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root/radiance/ray/src/common/otypes.h
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Comparing ray/src/common/otypes.h (file contents):
Revision 1.3 by greg, Wed Jun 7 08:40:24 1989 UTC vs.
Revision 1.4 by greg, Wed Jun 7 10:07:04 1989 UTC

# Line 30 | Line 30 | typedef struct {
30   #define  MAT_MIN        (OBJ_MIN+OBJ_CNT)
31   #define  MAT_LIGHT      (MAT_MIN+0)     /* primary light source */
32   #define  MAT_ILLUM      (MAT_MIN+1)     /* secondary light source */
33 < #define  MAT_GLOW       (MAT_MIN+2)     /* emmissive non-source */
34 < #define  MAT_PLASTIC    (MAT_MIN+3)     /* plastic surface */
35 < #define  MAT_METAL      (MAT_MIN+4)     /* metal surface */
36 < #define  MAT_TRANS      (MAT_MIN+5)     /* translucent material */
37 < #define  MAT_DIELECTRIC (MAT_MIN+6)     /* dielectric material */
38 < #define  MAT_INTERFACE  (MAT_MIN+7)     /* dielectric interface */
39 < #define  MAT_GLASS      (MAT_MIN+8)     /* thin glass surface */
40 < #define  MAT_CLIP       (MAT_MIN+9)     /* clipping surface */
41 < #define  MAT_CNT        10
33 > #define  MAT_GLOW       (MAT_MIN+2)     /* proximity light source */
34 > #define  MAT_SPOT       (MAT_MIN+3)     /* spot light source */
35 > #define  MAT_PLASTIC    (MAT_MIN+4)     /* plastic surface */
36 > #define  MAT_METAL      (MAT_MIN+5)     /* metal surface */
37 > #define  MAT_TRANS      (MAT_MIN+6)     /* translucent material */
38 > #define  MAT_DIELECTRIC (MAT_MIN+7)     /* dielectric material */
39 > #define  MAT_INTERFACE  (MAT_MIN+8)     /* dielectric interface */
40 > #define  MAT_GLASS      (MAT_MIN+9)     /* thin glass surface */
41 > #define  MAT_CLIP       (MAT_MIN+10)    /* clipping surface */
42 > #define  MAT_CNT        11
43                                  /* textures and patterns */
44   #define  TP_MIN         (MAT_MIN+MAT_CNT)
45   #define  TEX_FUNC       (TP_MIN+0)      /* surface texture function */
# Line 92 | Line 93 | extern int  text();
93                          { "light", m_light }, \
94                          { "illum", m_light }, \
95                          { "glow", m_light }, \
96 +                        { "spotlight", m_light }, \
97                          { "plastic", m_normal }, \
98                          { "metal", m_normal }, \
99                          { "trans", m_normal }, \

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