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#ifndef lint |
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static const char RCSid[] = "$Id: rgldomat.c,v 3.3 2003/02/25 02:47:22 greg Exp $"; |
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#endif |
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/* |
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* Invocation routines for Radiance -> OpenGL materials. |
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*/ |
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|
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#include "copyright.h" |
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|
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#include "radogl.h" |
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|
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|
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void |
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domatobj(mp, cent) /* generate OpenGL material for object */ |
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register MATREC *mp; |
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FVECT cent; |
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{ |
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GLfloat vec[4]; |
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|
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if ((mp == NULL) | !domats) |
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return; |
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if (islight(mp->type)) { |
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vec[0] = colval(mp->u.l.emission,RED); |
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vec[1] = colval(mp->u.l.emission,GRN); |
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vec[2] = colval(mp->u.l.emission,BLU); |
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vec[3] = 1.; |
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glMaterialfv(GL_FRONT, GL_EMISSION, vec); |
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vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.; |
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec); |
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec); |
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} else { |
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vec[0] = colval(mp->u.m.ambdiff,RED); |
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vec[1] = colval(mp->u.m.ambdiff,GRN); |
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vec[2] = colval(mp->u.m.ambdiff,BLU); |
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vec[3] = 1.; |
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec); |
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vec[0] = colval(mp->u.m.specular,RED); |
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vec[1] = colval(mp->u.m.specular,GRN); |
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vec[2] = colval(mp->u.m.specular,BLU); |
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vec[3] = 1.; |
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec); |
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glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mp->u.m.specexp); |
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vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.; |
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec); |
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} |
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rgl_checkerr("in domatobj"); |
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} |
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|
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|
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void |
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domatvert(mp, v, n) /* generate OpenGL material for vertex */ |
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MATREC *mp; |
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FVECT v, n; |
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{ |
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/* unimplemented */ |
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} |