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root/radiance/ray/src/common/rglsrc.c
Revision: 3.1
Committed: Tue Jun 9 11:18:36 1998 UTC (25 years, 10 months ago) by gwlarson
Content type: text/plain
Branch: MAIN
Log Message:
Initial revision

File Contents

# Content
1 /* Copyright (c) 1998 Silicon Graphics, Inc. */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ SGI";
5 #endif
6
7 /*
8 * Routines for handling OpenGL light sources
9 */
10
11 #include "radogl.h"
12
13 double expval = 0.; /* global exposure value */
14
15 COLOR ambval = {0.2, 0.2, 0.2}; /* global ambient value */
16
17 int dolights = MAXLIGHTS; /* do how many more light sources? */
18
19 static int lightid[MAXLIGHTS] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2,
20 GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7};
21
22 static int lightlist; /* light list id */
23
24 /* source types */
25 #define L_NONE 0
26 #define L_SOURCE 1
27 #define L_FLAT 2
28 #define L_SPHERE 3
29
30 static struct {
31 int type; /* light type (0 if none) */
32 MATREC *m; /* light material */
33 FVECT pos; /* light position (or direction) */
34 FVECT norm; /* flat source normal */
35 double area; /* source area (or solid angle) */
36 } lightrec[MAXLIGHTS]; /* light source list */
37
38 static int nlights; /* number of defined lights */
39
40 static int l_flatsrc(), l_spheresrc(), l_source();
41
42
43 lightinit() /* initialize lighting */
44 {
45 GLfloat ambv[4];
46 register int i;
47
48 if (!dolights)
49 return;
50 glPushAttrib(GL_LIGHTING_BIT);
51 if (expval <= FTINY && bright(ambval) > FTINY)
52 expval = 0.2/bright(ambval);
53 ambv[0] = expval*colval(ambval,RED);
54 ambv[1] = expval*colval(ambval,GRN);
55 ambv[2] = expval*colval(ambval,BLU);
56 ambv[3] = 1.;
57 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambv);
58 glCallList(lightlist = newglist());
59 rgl_checkerr("in lightinit");
60 nlights = 0;
61 }
62
63
64 lightclean() /* clean up light source commands */
65 {
66 if ((dolights += nlights) <= 0)
67 return;
68 glPopAttrib();
69 }
70
71
72 lightdefs() /* define light source list */
73 {
74 register int i;
75
76 if (!nlights)
77 return;
78 glNewList(lightlist, GL_COMPILE);
79 while (nlights--) {
80 switch (lightrec[nlights].type) {
81 case L_FLAT:
82 l_flatsrc(nlights);
83 break;
84 case L_SPHERE:
85 l_sphsrc(nlights);
86 break;
87 case L_SOURCE:
88 l_source(nlights);
89 break;
90 default:
91 error(CONSISTENCY, "botched light type in lightdefs");
92 }
93 freemtl(lightrec[nlights].m);
94 lightrec[nlights].type = L_NONE;
95 }
96 glEndList();
97 rgl_checkerr("defining lights");
98 }
99
100
101 o_source(o) /* record a distant source */
102 register OBJREC *o;
103 {
104 if (!dolights || !issrcmat((MATREC *)o->os))
105 return(0);
106 if (o->oargs.nfargs != 4)
107 objerror(o, USER, "bad # real arguments");
108 /* record type & material */
109 lightrec[nlights].type = L_SOURCE;
110 (lightrec[nlights].m = (MATREC *)o->os)->nlinks++;
111 /* assign direction */
112 VCOPY(lightrec[nlights].pos, o->oargs.farg);
113 /* compute solid angle */
114 if (o->oargs.farg[3] <= FTINY)
115 objerror(o, USER, "zero size");
116 lightrec[nlights].area = 2.*PI*(1. - cos(PI/180./2.*o->oargs.farg[3]));
117 nlights++; dolights--;
118 return(1);
119 }
120
121
122 int
123 doflatsrc(m, pos, norm, area) /* record a flat source */
124 MATREC *m;
125 FVECT pos, norm;
126 double area;
127 {
128 if (!dolights || !issrcmat(m) || area <= FTINY)
129 return(0);
130 /* record type & material */
131 lightrec[nlights].type = L_FLAT;
132 (lightrec[nlights].m = m)->nlinks++;
133 /* assign geometry */
134 VCOPY(lightrec[nlights].pos, pos);
135 VCOPY(lightrec[nlights].norm, norm);
136 lightrec[nlights].area = area;
137 nlights++; dolights--;
138 return(1);
139 }
140
141
142 int
143 dosphsrc(m, pos, area) /* record a spherical source */
144 register MATREC *m;
145 FVECT pos;
146 double area;
147 {
148 if (!dolights || !issrcmat(m) || area <= FTINY)
149 return(0);
150 /* record type & material */
151 lightrec[nlights].type = L_SPHERE;
152 (lightrec[nlights].m = m)->nlinks++;
153 /* assign geometry */
154 VCOPY(lightrec[nlights].pos, pos);
155 lightrec[nlights].area = area;
156 nlights++; dolights--;
157 return(1);
158 }
159
160
161 static
162 l_source(n) /* convert a distant source */
163 register int n;
164 {
165 register MATREC *m = lightrec[n].m;
166 int thislight = lightid[n];
167 GLfloat vec[4];
168 /* assign direction */
169 VCOPY(vec, lightrec[n].pos);
170 vec[3] = 0.;
171 glLightfv(thislight, GL_POSITION, vec);
172 /* assign color */
173 vec[0] = expval*lightrec[n].area*colval(m->u.l.emission,RED);
174 vec[1] = expval*lightrec[n].area*colval(m->u.l.emission,GRN);
175 vec[2] = expval*lightrec[n].area*colval(m->u.l.emission,BLU);
176 vec[3] = 1.;
177 glLightfv(thislight, GL_SPECULAR, vec);
178 glLightfv(thislight, GL_DIFFUSE, vec);
179 vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
180 glLightfv(thislight, GL_AMBIENT, vec);
181 glEnable(thislight);
182 }
183
184
185 static
186 l_flatsrc(n) /* convert a flat source */
187 register int n;
188 {
189 GLfloat vec[4];
190 register MATREC *m = lightrec[n].m;
191 int thislight = lightid[n];
192 /* assign position */
193 VCOPY(vec, lightrec[n].pos); vec[3] = 1.;
194 glLightfv(thislight, GL_POSITION, vec);
195 /* assign color */
196 vec[0] = expval*lightrec[n].area*colval(m->u.l.emission,RED);
197 vec[1] = expval*lightrec[n].area*colval(m->u.l.emission,GRN);
198 vec[2] = expval*lightrec[n].area*colval(m->u.l.emission,BLU);
199 vec[3] = 1.;
200 glLightfv(thislight, GL_SPECULAR, vec);
201 glLightfv(thislight, GL_DIFFUSE, vec);
202 vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
203 glLightfv(thislight, GL_AMBIENT, vec);
204 glLightf(thislight, GL_SPOT_EXPONENT, 1.);
205 glLightf(thislight, GL_CONSTANT_ATTENUATION, 0.);
206 glLightf(thislight, GL_LINEAR_ATTENUATION, 0.);
207 glLightf(thislight, GL_QUADRATIC_ATTENUATION, 1.);
208 if (m->type == MAT_SPOT && m->u.l.spotang < 90.) {
209 glLightf(thislight, GL_SPOT_CUTOFF, m->u.l.spotang);
210 glLightfv(thislight, GL_SPOT_DIRECTION, m->u.l.spotdir);
211 } else {
212 glLightf(thislight, GL_SPOT_CUTOFF, 90.);
213 VCOPY(vec, lightrec[n].norm);
214 glLightfv(thislight, GL_SPOT_DIRECTION, vec);
215 }
216 glEnable(thislight);
217 }
218
219
220 static
221 l_sphsrc(n) /* convert a spherical source */
222 register int n;
223 {
224 GLfloat vec[4];
225 register MATREC *m = lightrec[n].m;
226 int thislight = lightid[n];
227 /* assign position */
228 VCOPY(vec, lightrec[n].pos); vec[3] = 1.;
229 glLightfv(thislight, GL_POSITION, vec);
230 /* assign color */
231 vec[0] = expval*lightrec[n].area*colval(m->u.l.emission,RED);
232 vec[1] = expval*lightrec[n].area*colval(m->u.l.emission,GRN);
233 vec[2] = expval*lightrec[n].area*colval(m->u.l.emission,BLU);
234 vec[3] = 1.;
235 glLightfv(thislight, GL_SPECULAR, vec);
236 glLightfv(thislight, GL_DIFFUSE, vec);
237 vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
238 glLightfv(thislight, GL_AMBIENT, vec);
239 glLightf(thislight, GL_SPOT_EXPONENT, 0.);
240 glLightf(thislight, GL_CONSTANT_ATTENUATION, 0.);
241 glLightf(thislight, GL_LINEAR_ATTENUATION, 0.);
242 glLightf(thislight, GL_QUADRATIC_ATTENUATION, 1.);
243 if (m->type == MAT_SPOT && m->u.l.spotang <= 90.) {
244 glLightf(thislight, GL_SPOT_CUTOFF, m->u.l.spotang);
245 glLightfv(thislight, GL_SPOT_DIRECTION, m->u.l.spotdir);
246 } else
247 glLightf(thislight, GL_SPOT_CUTOFF, 180.);
248 glEnable(thislight);
249 }