152 |
|
int changeMaterial(Scene *sc, const char *mname, |
153 |
|
int flreq, int flexc); |
154 |
|
|
155 |
< |
/* Grab texture coord's/normals from another object via ray tracing */ |
156 |
< |
#define GET_TEXTURE 01 |
157 |
< |
#define GET_NORMALS 02 |
158 |
< |
int traceSurface(Scene *sc, int flreq, int flexc, |
159 |
< |
const char *oct, int what); |
155 |
> |
/* Add a vertex to our scene */ |
156 |
> |
int addVertex(Scene *sc, double x, double y, double z); |
157 |
> |
|
158 |
> |
/* Add a texture coordinate to our scene */ |
159 |
> |
int addTexture(Scene *sc, double u, double v); |
160 |
> |
|
161 |
> |
/* Add a surface normal to our scene */ |
162 |
> |
int addNormal(Scene *sc, double xn, double yn, double zn); |
163 |
> |
|
164 |
> |
/* Set current (last) group */ |
165 |
> |
void setGroup(Scene *sc, const char *nm); |
166 |
> |
|
167 |
> |
/* Set current (last) material */ |
168 |
> |
void setMaterial(Scene *sc, const char *nm); |
169 |
|
|
170 |
|
/* Free a scene */ |
171 |
|
void freeScene(Scene *sc); |