/* Copyright (c) 1998 Silicon Graphics, Inc. */ #ifndef lint static char SCCSid[] = "$SunId$ SGI"; #endif /* * Routines for handling OpenGL light sources */ #include "radogl.h" double expval = 0.; /* global exposure value */ COLOR ambval = {0.2, 0.2, 0.2}; /* global ambient value */ int dolights = MAXLIGHTS; /* do how many more light sources? */ static int lightid[MAXLIGHTS] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7}; static int lightlist; /* light list id */ /* source types */ #define L_NONE 0 #define L_SOURCE 1 #define L_FLAT 2 #define L_SPHERE 3 static struct { int type; /* light type (0 if none) */ MATREC *m; /* light material */ FVECT pos; /* light position (or direction) */ FVECT norm; /* flat source normal */ double area; /* source area (or solid angle) */ } lightrec[MAXLIGHTS]; /* light source list */ static int nlights; /* number of defined lights */ static int l_flatsrc(), l_spheresrc(), l_source(); lightinit() /* initialize lighting */ { GLfloat ambv[4]; register int i; if (!dolights) return; glPushAttrib(GL_LIGHTING_BIT); if (expval <= FTINY && bright(ambval) > FTINY) expval = 0.2/bright(ambval); ambv[0] = expval*colval(ambval,RED); ambv[1] = expval*colval(ambval,GRN); ambv[2] = expval*colval(ambval,BLU); ambv[3] = 1.; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambv); glCallList(lightlist = newglist()); rgl_checkerr("in lightinit"); nlights = 0; } lightclean() /* clean up light source commands */ { if ((dolights += nlights) <= 0) return; glPopAttrib(); } lightdefs() /* define light source list */ { register int i; if (!nlights) return; glNewList(lightlist, GL_COMPILE); while (nlights--) { switch (lightrec[nlights].type) { case L_FLAT: l_flatsrc(nlights); break; case L_SPHERE: l_sphsrc(nlights); break; case L_SOURCE: l_source(nlights); break; default: error(CONSISTENCY, "botched light type in lightdefs"); } freemtl(lightrec[nlights].m); lightrec[nlights].type = L_NONE; } glEndList(); rgl_checkerr("defining lights"); } o_source(o) /* record a distant source */ register OBJREC *o; { if (!dolights || !issrcmat((MATREC *)o->os)) return(0); if (o->oargs.nfargs != 4) objerror(o, USER, "bad # real arguments"); /* record type & material */ lightrec[nlights].type = L_SOURCE; (lightrec[nlights].m = (MATREC *)o->os)->nlinks++; /* assign direction */ VCOPY(lightrec[nlights].pos, o->oargs.farg); /* compute solid angle */ if (o->oargs.farg[3] <= FTINY) objerror(o, USER, "zero size"); lightrec[nlights].area = 2.*PI*(1. - cos(PI/180./2.*o->oargs.farg[3])); nlights++; dolights--; return(1); } int doflatsrc(m, pos, norm, area) /* record a flat source */ MATREC *m; FVECT pos, norm; double area; { if (!dolights || !issrcmat(m) || area <= FTINY) return(0); /* record type & material */ lightrec[nlights].type = L_FLAT; (lightrec[nlights].m = m)->nlinks++; /* assign geometry */ VCOPY(lightrec[nlights].pos, pos); VCOPY(lightrec[nlights].norm, norm); lightrec[nlights].area = area; nlights++; dolights--; return(1); } int dosphsrc(m, pos, area) /* record a spherical source */ register MATREC *m; FVECT pos; double area; { if (!dolights || !issrcmat(m) || area <= FTINY) return(0); /* record type & material */ lightrec[nlights].type = L_SPHERE; (lightrec[nlights].m = m)->nlinks++; /* assign geometry */ VCOPY(lightrec[nlights].pos, pos); lightrec[nlights].area = area; nlights++; dolights--; return(1); } static l_source(n) /* convert a distant source */ register int n; { register MATREC *m = lightrec[n].m; int thislight = lightid[n]; GLfloat vec[4]; /* assign direction */ VCOPY(vec, lightrec[n].pos); vec[3] = 0.; glLightfv(thislight, GL_POSITION, vec); /* assign color */ vec[0] = expval*lightrec[n].area*colval(m->u.l.emission,RED); vec[1] = expval*lightrec[n].area*colval(m->u.l.emission,GRN); vec[2] = expval*lightrec[n].area*colval(m->u.l.emission,BLU); vec[3] = 1.; glLightfv(thislight, GL_SPECULAR, vec); glLightfv(thislight, GL_DIFFUSE, vec); vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.; glLightfv(thislight, GL_AMBIENT, vec); glEnable(thislight); } static l_flatsrc(n) /* convert a flat source */ register int n; { GLfloat vec[4]; register MATREC *m = lightrec[n].m; int thislight = lightid[n]; /* assign position */ VCOPY(vec, lightrec[n].pos); vec[3] = 1.; glLightfv(thislight, GL_POSITION, vec); /* assign color */ vec[0] = expval*lightrec[n].area*colval(m->u.l.emission,RED); vec[1] = expval*lightrec[n].area*colval(m->u.l.emission,GRN); vec[2] = expval*lightrec[n].area*colval(m->u.l.emission,BLU); vec[3] = 1.; glLightfv(thislight, GL_SPECULAR, vec); glLightfv(thislight, GL_DIFFUSE, vec); vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.; glLightfv(thislight, GL_AMBIENT, vec); glLightf(thislight, GL_SPOT_EXPONENT, 1.); glLightf(thislight, GL_CONSTANT_ATTENUATION, 0.); glLightf(thislight, GL_LINEAR_ATTENUATION, 0.); glLightf(thislight, GL_QUADRATIC_ATTENUATION, 1.); if (m->type == MAT_SPOT && m->u.l.spotang < 90.) { glLightf(thislight, GL_SPOT_CUTOFF, m->u.l.spotang); glLightfv(thislight, GL_SPOT_DIRECTION, m->u.l.spotdir); } else { glLightf(thislight, GL_SPOT_CUTOFF, 90.); VCOPY(vec, lightrec[n].norm); glLightfv(thislight, GL_SPOT_DIRECTION, vec); } glEnable(thislight); } static l_sphsrc(n) /* convert a spherical source */ register int n; { GLfloat vec[4]; register MATREC *m = lightrec[n].m; int thislight = lightid[n]; /* assign position */ VCOPY(vec, lightrec[n].pos); vec[3] = 1.; glLightfv(thislight, GL_POSITION, vec); /* assign color */ vec[0] = expval*lightrec[n].area*colval(m->u.l.emission,RED); vec[1] = expval*lightrec[n].area*colval(m->u.l.emission,GRN); vec[2] = expval*lightrec[n].area*colval(m->u.l.emission,BLU); vec[3] = 1.; glLightfv(thislight, GL_SPECULAR, vec); glLightfv(thislight, GL_DIFFUSE, vec); vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.; glLightfv(thislight, GL_AMBIENT, vec); glLightf(thislight, GL_SPOT_EXPONENT, 0.); glLightf(thislight, GL_CONSTANT_ATTENUATION, 0.); glLightf(thislight, GL_LINEAR_ATTENUATION, 0.); glLightf(thislight, GL_QUADRATIC_ATTENUATION, 1.); if (m->type == MAT_SPOT && m->u.l.spotang <= 90.) { glLightf(thislight, GL_SPOT_CUTOFF, m->u.l.spotang); glLightfv(thislight, GL_SPOT_DIRECTION, m->u.l.spotdir); } else glLightf(thislight, GL_SPOT_CUTOFF, 180.); glEnable(thislight); }