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root/radiance/ray/src/common/rgldomat.c
Revision: 3.2
Committed: Sat Feb 22 02:07:22 2003 UTC (21 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 3.1: +61 -4 lines
Log Message:
Changes and check-in for 3.5 release
Includes new source files and modifications not recorded for many years
See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id$";
3 #endif
4 /*
5 * Invocation routines for Radiance -> OpenGL materials.
6 */
7
8 /* ====================================================================
9 * The Radiance Software License, Version 1.0
10 *
11 * Copyright (c) 1990 - 2002 The Regents of the University of California,
12 * through Lawrence Berkeley National Laboratory. All rights reserved.
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
16 * are met:
17 *
18 * 1. Redistributions of source code must retain the above copyright
19 * notice, this list of conditions and the following disclaimer.
20 *
21 * 2. Redistributions in binary form must reproduce the above copyright
22 * notice, this list of conditions and the following disclaimer in
23 * the documentation and/or other materials provided with the
24 * distribution.
25 *
26 * 3. The end-user documentation included with the redistribution,
27 * if any, must include the following acknowledgment:
28 * "This product includes Radiance software
29 * (http://radsite.lbl.gov/)
30 * developed by the Lawrence Berkeley National Laboratory
31 * (http://www.lbl.gov/)."
32 * Alternately, this acknowledgment may appear in the software itself,
33 * if and wherever such third-party acknowledgments normally appear.
34 *
35 * 4. The names "Radiance," "Lawrence Berkeley National Laboratory"
36 * and "The Regents of the University of California" must
37 * not be used to endorse or promote products derived from this
38 * software without prior written permission. For written
39 * permission, please contact [email protected].
40 *
41 * 5. Products derived from this software may not be called "Radiance",
42 * nor may "Radiance" appear in their name, without prior written
43 * permission of Lawrence Berkeley National Laboratory.
44 *
45 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
46 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
47 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
48 * DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
49 * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
50 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
51 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
52 * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
53 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
54 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
55 * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
56 * SUCH DAMAGE.
57 * ====================================================================
58 *
59 * This software consists of voluntary contributions made by many
60 * individuals on behalf of Lawrence Berkeley National Laboratory. For more
61 * information on Lawrence Berkeley National Laboratory, please see
62 * <http://www.lbl.gov/>.
63 */
64
65 #include "radogl.h"
66
67
68 void
69 domatobj(mp, cent) /* generate OpenGL material for object */
70 register MATREC *mp;
71 FVECT cent;
72 {
73 GLfloat vec[4];
74
75 if (mp == NULL | !domats)
76 return;
77 if (islight(mp->type)) {
78 vec[0] = colval(mp->u.l.emission,RED);
79 vec[1] = colval(mp->u.l.emission,GRN);
80 vec[2] = colval(mp->u.l.emission,BLU);
81 vec[3] = 1.;
82 glMaterialfv(GL_FRONT, GL_EMISSION, vec);
83 vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
84 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec);
85 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec);
86 } else {
87 vec[0] = colval(mp->u.m.ambdiff,RED);
88 vec[1] = colval(mp->u.m.ambdiff,GRN);
89 vec[2] = colval(mp->u.m.ambdiff,BLU);
90 vec[3] = 1.;
91 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec);
92 vec[0] = colval(mp->u.m.specular,RED);
93 vec[1] = colval(mp->u.m.specular,GRN);
94 vec[2] = colval(mp->u.m.specular,BLU);
95 vec[3] = 1.;
96 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec);
97 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mp->u.m.specexp);
98 vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
99 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec);
100 }
101 rgl_checkerr("in domatobj");
102 }
103
104
105 void
106 domatvert(mp, v, n) /* generate OpenGL material for vertex */
107 MATREC *mp;
108 FVECT v, n;
109 {
110 /* unimplemented */
111 }