23 |
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24 |
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struct Face; /* forward declaration */ |
25 |
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26 |
+ |
typedef int VNDX[3]; /* vertex indices (point,map,normal) */ |
27 |
+ |
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28 |
+ |
/* Structure to hold vertex indices and link back to face list */ |
29 |
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typedef struct { |
30 |
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int vid; /* vertex id */ |
31 |
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int tid; /* texture id */ |
169 |
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170 |
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/* Set current (last) material */ |
171 |
|
void setMaterial(Scene *sc, const char *nm); |
172 |
+ |
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173 |
+ |
/* Add a new face to our scene (using current group and material */ |
174 |
+ |
Face * addFace(Scene *sc, VNDX vid[], int nv); |
175 |
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176 |
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/* Free a scene */ |
177 |
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void freeScene(Scene *sc); |