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root/radiance/ray/src/common/rgldomat.c
Revision: 3.2
Committed: Sat Feb 22 02:07:22 2003 UTC (21 years, 8 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 3.1: +61 -4 lines
Log Message:
Changes and check-in for 3.5 release
Includes new source files and modifications not recorded for many years
See ray/doc/notes/ReleaseNotes for notes between 3.1 and 3.5 release

File Contents

# User Rev Content
1 gwlarson 3.1 #ifndef lint
2 greg 3.2 static const char RCSid[] = "$Id$";
3 gwlarson 3.1 #endif
4     /*
5     * Invocation routines for Radiance -> OpenGL materials.
6     */
7    
8 greg 3.2 /* ====================================================================
9     * The Radiance Software License, Version 1.0
10     *
11     * Copyright (c) 1990 - 2002 The Regents of the University of California,
12     * through Lawrence Berkeley National Laboratory. All rights reserved.
13     *
14     * Redistribution and use in source and binary forms, with or without
15     * modification, are permitted provided that the following conditions
16     * are met:
17     *
18     * 1. Redistributions of source code must retain the above copyright
19     * notice, this list of conditions and the following disclaimer.
20     *
21     * 2. Redistributions in binary form must reproduce the above copyright
22     * notice, this list of conditions and the following disclaimer in
23     * the documentation and/or other materials provided with the
24     * distribution.
25     *
26     * 3. The end-user documentation included with the redistribution,
27     * if any, must include the following acknowledgment:
28     * "This product includes Radiance software
29     * (http://radsite.lbl.gov/)
30     * developed by the Lawrence Berkeley National Laboratory
31     * (http://www.lbl.gov/)."
32     * Alternately, this acknowledgment may appear in the software itself,
33     * if and wherever such third-party acknowledgments normally appear.
34     *
35     * 4. The names "Radiance," "Lawrence Berkeley National Laboratory"
36     * and "The Regents of the University of California" must
37     * not be used to endorse or promote products derived from this
38     * software without prior written permission. For written
39     * permission, please contact [email protected].
40     *
41     * 5. Products derived from this software may not be called "Radiance",
42     * nor may "Radiance" appear in their name, without prior written
43     * permission of Lawrence Berkeley National Laboratory.
44     *
45     * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED
46     * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
47     * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
48     * DISCLAIMED. IN NO EVENT SHALL Lawrence Berkeley National Laboratory OR
49     * ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
50     * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
51     * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
52     * USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
53     * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
54     * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
55     * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
56     * SUCH DAMAGE.
57     * ====================================================================
58     *
59     * This software consists of voluntary contributions made by many
60     * individuals on behalf of Lawrence Berkeley National Laboratory. For more
61     * information on Lawrence Berkeley National Laboratory, please see
62     * <http://www.lbl.gov/>.
63     */
64    
65 gwlarson 3.1 #include "radogl.h"
66    
67    
68 greg 3.2 void
69 gwlarson 3.1 domatobj(mp, cent) /* generate OpenGL material for object */
70     register MATREC *mp;
71     FVECT cent;
72     {
73     GLfloat vec[4];
74    
75     if (mp == NULL | !domats)
76     return;
77     if (islight(mp->type)) {
78     vec[0] = colval(mp->u.l.emission,RED);
79     vec[1] = colval(mp->u.l.emission,GRN);
80     vec[2] = colval(mp->u.l.emission,BLU);
81     vec[3] = 1.;
82     glMaterialfv(GL_FRONT, GL_EMISSION, vec);
83     vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
84     glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec);
85     glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec);
86     } else {
87     vec[0] = colval(mp->u.m.ambdiff,RED);
88     vec[1] = colval(mp->u.m.ambdiff,GRN);
89     vec[2] = colval(mp->u.m.ambdiff,BLU);
90     vec[3] = 1.;
91     glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec);
92     vec[0] = colval(mp->u.m.specular,RED);
93     vec[1] = colval(mp->u.m.specular,GRN);
94     vec[2] = colval(mp->u.m.specular,BLU);
95     vec[3] = 1.;
96     glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec);
97     glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mp->u.m.specexp);
98     vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.;
99     glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec);
100     }
101     rgl_checkerr("in domatobj");
102     }
103    
104    
105 greg 3.2 void
106 gwlarson 3.1 domatvert(mp, v, n) /* generate OpenGL material for vertex */
107     MATREC *mp;
108     FVECT v, n;
109     {
110 greg 3.2 /* unimplemented */
111 gwlarson 3.1 }