--- ray/src/common/objutil.h 2020/05/02 00:12:45 2.6 +++ ray/src/common/objutil.h 2021/02/15 18:45:11 2.11 @@ -1,4 +1,4 @@ -/* RCSid $Id: objutil.h,v 2.6 2020/05/02 00:12:45 greg Exp $ */ +/* RCSid $Id: objutil.h,v 2.11 2021/02/15 18:45:11 greg Exp $ */ /* * Declarations for .OBJ file utility * @@ -17,9 +17,10 @@ #define POPEN_SUPPORT 1 /* support "!command" i/o */ #endif /* face flags */ -#define FACE_SELECTED 01 -#define FACE_DEGENERATE 02 -#define FACE_DUPLICATE 04 +#define FACE_DEGENERATE 01 +#define FACE_DUPLICATE 02 +#define FACE_SELECTED 04 +#define FACE_CUSTOM(n) (FACE_SELECTED<<(n)) struct Face; /* forward declaration */ @@ -88,8 +89,8 @@ Scene * newScene(void); /* Add a .OBJ file to a scene */ Scene * loadOBJ(Scene *sc, const char *fspec); -/* Duplicate a scene */ -Scene * dupScene(const Scene *sc); +/* Duplicate a scene, optionally selecting faces */ +Scene * dupScene(const Scene *sc, int flreq, int flexc); /* Transform entire scene */ int xfScene(Scene *sc, int xac, char *xav[]); @@ -98,6 +99,9 @@ int xfmScene(Scene *sc, const char *xfm); /* Add a descriptive comment */ void addComment(Scene *sc, const char *comment); +/* Find index for comment containing the given string (starting from n) */ +int findComment(Scene *sc, const char *match, int n); + /* Clear comments */ void clearComments(Scene *sc); @@ -155,23 +159,26 @@ int changeGroup(Scene *sc, const char *gname, int changeMaterial(Scene *sc, const char *mname, int flreq, int flexc); -/* Add a vertex to our scene */ +/* Add a vertex to our scene, returning index */ int addVertex(Scene *sc, double x, double y, double z); -/* Add a texture coordinate to our scene */ +/* Add a texture coordinate to our scene, returning index */ int addTexture(Scene *sc, double u, double v); -/* Add a surface normal to our scene */ +/* Add a surface normal to our scene, returning index */ int addNormal(Scene *sc, double xn, double yn, double zn); -/* Set current (last) group */ +/* Set current group (sc->lastgrp) to given ID */ void setGroup(Scene *sc, const char *nm); -/* Set current (last) material */ +/* Set current material (sc->lastmat) to given ID */ void setMaterial(Scene *sc, const char *nm); -/* Add a new face to our scene (using current group and material */ +/* Add a new face to our scene, using current group and material */ Face * addFace(Scene *sc, VNDX vid[], int nv); + +/* Delete unreferenced vertices, normals, texture coords */ +void deleteUnreferenced(Scene *sc); /* Free a scene */ void freeScene(Scene *sc);