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root/radiance/ray/src/common/objutil.h
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Comparing ray/src/common/objutil.h (file contents):
Revision 2.4 by greg, Sat Apr 18 17:10:33 2020 UTC vs.
Revision 2.6 by greg, Sat May 2 00:12:45 2020 UTC

# Line 23 | Line 23
23  
24   struct Face;                            /* forward declaration */
25  
26 + typedef int             VNDX[3];        /* vertex indices (point,map,normal) */
27 +
28 + /* Structure to hold vertex indices and link back to face list */
29   typedef struct {
30          int             vid;            /* vertex id */
31          int             tid;            /* texture id */
# Line 151 | Line 154 | int            changeGroup(Scene *sc, const char *gname,
154   /* Change material for the indicated faces */
155   int             changeMaterial(Scene *sc, const char *mname,
156                                          int flreq, int flexc);
157 +
158 + /* Add a vertex to our scene */
159 + int             addVertex(Scene *sc, double x, double y, double z);
160 +
161 + /* Add a texture coordinate to our scene */
162 + int             addTexture(Scene *sc, double u, double v);
163 +
164 + /* Add a surface normal to our scene */
165 + int             addNormal(Scene *sc, double xn, double yn, double zn);
166 +
167 + /* Set current (last) group */
168 + void            setGroup(Scene *sc, const char *nm);
169 +
170 + /* Set current (last) material */
171 + void            setMaterial(Scene *sc, const char *nm);
172 +
173 + /* Add a new face to our scene (using current group and material */
174 + Face *          addFace(Scene *sc, VNDX vid[], int nv);
175  
176   /* Free a scene */
177   void            freeScene(Scene *sc);

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