| 23 |
|
|
| 24 |
|
struct Face; /* forward declaration */ |
| 25 |
|
|
| 26 |
+ |
typedef int VNDX[3]; /* vertex indices (point,map,normal) */ |
| 27 |
+ |
|
| 28 |
+ |
/* Structure to hold vertex indices and link back to face list */ |
| 29 |
|
typedef struct { |
| 30 |
|
int vid; /* vertex id */ |
| 31 |
|
int tid; /* texture id */ |
| 154 |
|
/* Change material for the indicated faces */ |
| 155 |
|
int changeMaterial(Scene *sc, const char *mname, |
| 156 |
|
int flreq, int flexc); |
| 157 |
+ |
|
| 158 |
+ |
/* Add a vertex to our scene */ |
| 159 |
+ |
int addVertex(Scene *sc, double x, double y, double z); |
| 160 |
+ |
|
| 161 |
+ |
/* Add a texture coordinate to our scene */ |
| 162 |
+ |
int addTexture(Scene *sc, double u, double v); |
| 163 |
+ |
|
| 164 |
+ |
/* Add a surface normal to our scene */ |
| 165 |
+ |
int addNormal(Scene *sc, double xn, double yn, double zn); |
| 166 |
+ |
|
| 167 |
+ |
/* Set current (last) group */ |
| 168 |
+ |
void setGroup(Scene *sc, const char *nm); |
| 169 |
+ |
|
| 170 |
+ |
/* Set current (last) material */ |
| 171 |
+ |
void setMaterial(Scene *sc, const char *nm); |
| 172 |
+ |
|
| 173 |
+ |
/* Add a new face to our scene (using current group and material */ |
| 174 |
+ |
Face * addFace(Scene *sc, VNDX vid[], int nv); |
| 175 |
|
|
| 176 |
|
/* Free a scene */ |
| 177 |
|
void freeScene(Scene *sc); |