| 152 |
|
int changeMaterial(Scene *sc, const char *mname, |
| 153 |
|
int flreq, int flexc); |
| 154 |
|
|
| 155 |
+ |
/* Add a vertex to our scene */ |
| 156 |
+ |
int addVertex(Scene *sc, double x, double y, double z); |
| 157 |
+ |
|
| 158 |
+ |
/* Add a texture coordinate to our scene */ |
| 159 |
+ |
int addTexture(Scene *sc, double u, double v); |
| 160 |
+ |
|
| 161 |
+ |
/* Add a surface normal to our scene */ |
| 162 |
+ |
int addNormal(Scene *sc, double xn, double yn, double zn); |
| 163 |
+ |
|
| 164 |
+ |
/* Set current (last) group */ |
| 165 |
+ |
void setGroup(Scene *sc, const char *nm); |
| 166 |
+ |
|
| 167 |
+ |
/* Set current (last) material */ |
| 168 |
+ |
void setMaterial(Scene *sc, const char *nm); |
| 169 |
+ |
|
| 170 |
|
/* Free a scene */ |
| 171 |
|
void freeScene(Scene *sc); |
| 172 |
|
|