# | Line 160 | Line 160 | add_face(Scene *sc, const VNDX ondx, int ac, char *av[ | |
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160 | if (i < 0) /* create face if indices OK */ | |
161 | f = addFace(sc, varr, ac); | |
162 | if (varr != vdef) | |
163 | < | efree((char *)varr); |
163 | > | efree(varr); |
164 | return(f != NULL); | |
165 | } | |
166 |
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