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gwlarson |
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#ifndef lint |
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greg |
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static const char RCSid[] = "$Id$"; |
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gwlarson |
3.1 |
#endif |
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/* |
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* Invocation routines for Radiance -> OpenGL materials. |
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*/ |
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greg |
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/* ==================================================================== |
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* The Radiance Software License, Version 1.0 |
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* |
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* Copyright (c) 1990 - 2002 The Regents of the University of California, |
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* through Lawrence Berkeley National Laboratory. All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions |
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* are met: |
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* |
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* 1. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in |
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* the documentation and/or other materials provided with the |
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* distribution. |
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* |
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* 3. The end-user documentation included with the redistribution, |
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* if any, must include the following acknowledgment: |
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* "This product includes Radiance software |
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* (http://radsite.lbl.gov/) |
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* developed by the Lawrence Berkeley National Laboratory |
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* (http://www.lbl.gov/)." |
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* Alternately, this acknowledgment may appear in the software itself, |
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* if and wherever such third-party acknowledgments normally appear. |
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* |
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* 4. The names "Radiance," "Lawrence Berkeley National Laboratory" |
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* and "The Regents of the University of California" must |
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* not be used to endorse or promote products derived from this |
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* software without prior written permission. For written |
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* permission, please contact [email protected]. |
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* |
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* 5. Products derived from this software may not be called "Radiance", |
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* nor may "Radiance" appear in their name, without prior written |
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* permission of Lawrence Berkeley National Laboratory. |
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* |
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* THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED |
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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* DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR |
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* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF |
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* USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT |
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* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
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* SUCH DAMAGE. |
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* ==================================================================== |
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* |
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* This software consists of voluntary contributions made by many |
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* individuals on behalf of Lawrence Berkeley National Laboratory. For more |
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* information on Lawrence Berkeley National Laboratory, please see |
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* <http://www.lbl.gov/>. |
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*/ |
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gwlarson |
3.1 |
#include "radogl.h" |
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greg |
3.2 |
void |
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gwlarson |
3.1 |
domatobj(mp, cent) /* generate OpenGL material for object */ |
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register MATREC *mp; |
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FVECT cent; |
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{ |
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GLfloat vec[4]; |
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if (mp == NULL | !domats) |
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return; |
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if (islight(mp->type)) { |
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vec[0] = colval(mp->u.l.emission,RED); |
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vec[1] = colval(mp->u.l.emission,GRN); |
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vec[2] = colval(mp->u.l.emission,BLU); |
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vec[3] = 1.; |
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glMaterialfv(GL_FRONT, GL_EMISSION, vec); |
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vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.; |
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec); |
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec); |
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} else { |
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vec[0] = colval(mp->u.m.ambdiff,RED); |
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vec[1] = colval(mp->u.m.ambdiff,GRN); |
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vec[2] = colval(mp->u.m.ambdiff,BLU); |
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vec[3] = 1.; |
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glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec); |
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vec[0] = colval(mp->u.m.specular,RED); |
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vec[1] = colval(mp->u.m.specular,GRN); |
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vec[2] = colval(mp->u.m.specular,BLU); |
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vec[3] = 1.; |
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glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec); |
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glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mp->u.m.specexp); |
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vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.; |
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glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec); |
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} |
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rgl_checkerr("in domatobj"); |
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} |
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greg |
3.2 |
void |
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gwlarson |
3.1 |
domatvert(mp, v, n) /* generate OpenGL material for vertex */ |
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MATREC *mp; |
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FVECT v, n; |
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{ |
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greg |
3.2 |
/* unimplemented */ |
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gwlarson |
3.1 |
} |