--- ray/src/common/rglsrc.c 1998/06/09 11:18:36 3.1 +++ ray/src/common/rglsrc.c 2003/02/22 02:07:22 3.3 @@ -1,13 +1,67 @@ -/* Copyright (c) 1998 Silicon Graphics, Inc. */ - #ifndef lint -static char SCCSid[] = "$SunId$ SGI"; +static const char RCSid[] = "$Id: rglsrc.c,v 3.3 2003/02/22 02:07:22 greg Exp $"; #endif - /* * Routines for handling OpenGL light sources */ +/* ==================================================================== + * The Radiance Software License, Version 1.0 + * + * Copyright (c) 1990 - 2002 The Regents of the University of California, + * through Lawrence Berkeley National Laboratory. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in + * the documentation and/or other materials provided with the + * distribution. + * + * 3. The end-user documentation included with the redistribution, + * if any, must include the following acknowledgment: + * "This product includes Radiance software + * (http://radsite.lbl.gov/) + * developed by the Lawrence Berkeley National Laboratory + * (http://www.lbl.gov/)." + * Alternately, this acknowledgment may appear in the software itself, + * if and wherever such third-party acknowledgments normally appear. + * + * 4. The names "Radiance," "Lawrence Berkeley National Laboratory" + * and "The Regents of the University of California" must + * not be used to endorse or promote products derived from this + * software without prior written permission. For written + * permission, please contact radiance@radsite.lbl.gov. + * + * 5. Products derived from this software may not be called "Radiance", + * nor may "Radiance" appear in their name, without prior written + * permission of Lawrence Berkeley National Laboratory. + * + * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES + * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR + * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF + * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT + * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + * ==================================================================== + * + * This software consists of voluntary contributions made by many + * individuals on behalf of Lawrence Berkeley National Laboratory. For more + * information on Lawrence Berkeley National Laboratory, please see + * . + */ + #include "radogl.h" double expval = 0.; /* global exposure value */ @@ -16,7 +70,7 @@ COLOR ambval = {0.2, 0.2, 0.2}; /* global ambient valu int dolights = MAXLIGHTS; /* do how many more light sources? */ -static int lightid[MAXLIGHTS] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, +int glightid[MAXLIGHTS] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7}; static int lightlist; /* light list id */ @@ -37,9 +91,10 @@ static struct { static int nlights; /* number of defined lights */ -static int l_flatsrc(), l_spheresrc(), l_source(); +static void l_flatsrc(), l_sphsrc(), l_source(); +void lightinit() /* initialize lighting */ { GLfloat ambv[4]; @@ -61,6 +116,7 @@ lightinit() /* initialize lighting */ } +void lightclean() /* clean up light source commands */ { if ((dolights += nlights) <= 0) @@ -69,6 +125,7 @@ lightclean() /* clean up light source commands */ } +void lightdefs() /* define light source list */ { register int i; @@ -98,6 +155,7 @@ lightdefs() /* define light source list */ } +int o_source(o) /* record a distant source */ register OBJREC *o; { @@ -158,12 +216,12 @@ double area; } -static +static void l_source(n) /* convert a distant source */ register int n; { register MATREC *m = lightrec[n].m; - int thislight = lightid[n]; + int thislight = glightid[n]; GLfloat vec[4]; /* assign direction */ VCOPY(vec, lightrec[n].pos); @@ -182,13 +240,13 @@ register int n; } -static +static void l_flatsrc(n) /* convert a flat source */ register int n; { GLfloat vec[4]; register MATREC *m = lightrec[n].m; - int thislight = lightid[n]; + int thislight = glightid[n]; /* assign position */ VCOPY(vec, lightrec[n].pos); vec[3] = 1.; glLightfv(thislight, GL_POSITION, vec); @@ -217,13 +275,13 @@ register int n; } -static +static void l_sphsrc(n) /* convert a spherical source */ register int n; { GLfloat vec[4]; register MATREC *m = lightrec[n].m; - int thislight = lightid[n]; + int thislight = glightid[n]; /* assign position */ VCOPY(vec, lightrec[n].pos); vec[3] = 1.; glLightfv(thislight, GL_POSITION, vec);