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root/radiance/ray/src/common/octree.h
Revision: 2.7
Committed: Fri Mar 14 21:27:46 2003 UTC (21 years, 1 month ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R5
Changes since 2.6: +5 -1 lines
Log Message:
Added -a option to obj2mesh to incorporate materials in mesh

File Contents

# Content
1 /* RCSid $Id$ */
2 /*
3 * octree.h - header file for routines using octrees.
4 */
5
6 #include "copyright.h"
7
8 /*
9 * An octree is expressed as an integer which is either
10 * an index to eight other nodes, the empty tree, or an index
11 * to a set of objects. If the octree has a value:
12 *
13 * > -1: it is an index to eight other nodes.
14 *
15 * -1: it is empty
16 *
17 * < -1: it is an index to a set of objects
18 */
19
20 #ifndef OCTREE
21 #define OCTREE int
22 #endif
23
24 #define EMPTY (-1)
25
26 #define isempty(ot) ((ot) == EMPTY)
27 #define isfull(ot) ((ot) < EMPTY)
28 #define istree(ot) ((ot) > EMPTY)
29
30 #define oseti(ot) (-(ot)-2) /* object set index */
31 #define OCTBLKSIZ 04000 /* octree block size */
32 #define octbi(ot) ((ot)>>11) /* octree block index */
33 #define octti(ot) (((ot)&03777)<<3)/* octree index in block */
34
35 #ifndef MAXOBLK
36 #ifdef BIGMEM
37 #define MAXOBLK 32767 /* maximum octree block */
38 #else
39 #define MAXOBLK 4095 /* maximum octree block */
40 #endif
41 #endif
42
43 extern OCTREE *octblock[MAXOBLK]; /* octree blocks */
44
45 #define octkid(ot,br) (octblock[octbi(ot)][octti(ot)+br])
46
47 /*
48 * The cube structure is used to hold an octree and its cubic
49 * boundaries.
50 */
51
52 typedef struct {
53 OCTREE cutree; /* the octree for this cube */
54 FVECT cuorg; /* the cube origin */
55 double cusize; /* the cube size */
56 } CUBE;
57
58 extern CUBE thescene; /* the main scene */
59
60 /* flags for reading and writing octrees */
61 #define IO_CHECK 0 /* verify file type */
62 #define IO_INFO 01 /* information header */
63 #define IO_SCENE 02 /* objects */
64 #define IO_TREE 04 /* octree */
65 #define IO_FILES 010 /* object file names */
66 #define IO_BOUNDS 020 /* octree boundary */
67 #define IO_ALL (~0) /* everything */
68 /* octree format identifier */
69 #define OCTFMT "Radiance_octree"
70 /* magic number for octree files */
71 #define MAXOBJSIZ 8 /* maximum sizeof(OBJECT) */
72 #define OCTMAGIC ( 4 *MAXOBJSIZ+251) /* increment first value */
73 /* octree node types */
74 #define OT_EMPTY 0
75 #define OT_FULL 1
76 #define OT_TREE 2
77 /* return values for surface functions */
78 #define O_MISS 0 /* no intersection */
79 #define O_HIT 1 /* intersection */
80 #define O_IN 2 /* cube contained entirely */
81
82 #ifdef NOPROTO
83
84 extern OCTREE octalloc();
85 extern void octfree();
86 extern void octdone();
87 extern OCTREE combine();
88 extern void culocate();
89 extern void cucopy();
90 extern int incube();
91 extern int readoct();
92 extern void readscene();
93 extern void writescene();
94
95 #else
96
97 extern OCTREE octalloc(void);
98 extern void octfree(OCTREE ot);
99 extern void octdone(void);
100 extern OCTREE combine(OCTREE ot);
101 extern void culocate(CUBE *cu, FVECT pt);
102 extern void cucopy(CUBE *cu1, CUBE *cu2);
103 extern int incube(CUBE *cu, FVECT pt);
104
105 extern int readoct(char *fname, int load, CUBE *scene, char *ofn[]);
106
107 extern void readscene(FILE *fp, int objsiz);
108 extern void writescene(int firstobj, int nobjs, FILE *fp);
109
110 #endif