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gwlarson |
3.1 |
#ifndef lint
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greg |
3.2 |
static const char RCSid[] = "$Id$";
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gwlarson |
3.1 |
#endif
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/*
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* Invocation routines for Radiance -> OpenGL materials.
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*/
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greg |
3.2 |
/* ====================================================================
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* The Radiance Software License, Version 1.0
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*
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* Copyright (c) 1990 - 2002 The Regents of the University of California,
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* through Lawrence Berkeley National Laboratory. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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*
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* 3. The end-user documentation included with the redistribution,
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* if any, must include the following acknowledgment:
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* "This product includes Radiance software
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* (http://radsite.lbl.gov/)
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* developed by the Lawrence Berkeley National Laboratory
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* (http://www.lbl.gov/)."
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* Alternately, this acknowledgment may appear in the software itself,
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* if and wherever such third-party acknowledgments normally appear.
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*
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* 4. The names "Radiance," "Lawrence Berkeley National Laboratory"
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* and "The Regents of the University of California" must
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* not be used to endorse or promote products derived from this
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* software without prior written permission. For written
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* permission, please contact [email protected].
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*
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* 5. Products derived from this software may not be called "Radiance",
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* nor may "Radiance" appear in their name, without prior written
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* permission of Lawrence Berkeley National Laboratory.
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*
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* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
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* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
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* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
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* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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* ====================================================================
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*
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* This software consists of voluntary contributions made by many
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* individuals on behalf of Lawrence Berkeley National Laboratory. For more
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* information on Lawrence Berkeley National Laboratory, please see
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* <http://www.lbl.gov/>.
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*/
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gwlarson |
3.1 |
#include "radogl.h"
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greg |
3.2 |
void
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gwlarson |
3.1 |
domatobj(mp, cent) /* generate OpenGL material for object */
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register MATREC *mp;
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FVECT cent;
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{
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GLfloat vec[4];
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if (mp == NULL | !domats)
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return;
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if (islight(mp->type)) {
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vec[0] = colval(mp->u.l.emission,RED);
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vec[1] = colval(mp->u.l.emission,GRN);
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vec[2] = colval(mp->u.l.emission,BLU);
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vec[3] = 1.;
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glMaterialfv(GL_FRONT, GL_EMISSION, vec);
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vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec);
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec);
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} else {
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vec[0] = colval(mp->u.m.ambdiff,RED);
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vec[1] = colval(mp->u.m.ambdiff,GRN);
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vec[2] = colval(mp->u.m.ambdiff,BLU);
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vec[3] = 1.;
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec);
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vec[0] = colval(mp->u.m.specular,RED);
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vec[1] = colval(mp->u.m.specular,GRN);
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vec[2] = colval(mp->u.m.specular,BLU);
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vec[3] = 1.;
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec);
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glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mp->u.m.specexp);
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vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec);
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}
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rgl_checkerr("in domatobj");
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}
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greg |
3.2 |
void
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gwlarson |
3.1 |
domatvert(mp, v, n) /* generate OpenGL material for vertex */
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MATREC *mp;
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FVECT v, n;
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{
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greg |
3.2 |
/* unimplemented */
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gwlarson |
3.1 |
}
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