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root/radiance/ray/src/common/objutil.c
Revision: 2.4
Committed: Fri May 1 18:55:34 2020 UTC (4 years ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.3: +59 -1 lines
Log Message:
Made some useful routines public from readwfobj.c

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: objutil.c,v 2.3 2020/04/02 22:14:01 greg Exp $";
3 #endif
4 /*
5 * Basic .OBJ scene handling routines.
6 *
7 * Created by Greg Ward on Wed Feb 11 2004.
8 */
9
10 #include <stdlib.h>
11 #include <ctype.h>
12 #include "rtio.h"
13 #include "rtmath.h"
14 #include "rterror.h"
15 #include "lookup.h"
16 #include "objutil.h"
17
18 /* Find an existing name in a list of names */
19 int
20 findName(const char *nm, const char **nmlist, int n)
21 {
22 register int i;
23
24 for (i = n; i-- > 0; )
25 if (!strcmp(nmlist[i], nm))
26 break;
27 return(i);
28 }
29
30 /* Clear face selection */
31 void
32 clearSelection(Scene *sc, int set)
33 {
34 Face *f;
35
36 for (f = sc->flist; f != NULL; f = f->next)
37 if (set)
38 f->flags |= FACE_SELECTED;
39 else
40 f->flags &= ~FACE_SELECTED;
41 }
42
43 /* Select faces by object name (modifies current) */
44 void
45 selectGroup(Scene *sc, const char *gname, int invert)
46 {
47 int gid = findName(gname, (const char **)sc->grpname, sc->ngrps);
48 Face *f;
49
50 if (gid < 0)
51 return;
52 for (f = sc->flist; f != NULL; f = f->next)
53 if (f->grp == gid) {
54 if (invert)
55 f->flags &= ~FACE_SELECTED;
56 else
57 f->flags |= FACE_SELECTED;
58 }
59 }
60
61 /* Select faces by material name (modifies current) */
62 void
63 selectMaterial(Scene *sc, const char *mname, int invert)
64 {
65 int mid = findName(mname, (const char **)sc->matname, sc->nmats);
66 Face *f;
67
68 if (mid < 0)
69 return;
70 for (f = sc->flist; f != NULL; f = f->next)
71 if (f->mat == mid) {
72 if (invert)
73 f->flags &= ~FACE_SELECTED;
74 else
75 f->flags |= FACE_SELECTED;
76 }
77 }
78
79 /* Invert face selection */
80 void
81 invertSelection(Scene *sc)
82 {
83 Face *f;
84
85 for (f = sc->flist; f != NULL; f = f->next)
86 f->flags ^= FACE_SELECTED;
87 }
88
89 /* Count selected faces */
90 int
91 numberSelected(Scene *sc)
92 {
93 int nsel = 0;
94 Face *f;
95
96 for (f = sc->flist; f != NULL; f = f->next)
97 nsel += ((f->flags & FACE_SELECTED) != 0);
98 return(nsel);
99 }
100
101 /* Execute callback on indicated faces */
102 int
103 foreachFace(Scene *sc, int (*cb)(Scene *, Face *, void *),
104 int flreq, int flexc, void *c_data)
105 {
106 int fltest = flreq | flexc;
107 int sum = 0;
108 Face *f;
109
110 if ((sc == NULL) | (cb == NULL))
111 return(0);
112 for (f = sc->flist; f != NULL; f = f->next)
113 if ((f->flags & fltest) == flreq) {
114 int res = (*cb)(sc, f, c_data);
115 if (res < 0)
116 return(res);
117 sum += res;
118 }
119 return(sum);
120 }
121
122 /* Callback for removeTexture() */
123 static int
124 remFaceTexture(Scene *sc, Face *f, void *dummy)
125 {
126 int hadTexture = 0;
127 int i;
128
129 for (i = f->nv; i-- > 0; ) {
130 if (f->v[i].tid < 0)
131 continue;
132 f->v[i].tid = -1;
133 hadTexture = 1;
134 }
135 return(hadTexture);
136 }
137
138 /* Remove texture coordinates from the indicated faces */
139 int
140 removeTexture(Scene *sc, int flreq, int flexc)
141 {
142 return(foreachFace(sc, remFaceTexture, flreq, flexc, NULL));
143 }
144
145 /* Callback for removeNormals() */
146 static int
147 remFaceNormal(Scene *sc, Face *f, void *dummy)
148 {
149 int hadNormal = 0;
150 int i;
151
152 for (i = f->nv; i-- > 0; ) {
153 if (f->v[i].nid < 0)
154 continue;
155 f->v[i].nid = -1;
156 hadNormal = 1;
157 }
158 return(hadNormal);
159 }
160
161 /* Remove surface normals from the indicated faces */
162 int
163 removeNormals(Scene *sc, int flreq, int flexc)
164 {
165 return(foreachFace(sc, remFaceNormal, flreq, flexc, NULL));
166 }
167
168 /* Callback for changeGroup() */
169 static int
170 chngFaceGroup(Scene *sc, Face *f, void *ptr)
171 {
172 int grp = *(int *)ptr;
173 if (f->grp == grp)
174 return(0);
175 f->grp = grp;
176 return(1);
177 }
178
179 /* Change group for the indicated faces */
180 int
181 changeGroup(Scene *sc, const char *gname, int flreq, int flexc)
182 {
183 int grp = findName(gname, (const char **)sc->grpname, sc->ngrps);
184 if (grp < 0) {
185 sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
186 sc->grpname[grp=sc->ngrps++] = savqstr((char *)gname);
187 }
188 return(foreachFace(sc, chngFaceGroup, flreq, flexc, (void *)&grp));
189 }
190
191 /* Callback for changeMaterial() */
192 static int
193 chngFaceMaterial(Scene *sc, Face *f, void *ptr)
194 {
195 int mat = *(int *)ptr;
196 if (f->mat == mat)
197 return(0);
198 f->mat = mat;
199 return(1);
200 }
201
202 /* Change material for the indicated faces */
203 int
204 changeMaterial(Scene *sc, const char *mname, int flreq, int flexc)
205 {
206 int mat = findName(mname, (const char **)sc->matname, sc->nmats);
207 if (mat < 0) {
208 sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
209 sc->matname[mat=sc->nmats++] = savqstr((char *)mname);
210 }
211 return(foreachFace(sc, chngFaceMaterial, flreq, flexc, (void *)&mat));
212 }
213
214 /* Compare floating point values for (near) equality */
215 static int
216 fdiffer(double f1, double f2, double eps)
217 {
218 if (f2 != .0)
219 f1 = f1/f2 - 1.;
220 return((f1 > eps) | (f1 < -eps));
221 }
222
223 /* Compare two texture coordinates for (near) equality */
224 static int
225 tex_diff(const TexCoord *t1, const TexCoord *t2, double eps)
226 {
227 if (fdiffer(t1->u, t2->u, eps))
228 return(1);
229 if (fdiffer(t1->v, t2->v, eps))
230 return(1);
231 return(0);
232 }
233
234 /* Compare two surface normals for (near) equality */
235 static int
236 norm_diff(const Normal n1, const Normal n2, double eps)
237 {
238 if (fabs(n1[0]-n2[0]) > eps)
239 return(1);
240 if (fabs(n1[1]-n2[1]) > eps)
241 return(1);
242 if (fabs(n1[2]-n2[2]) > eps)
243 return(1);
244 return(0);
245 }
246
247 /* Replace the given vertex with an equivalent one */
248 static int
249 replace_vertex(Scene *sc, int prev, int repl, double eps)
250 {
251 int repl_tex[10];
252 int repl_norm[10];
253 Face *f, *flast=NULL;
254 int i, j=0;
255 /* check to see if it's even used */
256 if (sc->vert[prev].vflist == NULL)
257 return(0);
258 /* get replacement textures */
259 repl_tex[0] = -1;
260 for (f = sc->vert[repl].vflist; f != NULL; f = f->v[j].fnext) {
261 /* make sure prev isn't in there */
262 for (j = 0; j < f->nv; j++)
263 if (f->v[j].vid == prev)
264 return(0);
265 for (j = 0; j < f->nv; j++)
266 if (f->v[j].vid == repl)
267 break;
268 if (j >= f->nv)
269 goto linkerr;
270 if (f->v[j].tid < 0)
271 continue;
272 /* see if it's new */
273 for (i = 0; repl_tex[i] >= 0; i++) {
274 if (repl_tex[i] == f->v[j].tid)
275 break;
276 if (!tex_diff(&sc->tex[repl_tex[i]],
277 &sc->tex[f->v[j].tid], eps)) {
278 f->v[j].tid = repl_tex[i];
279 break; /* consolidate */
280 }
281 }
282 if (repl_tex[i] >= 0)
283 continue; /* have this one already */
284 /* else add it */
285 repl_tex[i++] = f->v[j].tid;
286 repl_tex[i] = -1;
287 if (i >= 9)
288 break; /* that's all we have room for */
289 }
290 /* get replacement normals */
291 repl_norm[0] = -1;
292 for (f = sc->vert[repl].vflist; f != NULL; f = f->v[j].fnext) {
293 for (j = 0; j < f->nv; j++)
294 if (f->v[j].vid == repl)
295 break;
296 if (f->v[j].nid < 0)
297 continue;
298 /* see if it's new */
299 for (i = 0; repl_norm[i] >= 0; i++) {
300 if (repl_norm[i] == f->v[j].nid)
301 break;
302 if (!norm_diff(sc->norm[repl_norm[i]],
303 sc->norm[f->v[j].nid], eps)) {
304 f->v[j].nid = repl_norm[i];
305 break; /* consolidate */
306 }
307 }
308 if (repl_norm[i] >= 0)
309 continue; /* have this one already */
310 /* else add it */
311 repl_norm[i++] = f->v[j].nid;
312 repl_norm[i] = -1;
313 if (i >= 9)
314 break; /* that's all we have room for */
315 }
316 /* replace occurrences of vertex */
317 for (f = sc->vert[prev].vflist; f != NULL; f = f->v[j].fnext) {
318 for (j = 0; j < f->nv; j++)
319 if (f->v[j].vid == prev)
320 break;
321 if (j >= f->nv)
322 goto linkerr;
323 /* XXX doesn't allow for multiple references to prev in face */
324 f->v[j].vid = repl; /* replace vertex itself */
325 if (faceArea(sc, f, NULL) <= FTINY)
326 f->flags |= FACE_DEGENERATE;
327 if (f->v[j].tid >= 0) /* replace texture if appropriate */
328 for (i = 0; repl_tex[i] >= 0; i++) {
329 if (repl_tex[i] == f->v[j].tid)
330 break;
331 if (!tex_diff(&sc->tex[repl_tex[i]],
332 &sc->tex[f->v[j].tid], eps)) {
333 f->v[j].tid = repl_tex[i];
334 break;
335 }
336 }
337 if (f->v[j].nid >= 0) /* replace normal if appropriate */
338 for (i = 0; repl_norm[i] >= 0; i++) {
339 if (repl_norm[i] == f->v[j].nid)
340 break;
341 if (!norm_diff(sc->norm[repl_norm[i]],
342 sc->norm[f->v[j].nid], eps)) {
343 f->v[j].nid = repl_norm[i];
344 break;
345 }
346 }
347 flast = f;
348 }
349 /* transfer face list */
350 flast->v[j].fnext = sc->vert[repl].vflist;
351 sc->vert[repl].vflist = sc->vert[prev].vflist;
352 sc->vert[prev].vflist = NULL;
353 return(1);
354 linkerr:
355 error(CONSISTENCY, "Link error in replace_vertex()");
356 return(0); /* shouldn't return */
357 }
358
359 /* Eliminate duplicate vertices, return # joined */
360 int
361 coalesceVertices(Scene *sc, double eps)
362 {
363 int nelim = 0;
364 LUTAB myLookup;
365 LUENT *le;
366 char vertfmt[32], vertbuf[64];
367 double d;
368 int i;
369
370 if (eps >= 1.)
371 return(0);
372 if (sc->nverts <= 3)
373 return(0);
374 /* create hash table */
375 myLookup.hashf = lu_shash;
376 myLookup.keycmp = (lut_keycmpf_t *)strcmp;
377 myLookup.freek = (lut_free_t *)freeqstr;
378 myLookup.freed = NULL;
379 if (!lu_init(&myLookup, sc->nverts))
380 return(0);
381 if (eps <= 5e-15)
382 strcpy(vertfmt, "%.15e %.15e %.15e");
383 else {
384 int nsigdig = 0;
385 for (d = eps; d < 0.5; d *= 10.)
386 ++nsigdig;
387 sprintf(vertfmt, "%%.%de %%.%de %%.%de",
388 nsigdig, nsigdig, nsigdig);
389 }
390 /* find coicident vertices */
391 for (i = 0; i < sc->nverts; i++) {
392 if (verbose && !((i+1) & 0x3fff))
393 fprintf(stderr, "%3d%% complete\r", 100*i/sc->nverts);
394 /* check for match */
395 sprintf(vertbuf, vertfmt, sc->vert[i].p[0],
396 sc->vert[i].p[1], sc->vert[i].p[2]);
397 le = lu_find(&myLookup, vertbuf);
398 if (le->data != NULL) { /* coincident vertex */
399 nelim += replace_vertex(sc, i,
400 (Vertex *)le->data - sc->vert, eps);
401 continue;
402 }
403 if (le->key == NULL) /* else create new entry */
404 le->key = savqstr(vertbuf);
405 le->data = (char *)&sc->vert[i];
406 }
407 lu_done(&myLookup); /* clean up */
408 return(nelim);
409 }
410
411 /* Identify duplicate faces */
412 int
413 findDuplicateFaces(Scene *sc)
414 {
415 int nchecked = 0;
416 int nfound = 0;
417 Face *f, *f1;
418 int vid;
419 int i, j;
420 /* start fresh */
421 for (f = sc->flist; f != NULL; f = f->next)
422 f->flags &= ~FACE_DUPLICATE;
423 /* check each face */
424 for (f = sc->flist; f != NULL; f = f->next) {
425 nchecked++;
426 if (verbose && !(nchecked & 0x3fff))
427 fprintf(stderr, "%3d%% complete\r",
428 100*nchecked/sc->nfaces);
429 if (f->flags & FACE_DUPLICATE)
430 continue; /* already identified */
431 vid = f->v[0].vid;
432 /* look for duplicates */
433 for (f1 = sc->vert[vid].vflist; f1 != NULL;
434 f1 = f1->v[j].fnext) {
435 for (j = 0; j < f1->nv; j++)
436 if (f1->v[j].vid == vid)
437 break;
438 if (j >= f1->nv)
439 break; /* missing link! */
440 if (f1 == f)
441 continue; /* shouldn't happen */
442 if (f1->flags & FACE_DUPLICATE)
443 continue; /* already marked */
444 if (f1->nv != f->nv)
445 continue; /* couldn't be dup. */
446 for (i = f->nv; --i > 0; )
447 if (f->v[i].vid != f1->v[(j+i)%f1->nv].vid)
448 break; /* vertex mismatch */
449 if (i) {
450 #if DUP_CHECK_REVERSE /* check reverse direction */
451 for (i = f->nv; --i > 0; )
452 if (f1->v[(j+f1->nv-i)%f1->nv].vid
453 != f->v[i].vid)
454 break;
455 if (i) /* no match */
456 #endif
457 continue;
458 }
459 f1->flags |= FACE_DUPLICATE;
460 ++nfound;
461 }
462 }
463 return(nfound);
464 }
465
466 /* Delete indicated faces */
467 int
468 deleteFaces(Scene *sc, int flreq, int flexc)
469 {
470 int fltest = flreq | flexc;
471 int orig_nfaces = sc->nfaces;
472 Face fhead;
473 Face *f, *ftst;
474
475 fhead.next = sc->flist;
476 f = &fhead;
477 while ((ftst = f->next) != NULL)
478 if ((ftst->flags & fltest) == flreq) {
479 Face *vf; /* remove from vertex lists */
480 int vid, i, j;
481 for (i = 0; i < ftst->nv; i++) {
482 vid = ftst->v[i].vid;
483 vf = sc->vert[vid].vflist;
484 if (vf == ftst) {
485 sc->vert[vid].vflist = ftst->v[i].fnext;
486 continue;
487 }
488 while (vf != NULL) {
489 for (j = 0; j < vf->nv; j++)
490 if (vf->v[j].vid == vid)
491 break;
492 if (j >= vf->nv)
493 break; /* error */
494 if (vf->v[j].fnext == ftst) {
495 vf->v[j].fnext =
496 ftst->v[i].fnext;
497 break;
498 }
499 vf = vf->v[j].fnext;
500 }
501 }
502 f->next = ftst->next; /* remove from scene list */
503 efree((char *)ftst);
504 sc->nfaces--;
505 } else
506 f = f->next;
507 sc->flist = fhead.next;
508 return(orig_nfaces - sc->nfaces);
509 }
510
511 /* Compute face area (and normal) */
512 double
513 faceArea(const Scene *sc, const Face *f, Normal nrm)
514 {
515 FVECT fnrm;
516 double area;
517 FVECT v1, v2, v3;
518 double *p0;
519 int i;
520
521 if (f->flags & FACE_DEGENERATE)
522 return(.0); /* should we check this? */
523 fnrm[0] = fnrm[1] = fnrm[2] = .0;
524 p0 = sc->vert[f->v[0].vid].p;
525 VSUB(v1, sc->vert[f->v[1].vid].p, p0);
526 for (i = 2; i < f->nv; i++) {
527 VSUB(v2, sc->vert[f->v[i].vid].p, p0);
528 fcross(v3, v1, v2);
529 VADD(fnrm, fnrm, v3);
530 VCOPY(v1, v2);
531 }
532 area = 0.5*normalize(fnrm);
533 if (nrm != NULL) {
534 if (area != 0.)
535 VCOPY(nrm, fnrm);
536 else
537 nrm[0] = nrm[1] = nrm[2] = 0.;
538 }
539 return(area);
540 }
541
542 /* Add a descriptive comment */
543 void
544 addComment(Scene *sc, const char *comment)
545 {
546 sc->descr = chunk_alloc(char *, sc->descr, sc->ndescr);
547 sc->descr[sc->ndescr++] = savqstr((char *)comment);
548 }
549
550 /* Clear comments */
551 void
552 clearComments(Scene *sc)
553 {
554 while (sc->ndescr > 0)
555 freeqstr(sc->descr[--sc->ndescr]);
556 efree((char *)sc->descr);
557 sc->ndescr = 0;
558 }
559
560 /* Add a face to a vertex face list */
561 static void
562 add2facelist(Scene *sc, Face *f, int i)
563 {
564 int vid = f->v[i].vid;
565 Face *fp = sc->vert[vid].vflist;
566 int j;
567
568 f->v[i].fnext = NULL; /* will put at end */
569 if (fp == NULL) { /* new list */
570 sc->vert[vid].vflist = f;
571 return;
572 }
573 for ( ; ; ) { /* else find position */
574 if (fp == f)
575 return; /* already in list */
576 for (j = 0; j < fp->nv; j++)
577 if (fp->v[j].vid == vid)
578 break;
579 if (j >= fp->nv)
580 error(CONSISTENCY, "Link error in add2facelist()");
581 if (fp->v[j].fnext == NULL)
582 break; /* reached the end */
583 fp = fp->v[j].fnext;
584 }
585 fp->v[j].fnext = f; /* append new face */
586 }
587
588 /* Allocate an empty scene */
589 Scene *
590 newScene(void)
591 {
592 Scene *sc = (Scene *)ecalloc(1, sizeof(Scene));
593 /* default group & material */
594 sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
595 sc->grpname[sc->ngrps++] = savqstr("DEFAULT_GROUP");
596 sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
597 sc->matname[sc->nmats++] = savqstr("DEFAULT_MATERIAL");
598
599 return(sc);
600 }
601
602 /* Add a vertex to our scene */
603 int
604 addVertex(Scene *sc, double x, double y, double z)
605 {
606 sc->vert = chunk_alloc(Vertex, sc->vert, sc->nverts);
607 sc->vert[sc->nverts].p[0] = x;
608 sc->vert[sc->nverts].p[1] = y;
609 sc->vert[sc->nverts].p[2] = z;
610 sc->vert[sc->nverts].vflist = NULL;
611 return(sc->nverts++);
612 }
613
614 /* Add a texture coordinate to our scene */
615 int
616 addTexture(Scene *sc, double u, double v)
617 {
618 sc->tex = chunk_alloc(TexCoord, sc->tex, sc->ntex);
619 sc->tex[sc->ntex].u = u;
620 sc->tex[sc->ntex].v = v;
621 return(sc->ntex++);
622 }
623
624 /* Add a surface normal to our scene */
625 int
626 addNormal(Scene *sc, double xn, double yn, double zn)
627 {
628 FVECT nrm;
629
630 nrm[0] = xn; nrm[1] = yn; nrm[2] = zn;
631 if (normalize(nrm) == .0)
632 return(-1);
633 sc->norm = chunk_alloc(Normal, sc->norm, sc->nnorms);
634 VCOPY(sc->norm[sc->nnorms], nrm);
635 return(sc->nnorms++);
636 }
637
638 /* Set current (last) group */
639 void
640 setGroup(Scene *sc, const char *nm)
641 {
642 sc->lastgrp = findName(nm, (const char **)sc->grpname, sc->ngrps);
643 if (sc->lastgrp >= 0)
644 return;
645 sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
646 sc->grpname[sc->lastgrp=sc->ngrps++] = savqstr((char *)nm);
647 }
648
649 /* Set current (last) material */
650 void
651 setMaterial(Scene *sc, const char *nm)
652 {
653 sc->lastmat = findName(nm, (const char **)sc->matname, sc->nmats);
654 if (sc->lastmat >= 0)
655 return;
656 sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
657 sc->matname[sc->lastmat=sc->nmats++] = savqstr((char *)nm);
658 }
659
660 /* Duplicate a scene */
661 Scene *
662 dupScene(const Scene *osc)
663 {
664 Scene *sc;
665 const Face *fo;
666 Face *f;
667 int i;
668
669 if (osc == NULL)
670 return(NULL);
671 sc = newScene();
672 for (i = 0; i < osc->ndescr; i++)
673 addComment(sc, osc->descr[i]);
674 if (osc->ngrps) {
675 sc->grpname = (char **)emalloc(sizeof(char *) *
676 (osc->ngrps+(CHUNKSIZ-1)));
677 for (i = 0; i < osc->ngrps; i++)
678 sc->grpname[i] = savqstr(osc->grpname[i]);
679 sc->ngrps = osc->ngrps;
680 }
681 if (osc->nmats) {
682 sc->matname = (char **)emalloc(sizeof(char *) *
683 (osc->nmats+(CHUNKSIZ-1)));
684 for (i = 0; i < osc->nmats; i++)
685 sc->matname[i] = savqstr(osc->matname[i]);
686 sc->nmats = osc->nmats;
687 }
688 if (osc->nverts) {
689 sc->vert = (Vertex *)emalloc(sizeof(Vertex) *
690 (osc->nverts+(CHUNKSIZ-1)));
691 memcpy((void *)sc->vert, (const void *)osc->vert,
692 sizeof(Vertex)*osc->nverts);
693 sc->nverts = osc->nverts;
694 for (i = 0; i < sc->nverts; i++)
695 sc->vert[i].vflist = NULL;
696 }
697 if (osc->ntex) {
698 sc->tex = (TexCoord *)emalloc(sizeof(TexCoord) *
699 (osc->ntex+(CHUNKSIZ-1)));
700 memcpy((void *)sc->tex, (const void *)osc->tex,
701 sizeof(TexCoord)*osc->ntex);
702 sc->ntex = osc->ntex;
703 }
704 if (osc->nnorms) {
705 sc->norm = (Normal *)emalloc(sizeof(Normal) *
706 (osc->nnorms+CHUNKSIZ));
707 memcpy((void *)sc->norm, (const void *)osc->norm,
708 sizeof(Normal)*osc->nnorms);
709 sc->nnorms = osc->nnorms;
710 }
711 for (fo = osc->flist; fo != NULL; fo = fo->next) {
712 f = (Face *)emalloc(sizeof(Face) +
713 sizeof(VertEnt)*(fo->nv-3));
714 memcpy((void *)f, (const void *)fo, sizeof(Face) +
715 sizeof(VertEnt)*(fo->nv-3));
716 for (i = 0; i < f->nv; i++)
717 add2facelist(sc, f, i);
718 f->next = sc->flist;
719 sc->flist = f;
720 sc->nfaces++;
721 }
722 return(sc);
723 }
724
725 /* Transform entire scene */
726 int
727 xfScene(Scene *sc, int xac, char *xav[])
728 {
729 XF myxf;
730 FVECT vec;
731 int i;
732
733 if ((sc == NULL) | (xac <= 0) | (xav == NULL))
734 return(0);
735 /* compute matrix */
736 if (xf(&myxf, xac, xav) < xac)
737 return(0);
738 /* transform vertices */
739 for (i = 0; i < sc->nverts; i++) {
740 VCOPY(vec, sc->vert[i].p);
741 multp3(vec, vec, myxf.xfm);
742 VCOPY(sc->vert[i].p, vec);
743 }
744 /* transform normals */
745 for (i = 0; i < sc->nnorms; i++) {
746 VCOPY(vec, sc->norm[i]);
747 multv3(vec, vec, myxf.xfm);
748 vec[0] /= myxf.sca; vec[1] /= myxf.sca; vec[2] /= myxf.sca;
749 VCOPY(sc->norm[i], vec);
750 }
751 return(xac); /* all done */
752 }
753
754 /* Ditto, using transform string rather than pre-parsed words */
755 #define MAXAC 100
756 int
757 xfmScene(Scene *sc, const char *xfm)
758 {
759 char *xav[MAXAC+1];
760 int xac, i;
761
762 if ((sc == NULL) | (xfm == NULL))
763 return(0);
764 /* skip spaces at beginning */
765 while (isspace(*xfm))
766 xfm++;
767 if (!*xfm)
768 return(0);
769 /* parse string into words */
770 xav[0] = strcpy((char *)malloc(strlen(xfm)+1), xfm);
771 xac = 1; i = 0;
772 for ( ; ; ) {
773 while (!isspace(xfm[++i]))
774 if (!xfm[i])
775 break;
776 while (isspace(xfm[i]))
777 xav[0][i++] = '\0';
778 if (!xfm[i])
779 break;
780 if (xac >= MAXAC-1) {
781 free(xav[0]);
782 return(0);
783 }
784 xav[xac++] = xav[0] + i;
785 }
786 xav[xac] = NULL;
787 i = xfScene(sc, xac, xav);
788 free(xav[0]);
789 return(i);
790 }
791 #undef MAXAC
792
793 /* Free a scene */
794 void
795 freeScene(Scene *sc)
796 {
797 int i;
798 Face *f;
799
800 if (sc == NULL)
801 return;
802 clearComments(sc);
803 for (i = sc->ngrps; i-- > 0; )
804 freeqstr(sc->grpname[i]);
805 efree((char *)sc->grpname);
806 for (i = sc->nmats; i-- > 0; )
807 freeqstr(sc->matname[i]);
808 efree((char *)sc->matname);
809 efree((char *)sc->vert);
810 efree((char *)sc->tex);
811 efree((char *)sc->norm);
812 while ((f = sc->flist) != NULL) {
813 sc->flist = f->next;
814 efree((char *)f);
815 }
816 efree((char *)sc);
817 }