > FTINY)
281     glRotated(d, (GLdouble)x1, (GLdouble)y1, 0.);
282     gluCylinder(gluqo, o->oargs.farg[6], o->oargs.farg[iscyl ? 6 : 7],
283     h, NSLICES, 1);
284     glPopMatrix();
285     }
286    
287    
288     o_ring(o) /* convert a ring */
289     register OBJREC *o;
290     {
291     double x1, y1, d;
292    
293     if (o->oargs.nfargs != 8)
294     objerror(o, "bad # real arguments");
295     if (o->oargs.farg[7] < o->oargs.farg[6]) {
296     register double d = o->oargs.farg[7];
297     o->oargs.farg[7] = o->oargs.farg[6];
298     o->oargs.farg[6] = d;
299     }
300     if (o->oargs.farg[6] < -FTINY)
301     objerror(o, USER, "negative radius");
302     if (o->oargs.farg[6] < 0.) /* complains for tiny neg's */
303     o->oargs.farg[6] = 0.;
304     if (o->oargs.farg[7] - o->oargs.farg[6] <= FTINY)
305     return;
306     if (dolights)
307     doflatsrc(o->os, o->oargs.farg, o->oargs.farg+3,
308     PI*(o->oargs.farg[7]*o->oargs.farg[7] -
309     o->oargs.farg[6]*o->oargs.farg[6]));
310     setmaterial(o->os, o->oargs.farg, 0);
311     if (gluqo == NULL) newquadric();
312     glu_rout = "making disk";
313     gluQuadricOrientation(gluqo, GLU_OUTSIDE);
314     gluQuadricNormals(gluqo, GLU_FLAT);
315     glMatrixMode(GL_MODELVIEW);
316     glPushMatrix();
317     glTranslated((GLdouble)o->oargs.farg[0], (GLdouble)o->oargs.farg[1],
318     (GLdouble)o->oargs.farg[2]);
319     /* compute rotation angle */
320     d = VLEN(o->oargs.farg+3);
321     if (d <= FTINY)
322     return;
323     x1 = -o->oargs.farg[4];
324     y1 = o->oargs.farg[3];
325     /* z1 = 0; */
326     d = 180./PI * asin(sqrt(x1*x1 + y1*y1) / d);
327     if (o->oargs.farg[5] < 0.)
328     d = 180. - d;
329     if (d > FTINY)
330     glRotated(d, (GLdouble)x1, (GLdouble)y1, 0.);
331     gluDisk(gluqo, o->oargs.farg[6], o->oargs.farg[7], NSLICES, 1);
332     glPopMatrix();
333     }