1 |
gwlarson |
3.1 |
/* Copyright (c) 1998 Silicon Graphics, Inc. */ |
2 |
|
|
|
3 |
|
|
#ifndef lint |
4 |
|
|
static char SCCSid[] = "$SunId$ SGI"; |
5 |
|
|
#endif |
6 |
|
|
|
7 |
|
|
/* |
8 |
|
|
* Invocation routines for Radiance -> OpenGL materials. |
9 |
|
|
*/ |
10 |
|
|
|
11 |
|
|
#include "radogl.h" |
12 |
|
|
|
13 |
|
|
|
14 |
|
|
domatobj(mp, cent) /* generate OpenGL material for object */ |
15 |
|
|
register MATREC *mp; |
16 |
|
|
FVECT cent; |
17 |
|
|
{ |
18 |
|
|
GLfloat vec[4]; |
19 |
|
|
|
20 |
|
|
if (mp == NULL | !domats) |
21 |
|
|
return; |
22 |
|
|
if (islight(mp->type)) { |
23 |
|
|
vec[0] = colval(mp->u.l.emission,RED); |
24 |
|
|
vec[1] = colval(mp->u.l.emission,GRN); |
25 |
|
|
vec[2] = colval(mp->u.l.emission,BLU); |
26 |
|
|
vec[3] = 1.; |
27 |
|
|
glMaterialfv(GL_FRONT, GL_EMISSION, vec); |
28 |
|
|
vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.; |
29 |
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec); |
30 |
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec); |
31 |
|
|
} else { |
32 |
|
|
vec[0] = colval(mp->u.m.ambdiff,RED); |
33 |
|
|
vec[1] = colval(mp->u.m.ambdiff,GRN); |
34 |
|
|
vec[2] = colval(mp->u.m.ambdiff,BLU); |
35 |
|
|
vec[3] = 1.; |
36 |
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec); |
37 |
|
|
vec[0] = colval(mp->u.m.specular,RED); |
38 |
|
|
vec[1] = colval(mp->u.m.specular,GRN); |
39 |
|
|
vec[2] = colval(mp->u.m.specular,BLU); |
40 |
|
|
vec[3] = 1.; |
41 |
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, vec); |
42 |
|
|
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mp->u.m.specexp); |
43 |
|
|
vec[0] = vec[1] = vec[2] = 0.; vec[3] = 1.; |
44 |
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, vec); |
45 |
|
|
} |
46 |
|
|
rgl_checkerr("in domatobj"); |
47 |
|
|
} |
48 |
|
|
|
49 |
|
|
|
50 |
|
|
domatvert(mp, v, n) /* generate OpenGL material for vertex */ |
51 |
|
|
MATREC *mp; |
52 |
|
|
FVECT v, n; |
53 |
|
|
{ |
54 |
|
|
} |