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/* Copyright (c) 1986 Regents of the University of California */ |
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/* SCCSid "$SunId$ LBL" */ |
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/* RCSid $Id$ */ |
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/* |
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* octree.h - header file for routines using octrees. |
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* |
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* 7/28/85 |
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*/ |
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#include "copyright.h" |
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/* |
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* An octree is expressed as an integer which is either |
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* an index to eight other nodes, the empty tree, or an index |
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#define octkid(ot,br) (octblock[octbi(ot)][octti(ot)+br]) |
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extern OCTREE octalloc(), combine(), fullnode(); |
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/* |
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* The cube structure is used to hold an octree and its cubic |
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* boundaries. |
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#define O_MISS 0 /* no intersection */ |
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#define O_HIT 1 /* intersection */ |
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#define O_IN 2 /* cube contained entirely */ |
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#ifdef NOPROTO |
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extern OCTREE octalloc(); |
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extern void octfree(); |
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extern void octdone(); |
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extern OCTREE combine(); |
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extern void culocate(); |
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extern void cucopy(); |
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extern int incube(); |
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extern int readoct(); |
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#else |
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extern OCTREE octalloc(void); |
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extern void octfree(OCTREE ot); |
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extern void octdone(void); |
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extern OCTREE combine(OCTREE ot); |
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extern void culocate(CUBE *cu, FVECT pt); |
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extern void cucopy(CUBE *cu1, CUBE *cu2); |
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extern int incube(CUBE *cu, FVECT pt); |
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extern int readoct(char *fname, int load, CUBE *scene, char *ofn[]); |
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#endif |