#ifndef lint static const char RCSid[] = "$Id: rgldomat.c,v 3.4 2003/11/14 17:22:06 schorsch Exp $"; #endif /* * Invocation routines for Radiance -> OpenGL materials. */ #include "copyright.h" #include "radogl.h" void domatobj(mp, cent) /* generate OpenGL material for object */ register MATREC *mp; FVECT cent; { GLfloat vec[4]; if ((mp == NULL) | !domats) return; if (islight(mp->type)) { vec[0] = colval(mp->u.l.emission,RED); vec[1] = colval(mp->u.l.emission,GRN); vec[2] = colval(mp->u.l.emission,BLU); vec[3] = 1.; glMaterialfv(GL_FRONT, GL_EMISSION, vec); vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec); } else { vec[0] = colval(mp->u.m.ambdiff,RED); vec[1] = colval(mp->u.m.ambdiff,GRN); vec[2] = colval(mp->u.m.ambdiff,BLU); vec[3] = 1.; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec); vec[0] = colval(mp->u.m.specular,RED); vec[1] = colval(mp->u.m.specular,GRN); vec[2] = colval(mp->u.m.specular,BLU); vec[3] = 1.; glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mp->u.m.specexp); vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.; glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec); } rgl_checkerr("in domatobj"); } void domatvert(mp, v, n) /* generate OpenGL material for vertex */ MATREC *mp; FVECT v, n; { /* unimplemented */ }