155 |
|
int changeMaterial(Scene *sc, const char *mname, |
156 |
|
int flreq, int flexc); |
157 |
|
|
158 |
< |
/* Add a vertex to our scene */ |
158 |
> |
/* Add a vertex to our scene, returning index */ |
159 |
|
int addVertex(Scene *sc, double x, double y, double z); |
160 |
|
|
161 |
< |
/* Add a texture coordinate to our scene */ |
161 |
> |
/* Add a texture coordinate to our scene, returning index */ |
162 |
|
int addTexture(Scene *sc, double u, double v); |
163 |
|
|
164 |
< |
/* Add a surface normal to our scene */ |
164 |
> |
/* Add a surface normal to our scene, returning index */ |
165 |
|
int addNormal(Scene *sc, double xn, double yn, double zn); |
166 |
|
|
167 |
< |
/* Set current (last) group */ |
167 |
> |
/* Set current group (sc->lastgrp) to given ID */ |
168 |
|
void setGroup(Scene *sc, const char *nm); |
169 |
|
|
170 |
< |
/* Set current (last) material */ |
170 |
> |
/* Set current material (sc->lastmat) to given ID */ |
171 |
|
void setMaterial(Scene *sc, const char *nm); |
172 |
|
|
173 |
< |
/* Add a new face to our scene (using current group and material */ |
173 |
> |
/* Add a new face to our scene, using current group and material */ |
174 |
|
Face * addFace(Scene *sc, VNDX vid[], int nv); |
175 |
|
|
176 |
|
/* Free a scene */ |