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root/radiance/ray/src/common/objutil.h
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Comparing ray/src/common/objutil.h (file contents):
Revision 2.3 by greg, Thu Apr 2 22:14:01 2020 UTC vs.
Revision 2.6 by greg, Sat May 2 00:12:45 2020 UTC

# Line 23 | Line 23
23  
24   struct Face;                            /* forward declaration */
25  
26 + typedef int             VNDX[3];        /* vertex indices (point,map,normal) */
27 +
28 + /* Structure to hold vertex indices and link back to face list */
29   typedef struct {
30          int             vid;            /* vertex id */
31          int             tid;            /* texture id */
# Line 152 | Line 155 | int            changeGroup(Scene *sc, const char *gname,
155   int             changeMaterial(Scene *sc, const char *mname,
156                                          int flreq, int flexc);
157  
158 < /* Grab texture coord's/normals from another object via ray tracing */
159 < #define GET_TEXTURE             01
160 < #define GET_NORMALS             02
161 < int             traceSurface(Scene *sc, int flreq, int flexc,
162 <                                const char *oct, int what);
158 > /* Add a vertex to our scene */
159 > int             addVertex(Scene *sc, double x, double y, double z);
160 >
161 > /* Add a texture coordinate to our scene */
162 > int             addTexture(Scene *sc, double u, double v);
163 >
164 > /* Add a surface normal to our scene */
165 > int             addNormal(Scene *sc, double xn, double yn, double zn);
166 >
167 > /* Set current (last) group */
168 > void            setGroup(Scene *sc, const char *nm);
169 >
170 > /* Set current (last) material */
171 > void            setMaterial(Scene *sc, const char *nm);
172 >
173 > /* Add a new face to our scene (using current group and material */
174 > Face *          addFace(Scene *sc, VNDX vid[], int nv);
175  
176   /* Free a scene */
177   void            freeScene(Scene *sc);

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