23 |
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24 |
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struct Face; /* forward declaration */ |
25 |
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26 |
+ |
typedef int VNDX[3]; /* vertex indices (point,map,normal) */ |
27 |
+ |
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28 |
+ |
/* Structure to hold vertex indices and link back to face list */ |
29 |
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typedef struct { |
30 |
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int vid; /* vertex id */ |
31 |
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int tid; /* texture id */ |
88 |
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/* Add a .OBJ file to a scene */ |
89 |
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Scene * loadOBJ(Scene *sc, const char *fspec); |
90 |
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91 |
< |
/* Duplicate a scene */ |
92 |
< |
Scene * dupScene(const Scene *sc); |
91 |
> |
/* Duplicate a scene, optionally selecting faces */ |
92 |
> |
Scene * dupScene(const Scene *sc, int flreq, int flexc); |
93 |
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94 |
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/* Transform entire scene */ |
95 |
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int xfScene(Scene *sc, int xac, char *xav[]); |
98 |
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/* Add a descriptive comment */ |
99 |
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void addComment(Scene *sc, const char *comment); |
100 |
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101 |
+ |
/* Find index for comment containing the given string (starting from n) */ |
102 |
+ |
int findComment(Scene *sc, const char *match, int n); |
103 |
+ |
|
104 |
|
/* Clear comments */ |
105 |
|
void clearComments(Scene *sc); |
106 |
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158 |
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int changeMaterial(Scene *sc, const char *mname, |
159 |
|
int flreq, int flexc); |
160 |
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|
161 |
< |
/* Grab texture coord's/normals from another object via ray tracing */ |
162 |
< |
#define GET_TEXTURE 01 |
163 |
< |
#define GET_NORMALS 02 |
164 |
< |
int traceSurface(Scene *sc, int flreq, int flexc, |
165 |
< |
const char *oct, int what); |
161 |
> |
/* Add a vertex to our scene, returning index */ |
162 |
> |
int addVertex(Scene *sc, double x, double y, double z); |
163 |
> |
|
164 |
> |
/* Add a texture coordinate to our scene, returning index */ |
165 |
> |
int addTexture(Scene *sc, double u, double v); |
166 |
> |
|
167 |
> |
/* Add a surface normal to our scene, returning index */ |
168 |
> |
int addNormal(Scene *sc, double xn, double yn, double zn); |
169 |
> |
|
170 |
> |
/* Set current group (sc->lastgrp) to given ID */ |
171 |
> |
void setGroup(Scene *sc, const char *nm); |
172 |
> |
|
173 |
> |
/* Set current material (sc->lastmat) to given ID */ |
174 |
> |
void setMaterial(Scene *sc, const char *nm); |
175 |
> |
|
176 |
> |
/* Add a new face to our scene, using current group and material */ |
177 |
> |
Face * addFace(Scene *sc, VNDX vid[], int nv); |
178 |
> |
|
179 |
> |
/* Delete unreferenced vertices, normals, texture coords */ |
180 |
> |
void deleteUnreferenced(Scene *sc); |
181 |
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182 |
|
/* Free a scene */ |
183 |
|
void freeScene(Scene *sc); |