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root/radiance/ray/src/common/octree.h
Revision: 1.2
Committed: Sat Oct 14 11:25:18 1989 UTC (34 years, 6 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.1: +4 -0 lines
Log Message:
Added return values for surface intersection functions.

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1986 Regents of the University of California */
2    
3     /* SCCSid "$SunId$ LBL" */
4    
5     /*
6     * octree.h - header file for routines using octrees.
7     *
8     * 7/28/85
9     */
10    
11     /*
12     * An octree is expressed as an integer which is either
13     * an index to eight other nodes, the empty tree, or an index
14     * to a set of objects. If the octree has a value:
15     *
16     * > -1: it is an index to eight other nodes.
17     *
18     * -1: it is empty
19     *
20     * < -1: it is an index to a set of objects
21     */
22    
23     typedef int OCTREE;
24    
25     #define EMPTY (-1)
26    
27     #define isempty(ot) ((ot) == EMPTY)
28     #define isfull(ot) ((ot) < EMPTY)
29     #define istree(ot) ((ot) > EMPTY)
30    
31     #define oseti(ot) (-(ot)-2) /* object set index */
32     #define octbi(ot) ((ot)>>8) /* octree block index */
33     #define octti(ot) (((ot)&0377)<<3)/* octree index in block */
34    
35     #define MAXOBLK 4095 /* maximum octree block */
36    
37     extern OCTREE *octblock[MAXOBLK]; /* octree blocks */
38    
39     #define octkid(ot,br) (octblock[octbi(ot)][octti(ot)+br])
40    
41     extern OCTREE octalloc(), combine(), fullnode();
42    
43     /*
44     * The cube structure is used to hold an octree and its cubic
45     * boundaries.
46     */
47    
48     typedef struct {
49     OCTREE cutree; /* the octree for this cube */
50     FVECT cuorg; /* the cube origin */
51     double cusize; /* the cube size */
52     } CUBE;
53    
54     extern CUBE thescene; /* the main scene */
55    
56     /* flags for reading and writing octrees */
57     #define IO_CHECK 0 /* verify file type */
58     #define IO_INFO 01 /* information header */
59     #define IO_SCENE 02 /* objects */
60     #define IO_TREE 04 /* octree */
61     #define IO_FILES 010 /* object file names */
62     #define IO_BOUNDS 020 /* octree boundary */
63     #define IO_ALL (~0) /* everything */
64     /* magic number for octree files */
65     #define OCTMAGIC (275+sizeof(OBJECT))
66     /* octree node types */
67     #define OT_EMPTY 0
68     #define OT_FULL 1
69     #define OT_TREE 2
70 greg 1.2 /* return values for surface functions */
71     #define O_MISS 0 /* no intersection */
72     #define O_HIT 1 /* intersection */
73     #define O_IN 2 /* cube contained entirely */