| 88 |
|
/* Add a .OBJ file to a scene */ |
| 89 |
|
Scene * loadOBJ(Scene *sc, const char *fspec); |
| 90 |
|
|
| 91 |
< |
/* Duplicate a scene */ |
| 92 |
< |
Scene * dupScene(const Scene *sc); |
| 91 |
> |
/* Duplicate a scene, optionally selecting faces */ |
| 92 |
> |
Scene * dupScene(const Scene *sc, int flreq, int flexc); |
| 93 |
|
|
| 94 |
|
/* Transform entire scene */ |
| 95 |
|
int xfScene(Scene *sc, int xac, char *xav[]); |
| 175 |
|
|
| 176 |
|
/* Add a new face to our scene, using current group and material */ |
| 177 |
|
Face * addFace(Scene *sc, VNDX vid[], int nv); |
| 178 |
+ |
|
| 179 |
+ |
/* Delete unreferenced vertices, normals, texture coords */ |
| 180 |
+ |
void deleteUnreferenced(Scene *sc); |
| 181 |
|
|
| 182 |
|
/* Free a scene */ |
| 183 |
|
void freeScene(Scene *sc); |