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#ifndef _OBJUTIL_H_ |
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#define _OBJUTIL_H_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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#ifndef DUP_CHECK_REVERSE |
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#define DUP_CHECK_REVERSE 1 /* eliminate flipped duplicates */ |
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#endif |
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#define POPEN_SUPPORT 1 /* support "!command" i/o */ |
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#endif |
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/* face flags */ |
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#define FACE_SELECTED 01 |
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#define FACE_DEGENERATE 02 |
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#define FACE_DUPLICATE 04 |
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#define FACE_DEGENERATE 01 |
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#define FACE_DUPLICATE 02 |
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#define FACE_SELECTED 04 |
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#define FACE_CUSTOM(n) (FACE_SELECTED<<(n)) |
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#define FACE_RESERVED (1<<15) |
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struct Face; /* forward declaration */ |
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int nfaces; /* count of faces */ |
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} Scene; |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* Allocate a new scene holder */ |
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Scene * newScene(void); |
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/* Add a new face to our scene, using current group and material */ |
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Face * addFace(Scene *sc, VNDX vid[], int nv); |
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/* Convert all faces with > 3 vertices to triangles */ |
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int triangulateScene(Scene *sc); |
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/* Delete unreferenced vertices, normals, texture coords */ |
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void deleteUnreferenced(Scene *sc); |
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extern char *emalloc(unsigned int n); |
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extern char *ecalloc(unsigned int ne, unsigned int n); |
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extern char *erealloc(char *cp, unsigned int n); |
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extern void efree(char *cp); |
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extern void efree(char *cp); |
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#define getGroupID(sc,nm) findName(nm, (const char **)(sc)->grpname, (sc)->ngrps) |
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#define getMaterialID(sc,nm) findName(nm, (const char **)(sc)->matname, (sc)->nmats) |
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#define CHUNKSIZ 128 /* object allocation chunk size */ |
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