| 155 |
|
int changeMaterial(Scene *sc, const char *mname, |
| 156 |
|
int flreq, int flexc); |
| 157 |
|
|
| 158 |
< |
/* Add a vertex to our scene */ |
| 158 |
> |
/* Add a vertex to our scene, returning index */ |
| 159 |
|
int addVertex(Scene *sc, double x, double y, double z); |
| 160 |
|
|
| 161 |
< |
/* Add a texture coordinate to our scene */ |
| 161 |
> |
/* Add a texture coordinate to our scene, returning index */ |
| 162 |
|
int addTexture(Scene *sc, double u, double v); |
| 163 |
|
|
| 164 |
< |
/* Add a surface normal to our scene */ |
| 164 |
> |
/* Add a surface normal to our scene, returning index */ |
| 165 |
|
int addNormal(Scene *sc, double xn, double yn, double zn); |
| 166 |
|
|
| 167 |
< |
/* Set current (last) group */ |
| 167 |
> |
/* Set current group (sc->lastgrp) to given ID */ |
| 168 |
|
void setGroup(Scene *sc, const char *nm); |
| 169 |
|
|
| 170 |
< |
/* Set current (last) material */ |
| 170 |
> |
/* Set current material (sc->lastmat) to given ID */ |
| 171 |
|
void setMaterial(Scene *sc, const char *nm); |
| 172 |
|
|
| 173 |
< |
/* Add a new face to our scene (using current group and material */ |
| 173 |
> |
/* Add a new face to our scene, using current group and material */ |
| 174 |
|
Face * addFace(Scene *sc, VNDX vid[], int nv); |
| 175 |
|
|
| 176 |
|
/* Free a scene */ |