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root/radiance/ray/src/common/rgldomat.c
Revision: 3.4
Committed: Fri Nov 14 17:22:06 2003 UTC (20 years, 5 months ago) by schorsch
Content type: text/plain
Branch: MAIN
CVS Tags: rad5R4, rad5R2, rad4R2P2, rad5R0, rad5R1, rad3R7P2, rad3R7P1, rad4R2, rad4R1, rad4R0, rad3R6, rad3R6P1, rad3R8, rad3R9, rad4R2P1, rad5R3, HEAD
Changes since 3.3: +2 -2 lines
Log Message:
Reduced compile warnings, and other compatibility fixes.

File Contents

# User Rev Content
1 gwlarson 3.1 #ifndef lint
2 schorsch 3.4 static const char RCSid[] = "$Id: rgldomat.c,v 3.3 2003/02/25 02:47:22 greg Exp $";
3 gwlarson 3.1 #endif
4     /*
5     * Invocation routines for Radiance -> OpenGL materials.
6     */
7    
8 greg 3.3 #include "copyright.h"
9 greg 3.2
10 gwlarson 3.1 #include "radogl.h"
11    
12    
13 greg 3.2 void
14 gwlarson 3.1 domatobj(mp, cent) /* generate OpenGL material for object */
15     register MATREC *mp;
16     FVECT cent;
17     {
18     GLfloat vec[4];
19    
20 schorsch 3.4 if ((mp == NULL) | !domats)
21 gwlarson 3.1 return;
22     if (islight(mp->type)) {
23     vec[0] = colval(mp->u.l.emission,RED);
24     vec[1] = colval(mp->u.l.emission,GRN);
25     vec[2] = colval(mp->u.l.emission,BLU);
26     vec[3] = 1.;
27     glMaterialfv(GL_FRONT, GL_EMISSION, vec);
28     vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
29     glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec);
30     glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec);
31     } else {
32     vec[0] = colval(mp->u.m.ambdiff,RED);
33     vec[1] = colval(mp->u.m.ambdiff,GRN);
34     vec[2] = colval(mp->u.m.ambdiff,BLU);
35     vec[3] = 1.;
36     glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec);
37     vec[0] = colval(mp->u.m.specular,RED);
38     vec[1] = colval(mp->u.m.specular,GRN);
39     vec[2] = colval(mp->u.m.specular,BLU);
40     vec[3] = 1.;
41     glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec);
42     glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mp->u.m.specexp);
43     vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
44     glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec);
45     }
46     rgl_checkerr("in domatobj");
47     }
48    
49    
50 greg 3.2 void
51 gwlarson 3.1 domatvert(mp, v, n) /* generate OpenGL material for vertex */
52     MATREC *mp;
53     FVECT v, n;
54     {
55 greg 3.2 /* unimplemented */
56 gwlarson 3.1 }