| 88 |
|
/* Duplicate a scene */ |
| 89 |
|
Scene * dupScene(const Scene *sc); |
| 90 |
|
|
| 91 |
+ |
/* Transform entire scene */ |
| 92 |
+ |
int xfScene(Scene *sc, int xac, char *xav[]); |
| 93 |
+ |
int xfmScene(Scene *sc, const char *xfm); |
| 94 |
+ |
|
| 95 |
|
/* Add a descriptive comment */ |
| 96 |
|
void addComment(Scene *sc, const char *comment); |
| 97 |
|
|
| 152 |
|
int changeMaterial(Scene *sc, const char *mname, |
| 153 |
|
int flreq, int flexc); |
| 154 |
|
|
| 155 |
< |
/* Grab texture coord's/normals from another object via ray tracing */ |
| 156 |
< |
#define GET_TEXTURE 01 |
| 157 |
< |
#define GET_NORMALS 02 |
| 158 |
< |
int traceSurface(Scene *sc, int flreq, int flexc, |
| 159 |
< |
const char *oct, int what); |
| 155 |
> |
/* Add a vertex to our scene */ |
| 156 |
> |
int addVertex(Scene *sc, double x, double y, double z); |
| 157 |
> |
|
| 158 |
> |
/* Add a texture coordinate to our scene */ |
| 159 |
> |
int addTexture(Scene *sc, double u, double v); |
| 160 |
> |
|
| 161 |
> |
/* Add a surface normal to our scene */ |
| 162 |
> |
int addNormal(Scene *sc, double xn, double yn, double zn); |
| 163 |
> |
|
| 164 |
> |
/* Set current (last) group */ |
| 165 |
> |
void setGroup(Scene *sc, const char *nm); |
| 166 |
> |
|
| 167 |
> |
/* Set current (last) material */ |
| 168 |
> |
void setMaterial(Scene *sc, const char *nm); |
| 169 |
|
|
| 170 |
|
/* Free a scene */ |
| 171 |
|
void freeScene(Scene *sc); |