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root/radiance/ray/src/common/rglsrc.c
Revision: 3.1
Committed: Tue Jun 9 11:18:36 1998 UTC (25 years, 10 months ago) by gwlarson
Content type: text/plain
Branch: MAIN
Log Message:
Initial revision

File Contents

# User Rev Content
1 gwlarson 3.1 /* Copyright (c) 1998 Silicon Graphics, Inc. */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ SGI";
5     #endif
6    
7     /*
8     * Routines for handling OpenGL light sources
9     */
10    
11     #include "radogl.h"
12    
13     double expval = 0.; /* global exposure value */
14    
15     COLOR ambval = {0.2, 0.2, 0.2}; /* global ambient value */
16    
17     int dolights = MAXLIGHTS; /* do how many more light sources? */
18    
19     static int lightid[MAXLIGHTS] = {GL_LIGHT0, GL_LIGHT1, GL_LIGHT2,
20     GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7};
21    
22     static int lightlist; /* light list id */
23    
24     /* source types */
25     #define L_NONE 0
26     #define L_SOURCE 1
27     #define L_FLAT 2
28     #define L_SPHERE 3
29    
30     static struct {
31     int type; /* light type (0 if none) */
32     MATREC *m; /* light material */
33     FVECT pos; /* light position (or direction) */
34     FVECT norm; /* flat source normal */
35     double area; /* source area (or solid angle) */
36     } lightrec[MAXLIGHTS]; /* light source list */
37    
38     static int nlights; /* number of defined lights */
39    
40     static int l_flatsrc(), l_spheresrc(), l_source();
41    
42    
43     lightinit() /* initialize lighting */
44     {
45     GLfloat ambv[4];
46     register int i;
47    
48     if (!dolights)
49     return;
50     glPushAttrib(GL_LIGHTING_BIT);
51     if (expval <= FTINY && bright(ambval) > FTINY)
52     expval = 0.2/bright(ambval);
53     ambv[0] = expval*colval(ambval,RED);
54     ambv[1] = expval*colval(ambval,GRN);
55     ambv[2] = expval*colval(ambval,BLU);
56     ambv[3] = 1.;
57     glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambv);
58     glCallList(lightlist = newglist());
59     rgl_checkerr("in lightinit");
60     nlights = 0;
61     }
62    
63    
64     lightclean() /* clean up light source commands */
65     {
66     if ((dolights += nlights) <= 0)
67     return;
68     glPopAttrib();
69     }
70    
71    
72     lightdefs() /* define light source list */
73     {
74     register int i;
75    
76     if (!nlights)
77     return;
78     glNewList(lightlist, GL_COMPILE);
79     while (nlights--) {
80     switch (lightrec[nlights].type) {
81     case L_FLAT:
82     l_flatsrc(nlights);
83     break;
84     case L_SPHERE:
85     l_sphsrc(nlights);
86     break;
87     case L_SOURCE:
88     l_source(nlights);
89     break;
90     default:
91     error(CONSISTENCY, "botched light type in lightdefs");
92     }
93     freemtl(lightrec[nlights].m);
94     lightrec[nlights].type = L_NONE;
95     }
96     glEndList();
97     rgl_checkerr("defining lights");
98     }
99    
100    
101     o_source(o) /* record a distant source */
102     register OBJREC *o;
103     {
104     if (!dolights || !issrcmat((MATREC *)o->os))
105     return(0);
106     if (o->oargs.nfargs != 4)
107     objerror(o, USER, "bad # real arguments");
108     /* record type & material */
109     lightrec[nlights].type = L_SOURCE;
110     (lightrec[nlights].m = (MATREC *)o->os)->nlinks++;
111     /* assign direction */
112     VCOPY(lightrec[nlights].pos, o->oargs.farg);
113     /* compute solid angle */
114     if (o->oargs.farg[3] <= FTINY)
115     objerror(o, USER, "zero size");
116     lightrec[nlights].area = 2.*PI*(1. - cos(PI/180./2.*o->oargs.farg[3]));
117     nlights++; dolights--;
118     return(1);
119     }
120    
121    
122     int
123     doflatsrc(m, pos, norm, area) /* record a flat source */
124     MATREC *m;
125     FVECT pos, norm;
126     double area;
127     {
128     if (!dolights || !issrcmat(m) || area <= FTINY)
129     return(0);
130     /* record type & material */
131     lightrec[nlights].type = L_FLAT;
132     (lightrec[nlights].m = m)->nlinks++;
133     /* assign geometry */
134     VCOPY(lightrec[nlights].pos, pos);
135     VCOPY(lightrec[nlights].norm, norm);
136     lightrec[nlights].area = area;
137     nlights++; dolights--;
138     return(1);
139     }
140    
141    
142     int
143     dosphsrc(m, pos, area) /* record a spherical source */
144     register MATREC *m;
145     FVECT pos;
146     double area;
147     {
148     if (!dolights || !issrcmat(m) || area <= FTINY)
149     return(0);
150     /* record type & material */
151     lightrec[nlights].type = L_SPHERE;
152     (lightrec[nlights].m = m)->nlinks++;
153     /* assign geometry */
154     VCOPY(lightrec[nlights].pos, pos);
155     lightrec[nlights].area = area;
156     nlights++; dolights--;
157     return(1);
158     }
159    
160    
161     static
162     l_source(n) /* convert a distant source */
163     register int n;
164     {
165     register MATREC *m = lightrec[n].m;
166     int thislight = lightid[n];
167     GLfloat vec[4];
168     /* assign direction */
169     VCOPY(vec, lightrec[n].pos);
170     vec[3] = 0.;
171     glLightfv(thislight, GL_POSITION, vec);
172     /* assign color */
173     vec[0] = expval*lightrec[n].area*colval(m->u.l.emission,RED);
174     vec[1] = expval*lightrec[n].area*colval(m->u.l.emission,GRN);
175     vec[2] = expval*lightrec[n].area*colval(m->u.l.emission,BLU);
176     vec[3] = 1.;
177     glLightfv(thislight, GL_SPECULAR, vec);
178     glLightfv(thislight, GL_DIFFUSE, vec);
179     vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
180     glLightfv(thislight, GL_AMBIENT, vec);
181     glEnable(thislight);
182     }
183    
184    
185     static
186     l_flatsrc(n) /* convert a flat source */
187     register int n;
188     {
189     GLfloat vec[4];
190     register MATREC *m = lightrec[n].m;
191     int thislight = lightid[n];
192     /* assign position */
193     VCOPY(vec, lightrec[n].pos); vec[3] = 1.;
194     glLightfv(thislight, GL_POSITION, vec);
195     /* assign color */
196     vec[0] = expval*lightrec[n].area*colval(m->u.l.emission,RED);
197     vec[1] = expval*lightrec[n].area*colval(m->u.l.emission,GRN);
198     vec[2] = expval*lightrec[n].area*colval(m->u.l.emission,BLU);
199     vec[3] = 1.;
200     glLightfv(thislight, GL_SPECULAR, vec);
201     glLightfv(thislight, GL_DIFFUSE, vec);
202     vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
203     glLightfv(thislight, GL_AMBIENT, vec);
204     glLightf(thislight, GL_SPOT_EXPONENT, 1.);
205     glLightf(thislight, GL_CONSTANT_ATTENUATION, 0.);
206     glLightf(thislight, GL_LINEAR_ATTENUATION, 0.);
207     glLightf(thislight, GL_QUADRATIC_ATTENUATION, 1.);
208     if (m->type == MAT_SPOT && m->u.l.spotang < 90.) {
209     glLightf(thislight, GL_SPOT_CUTOFF, m->u.l.spotang);
210     glLightfv(thislight, GL_SPOT_DIRECTION, m->u.l.spotdir);
211     } else {
212     glLightf(thislight, GL_SPOT_CUTOFF, 90.);
213     VCOPY(vec, lightrec[n].norm);
214     glLightfv(thislight, GL_SPOT_DIRECTION, vec);
215     }
216     glEnable(thislight);
217     }
218    
219    
220     static
221     l_sphsrc(n) /* convert a spherical source */
222     register int n;
223     {
224     GLfloat vec[4];
225     register MATREC *m = lightrec[n].m;
226     int thislight = lightid[n];
227     /* assign position */
228     VCOPY(vec, lightrec[n].pos); vec[3] = 1.;
229     glLightfv(thislight, GL_POSITION, vec);
230     /* assign color */
231     vec[0] = expval*lightrec[n].area*colval(m->u.l.emission,RED);
232     vec[1] = expval*lightrec[n].area*colval(m->u.l.emission,GRN);
233     vec[2] = expval*lightrec[n].area*colval(m->u.l.emission,BLU);
234     vec[3] = 1.;
235     glLightfv(thislight, GL_SPECULAR, vec);
236     glLightfv(thislight, GL_DIFFUSE, vec);
237     vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
238     glLightfv(thislight, GL_AMBIENT, vec);
239     glLightf(thislight, GL_SPOT_EXPONENT, 0.);
240     glLightf(thislight, GL_CONSTANT_ATTENUATION, 0.);
241     glLightf(thislight, GL_LINEAR_ATTENUATION, 0.);
242     glLightf(thislight, GL_QUADRATIC_ATTENUATION, 1.);
243     if (m->type == MAT_SPOT && m->u.l.spotang <= 90.) {
244     glLightf(thislight, GL_SPOT_CUTOFF, m->u.l.spotang);
245     glLightfv(thislight, GL_SPOT_DIRECTION, m->u.l.spotdir);
246     } else
247     glLightf(thislight, GL_SPOT_CUTOFF, 180.);
248     glEnable(thislight);
249     }