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#ifndef _OBJUTIL_H_ |
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#define _OBJUTIL_H_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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#ifndef DUP_CHECK_REVERSE |
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#define DUP_CHECK_REVERSE 1 /* eliminate flipped duplicates */ |
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#endif |
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#define FACE_DUPLICATE 02 |
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#define FACE_SELECTED 04 |
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#define FACE_CUSTOM(n) (FACE_SELECTED<<(n)) |
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#define FACE_RESERVED (1<<15) |
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struct Face; /* forward declaration */ |
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int nfaces; /* count of faces */ |
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} Scene; |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* Allocate a new scene holder */ |
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Scene * newScene(void); |
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/* Duplicate a scene, optionally selecting faces */ |
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Scene * dupScene(const Scene *sc, int flreq, int flexc); |
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/* Add one scene to another, not checking for redundancies */ |
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int addScene(Scene *scdst, const Scene *scsrc); |
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/* Transform entire scene */ |
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int xfScene(Scene *sc, int xac, char *xav[]); |
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int xfmScene(Scene *sc, const char *xfm); |
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/* Add a new face to our scene, using current group and material */ |
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Face * addFace(Scene *sc, VNDX vid[], int nv); |
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/* Convert all faces with > 3 vertices to triangles */ |
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int triangulateScene(Scene *sc); |
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/* Delete unreferenced vertices, normals, texture coords */ |
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void deleteUnreferenced(Scene *sc); |