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root/radiance/ray/src/common/objutil.c
Revision: 2.22
Committed: Tue Sep 26 00:14:02 2023 UTC (7 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad5R4, HEAD
Changes since 2.21: +4 -4 lines
Log Message:
style: corrected efree() typing and channel free loop

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: objutil.c,v 2.21 2022/01/15 02:00:21 greg Exp $";
3 #endif
4 /*
5 * Basic .OBJ scene handling routines.
6 *
7 * Created by Greg Ward on Wed Feb 11 2004.
8 */
9
10 #include <stdlib.h>
11 #include <ctype.h>
12 #include "rtio.h"
13 #include "rtmath.h"
14 #include "rterror.h"
15 #include "lookup.h"
16 #include "objutil.h"
17
18 /* Find an existing name in a list of names */
19 int
20 findName(const char *nm, const char **nmlist, int n)
21 {
22 int i;
23
24 for (i = n; i-- > 0; )
25 if (!strcmp(nmlist[i], nm))
26 break;
27 return(i);
28 }
29
30 /* Clear face selection */
31 void
32 clearSelection(Scene *sc, int set)
33 {
34 Face *f;
35
36 for (f = sc->flist; f != NULL; f = f->next)
37 if (set)
38 f->flags |= FACE_SELECTED;
39 else
40 f->flags &= ~FACE_SELECTED;
41 }
42
43 /* Select faces by object name (modifies current) */
44 void
45 selectGroup(Scene *sc, const char *gname, int invert)
46 {
47 int gid = getGroupID(sc, gname);
48 Face *f;
49
50 if (gid < 0)
51 return;
52 for (f = sc->flist; f != NULL; f = f->next)
53 if (f->grp == gid) {
54 if (invert)
55 f->flags &= ~FACE_SELECTED;
56 else
57 f->flags |= FACE_SELECTED;
58 }
59 }
60
61 /* Select faces by material name (modifies current) */
62 void
63 selectMaterial(Scene *sc, const char *mname, int invert)
64 {
65 int mid = getMaterialID(sc, mname);
66 Face *f;
67
68 if (mid < 0)
69 return;
70 for (f = sc->flist; f != NULL; f = f->next)
71 if (f->mat == mid) {
72 if (invert)
73 f->flags &= ~FACE_SELECTED;
74 else
75 f->flags |= FACE_SELECTED;
76 }
77 }
78
79 /* Invert face selection */
80 void
81 invertSelection(Scene *sc)
82 {
83 Face *f;
84
85 for (f = sc->flist; f != NULL; f = f->next)
86 f->flags ^= FACE_SELECTED;
87 }
88
89 /* Count selected faces */
90 int
91 numberSelected(Scene *sc)
92 {
93 int nsel = 0;
94 Face *f;
95
96 for (f = sc->flist; f != NULL; f = f->next)
97 nsel += ((f->flags & FACE_SELECTED) != 0);
98 return(nsel);
99 }
100
101 /* Execute callback on indicated faces */
102 int
103 foreachFace(Scene *sc, int (*cb)(Scene *, Face *, void *),
104 int flreq, int flexc, void *c_data)
105 {
106 const int fltest = flreq | flexc;
107 int sum = 0;
108 Face *f;
109
110 if ((sc == NULL) | (cb == NULL))
111 return(0);
112 for (f = sc->flist; f != NULL; f = f->next)
113 if ((f->flags & fltest) == flreq) {
114 int res = (*cb)(sc, f, c_data);
115 if (res < 0)
116 return(res);
117 sum += res;
118 }
119 return(sum);
120 }
121
122 /* Callback for removeTexture() */
123 static int
124 remFaceTexture(Scene *sc, Face *f, void *dummy)
125 {
126 int hadTexture = 0;
127 int i;
128
129 for (i = f->nv; i-- > 0; ) {
130 if (f->v[i].tid < 0)
131 continue;
132 f->v[i].tid = -1;
133 hadTexture = 1;
134 }
135 return(hadTexture);
136 }
137
138 /* Remove texture coordinates from the indicated faces */
139 int
140 removeTexture(Scene *sc, int flreq, int flexc)
141 {
142 return(foreachFace(sc, remFaceTexture, flreq, flexc, NULL));
143 }
144
145 /* Callback for removeNormals() */
146 static int
147 remFaceNormal(Scene *sc, Face *f, void *dummy)
148 {
149 int hadNormal = 0;
150 int i;
151
152 for (i = f->nv; i-- > 0; ) {
153 if (f->v[i].nid < 0)
154 continue;
155 f->v[i].nid = -1;
156 hadNormal = 1;
157 }
158 return(hadNormal);
159 }
160
161 /* Remove surface normals from the indicated faces */
162 int
163 removeNormals(Scene *sc, int flreq, int flexc)
164 {
165 return(foreachFace(sc, remFaceNormal, flreq, flexc, NULL));
166 }
167
168 /* Callback for changeGroup() */
169 static int
170 chngFaceGroup(Scene *sc, Face *f, void *ptr)
171 {
172 int grp = *(int *)ptr;
173
174 if (f->grp == grp)
175 return(0);
176 f->grp = grp;
177 return(1);
178 }
179
180 /* Change group for the indicated faces */
181 int
182 changeGroup(Scene *sc, const char *gname, int flreq, int flexc)
183 {
184 int grp = getGroupID(sc, gname);
185
186 if (grp < 0) {
187 sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
188 sc->grpname[grp=sc->ngrps++] = savqstr((char *)gname);
189 }
190 return(foreachFace(sc, chngFaceGroup, flreq, flexc, (void *)&grp));
191 }
192
193 /* Callback for changeMaterial() */
194 static int
195 chngFaceMaterial(Scene *sc, Face *f, void *ptr)
196 {
197 int mat = *(int *)ptr;
198
199 if (f->mat == mat)
200 return(0);
201 f->mat = mat;
202 return(1);
203 }
204
205 /* Change material for the indicated faces */
206 int
207 changeMaterial(Scene *sc, const char *mname, int flreq, int flexc)
208 {
209 int mat = getMaterialID(sc, mname);
210
211 if (mat < 0) {
212 sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
213 sc->matname[mat=sc->nmats++] = savqstr((char *)mname);
214 }
215 return(foreachFace(sc, chngFaceMaterial, flreq, flexc, (void *)&mat));
216 }
217
218 /* Compare floating point values for (near) equality */
219 static int
220 fdiffer(double f1, double f2, double eps)
221 {
222 if (f2 != .0)
223 f1 = f1/f2 - 1.;
224 return((f1 > eps) | (f1 < -eps));
225 }
226
227 /* Compare two texture coordinates for (near) equality */
228 static int
229 tex_diff(const TexCoord *t1, const TexCoord *t2, double eps)
230 {
231 if (fdiffer(t1->u, t2->u, eps))
232 return(1);
233 if (fdiffer(t1->v, t2->v, eps))
234 return(1);
235 return(0);
236 }
237
238 /* Compare two surface normals for (near) equality */
239 static int
240 norm_diff(const Normal n1, const Normal n2, double eps)
241 {
242 if (fabs(n1[0]-n2[0]) > eps)
243 return(1);
244 if (fabs(n1[1]-n2[1]) > eps)
245 return(1);
246 if (fabs(n1[2]-n2[2]) > eps)
247 return(1);
248 return(0);
249 }
250
251 /* Replace the given vertex with an equivalent one */
252 static int
253 replace_vertex(Scene *sc, int prev, int repl, double eps)
254 {
255 int repl_tex[10];
256 int repl_norm[10];
257 Face *f, *flast=NULL;
258 int i, j=0;
259 /* check to see if it's even used */
260 if (sc->vert[prev].vflist == NULL)
261 return(0);
262 /* get replacement textures */
263 repl_tex[0] = -1;
264 for (f = sc->vert[repl].vflist; f != NULL; f = f->v[j].fnext) {
265 /* make sure prev isn't in there */
266 for (j = f->nv; j-- > 0; )
267 if (f->v[j].vid == prev)
268 return(0);
269 for (j = f->nv; j-- > 0; )
270 if (f->v[j].vid == repl)
271 break;
272 if (j < 0)
273 goto linkerr;
274 if (f->v[j].tid < 0)
275 continue;
276 /* see if it's new */
277 for (i = 0; repl_tex[i] >= 0; i++) {
278 if (repl_tex[i] == f->v[j].tid)
279 break;
280 if (!tex_diff(&sc->tex[repl_tex[i]],
281 &sc->tex[f->v[j].tid], eps)) {
282 f->v[j].tid = repl_tex[i];
283 break; /* consolidate */
284 }
285 }
286 if (repl_tex[i] >= 0)
287 continue; /* have this one already */
288 /* else add it */
289 repl_tex[i++] = f->v[j].tid;
290 repl_tex[i] = -1;
291 if (i >= 9)
292 break; /* that's all we have room for */
293 }
294 /* get replacement normals */
295 repl_norm[0] = -1;
296 for (f = sc->vert[repl].vflist; f != NULL; f = f->v[j].fnext) {
297 for (j = f->nv; j-- > 0; )
298 if (f->v[j].vid == repl)
299 break;
300 if (f->v[j].nid < 0)
301 continue;
302 /* see if it's new */
303 for (i = 0; repl_norm[i] >= 0; i++) {
304 if (repl_norm[i] == f->v[j].nid)
305 break;
306 if (!norm_diff(sc->norm[repl_norm[i]],
307 sc->norm[f->v[j].nid], eps)) {
308 f->v[j].nid = repl_norm[i];
309 break; /* consolidate */
310 }
311 }
312 if (repl_norm[i] >= 0)
313 continue; /* have this one already */
314 /* else add it */
315 repl_norm[i++] = f->v[j].nid;
316 repl_norm[i] = -1;
317 if (i >= 9)
318 break; /* that's all we have room for */
319 }
320 /* replace occurrences of vertex */
321 for (f = sc->vert[prev].vflist; f != NULL; f = f->v[j].fnext) {
322 for (j = f->nv; j-- > 0; )
323 if (f->v[j].vid == prev)
324 break;
325 if (j < 0)
326 goto linkerr;
327 /* XXX doesn't allow for multiple references to prev in face */
328 f->v[j].vid = repl; /* replace vertex itself */
329 if (faceArea(sc, f, NULL) <= FTINY*FTINY)
330 f->flags |= FACE_DEGENERATE;
331 if (f->v[j].tid >= 0) /* replace texture if appropriate */
332 for (i = 0; repl_tex[i] >= 0; i++) {
333 if (repl_tex[i] == f->v[j].tid)
334 break;
335 if (!tex_diff(&sc->tex[repl_tex[i]],
336 &sc->tex[f->v[j].tid], eps)) {
337 f->v[j].tid = repl_tex[i];
338 break;
339 }
340 }
341 if (f->v[j].nid >= 0) /* replace normal if appropriate */
342 for (i = 0; repl_norm[i] >= 0; i++) {
343 if (repl_norm[i] == f->v[j].nid)
344 break;
345 if (!norm_diff(sc->norm[repl_norm[i]],
346 sc->norm[f->v[j].nid], eps)) {
347 f->v[j].nid = repl_norm[i];
348 break;
349 }
350 }
351 flast = f;
352 }
353 /* transfer face list */
354 flast->v[j].fnext = sc->vert[repl].vflist;
355 sc->vert[repl].vflist = sc->vert[prev].vflist;
356 sc->vert[prev].vflist = NULL;
357 return(1);
358 linkerr:
359 error(CONSISTENCY, "Link error in replace_vertex()");
360 return(0); /* shouldn't return */
361 }
362
363 /* Eliminate duplicate vertices, return # joined */
364 int
365 coalesceVertices(Scene *sc, double eps)
366 {
367 int nelim = 0;
368 LUTAB myLookup;
369 LUENT *le;
370 char vertfmt[32], vertbuf[64];
371 double d;
372 int i;
373
374 if (eps >= 1.)
375 return(0);
376 if (sc->nverts <= 3)
377 return(0);
378 /* create hash table */
379 myLookup.hashf = lu_shash;
380 myLookup.keycmp = (lut_keycmpf_t *)strcmp;
381 myLookup.freek = (lut_free_t *)freeqstr;
382 myLookup.freed = NULL;
383 if (!lu_init(&myLookup, sc->nverts))
384 return(0);
385 if (eps <= 5e-15)
386 strcpy(vertfmt, "%.15e %.15e %.15e");
387 else {
388 int nsigdig = 0;
389 for (d = eps; d < 0.5; d *= 10.)
390 ++nsigdig;
391 sprintf(vertfmt, "%%.%de %%.%de %%.%de",
392 nsigdig, nsigdig, nsigdig);
393 }
394 /* find coicident vertices */
395 for (i = 0; i < sc->nverts; i++) {
396 if (verbose && !((i+1) & 0x3fff))
397 fprintf(stderr, "%3d%% complete\r", 100*i/sc->nverts);
398 /* check for match */
399 sprintf(vertbuf, vertfmt, sc->vert[i].p[0],
400 sc->vert[i].p[1], sc->vert[i].p[2]);
401 le = lu_find(&myLookup, vertbuf);
402 if (le->data != NULL) { /* coincident vertex */
403 nelim += replace_vertex(sc, i,
404 (Vertex *)le->data - sc->vert, eps);
405 continue;
406 }
407 if (le->key == NULL) /* else create new entry */
408 le->key = savqstr(vertbuf);
409 le->data = (char *)&sc->vert[i];
410 }
411 lu_done(&myLookup); /* clean up */
412 return(nelim);
413 }
414
415 /* Identify duplicate faces */
416 int
417 findDuplicateFaces(Scene *sc)
418 {
419 int nchecked = 0;
420 int nfound = 0;
421 Face *f, *f1;
422 int vid;
423 int i, j;
424 /* start fresh */
425 for (f = sc->flist; f != NULL; f = f->next)
426 f->flags &= ~FACE_DUPLICATE;
427 /* check each face */
428 for (f = sc->flist; f != NULL; f = f->next) {
429 nchecked++;
430 if (verbose && !(nchecked & 0x3fff))
431 fprintf(stderr, "%3d%% complete\r",
432 100*nchecked/sc->nfaces);
433 if (f->flags & FACE_DUPLICATE)
434 continue; /* already identified */
435 vid = f->v[0].vid;
436 /* look for duplicates */
437 for (f1 = sc->vert[vid].vflist; f1 != NULL;
438 f1 = f1->v[j].fnext) {
439 for (j = f1->nv; j-- > 0; )
440 if (f1->v[j].vid == vid)
441 break;
442 if (j < 0)
443 break; /* missing link! */
444 if (f1 == f)
445 continue; /* shouldn't happen */
446 if (f1->flags & FACE_DUPLICATE)
447 continue; /* already marked */
448 if (f1->nv != f->nv)
449 continue; /* couldn't be dup. */
450 for (i = f->nv; --i > 0; )
451 if (f->v[i].vid != f1->v[(j+i)%f1->nv].vid)
452 break; /* vertex mismatch */
453 if (i) {
454 #if DUP_CHECK_REVERSE /* check reverse direction */
455 for (i = f->nv; --i > 0; )
456 if (f1->v[(j+f1->nv-i)%f1->nv].vid
457 != f->v[i].vid)
458 break;
459 if (i) /* no match */
460 #endif
461 continue;
462 }
463 f1->flags |= FACE_DUPLICATE;
464 ++nfound;
465 }
466 }
467 if (verbose)
468 fprintf(stderr, "Found %d duplicate faces\n", nfound);
469 return(nfound);
470 }
471
472 /* Delete indicated faces */
473 int
474 deleteFaces(Scene *sc, int flreq, int flexc)
475 {
476 const int fltest = flreq | flexc;
477 int orig_nfaces = sc->nfaces;
478 Face fhead;
479 Face *f, *ftst;
480
481 fhead.next = sc->flist;
482 f = &fhead;
483 while ((ftst = f->next) != NULL)
484 if ((ftst->flags & fltest) == flreq) {
485 Face *vf; /* remove from vertex lists */
486 int vid, i, j;
487 for (i = 0; i < ftst->nv; i++) {
488 vid = ftst->v[i].vid;
489 vf = sc->vert[vid].vflist;
490 if (vf == ftst) {
491 sc->vert[vid].vflist = ftst->v[i].fnext;
492 continue;
493 }
494 while (vf != NULL) {
495 for (j = vf->nv; j-- > 0; )
496 if (vf->v[j].vid == vid)
497 break;
498 if (j < 0)
499 break; /* error */
500 if (vf->v[j].fnext == ftst) {
501 vf->v[j].fnext =
502 ftst->v[i].fnext;
503 break;
504 }
505 vf = vf->v[j].fnext;
506 }
507 }
508 f->next = ftst->next; /* remove from scene list */
509 efree(ftst);
510 sc->nfaces--;
511 } else
512 f = f->next;
513 sc->flist = fhead.next;
514 return(orig_nfaces - sc->nfaces);
515 }
516
517 /* Compute face area (and normal) */
518 double
519 faceArea(const Scene *sc, const Face *f, Normal nrm)
520 {
521 FVECT fnrm;
522 double area;
523 FVECT v1, v2, v3;
524 double *p0;
525 int i;
526
527 if (f->flags & FACE_DEGENERATE)
528 return(.0); /* should we check this? */
529 fnrm[0] = fnrm[1] = fnrm[2] = .0;
530 p0 = sc->vert[f->v[0].vid].p;
531 VSUB(v1, sc->vert[f->v[1].vid].p, p0);
532 for (i = 2; i < f->nv; i++) {
533 VSUB(v2, sc->vert[f->v[i].vid].p, p0);
534 fcross(v3, v1, v2);
535 VADD(fnrm, fnrm, v3);
536 VCOPY(v1, v2);
537 }
538 area = 0.5*normalize(fnrm);
539 if (nrm != NULL) {
540 if (area != 0.)
541 VCOPY(nrm, fnrm);
542 else
543 nrm[0] = nrm[1] = nrm[2] = 0.;
544 }
545 return(area);
546 }
547
548 /* Add a descriptive comment */
549 void
550 addComment(Scene *sc, const char *comment)
551 {
552 sc->descr = chunk_alloc(char *, sc->descr, sc->ndescr);
553 sc->descr[sc->ndescr++] = savqstr((char *)comment);
554 }
555
556 /* Find index for comment containing the given string (starting from n) */
557 int
558 findComment(Scene *sc, const char *match, int n)
559 {
560 if (n >= sc->ndescr)
561 return(-1);
562 n *= (n > 0);
563 while (n < sc->ndescr)
564 if (strstr(sc->descr[n], match) != NULL)
565 return(n);
566 return(-1);
567 }
568
569 /* Clear comments */
570 void
571 clearComments(Scene *sc)
572 {
573 while (sc->ndescr > 0)
574 freeqstr(sc->descr[--sc->ndescr]);
575 efree(sc->descr);
576 sc->descr = NULL;
577 sc->ndescr = 0;
578 }
579
580 /* Add a face to a vertex face list */
581 static void
582 add2facelist(Scene *sc, Face *f, int i)
583 {
584 int vid = f->v[i].vid;
585 Face *fp = sc->vert[vid].vflist;
586 int j;
587
588 f->v[i].fnext = NULL; /* will put at end */
589 if (fp == NULL) { /* new list */
590 sc->vert[vid].vflist = f;
591 return;
592 }
593 for ( ; ; ) { /* else find position */
594 if (fp == f)
595 return; /* already in list */
596 for (j = fp->nv; j-- > 0; )
597 if (fp->v[j].vid == vid)
598 break;
599 if (j < 0)
600 error(CONSISTENCY, "Link error in add2facelist()");
601 if (fp->v[j].fnext == NULL)
602 break; /* reached the end */
603 fp = fp->v[j].fnext;
604 }
605 fp->v[j].fnext = f; /* append new face */
606 }
607
608 /* Add a vertex to a scene */
609 int
610 addVertex(Scene *sc, double x, double y, double z)
611 {
612 sc->vert = chunk_alloc(Vertex, sc->vert, sc->nverts);
613 sc->vert[sc->nverts].p[0] = x;
614 sc->vert[sc->nverts].p[1] = y;
615 sc->vert[sc->nverts].p[2] = z;
616 sc->vert[sc->nverts].vflist = NULL;
617 return(sc->nverts++);
618 }
619
620 /* Add a texture coordinate to a scene */
621 int
622 addTexture(Scene *sc, double u, double v)
623 {
624 sc->tex = chunk_alloc(TexCoord, sc->tex, sc->ntex);
625 sc->tex[sc->ntex].u = u;
626 sc->tex[sc->ntex].v = v;
627 return(sc->ntex++);
628 }
629
630 /* Add a surface normal to a scene */
631 int
632 addNormal(Scene *sc, double xn, double yn, double zn)
633 {
634 FVECT nrm;
635
636 nrm[0] = xn; nrm[1] = yn; nrm[2] = zn;
637 if (normalize(nrm) == .0)
638 return(-1);
639 sc->norm = chunk_alloc(Normal, sc->norm, sc->nnorms);
640 VCOPY(sc->norm[sc->nnorms], nrm);
641 return(sc->nnorms++);
642 }
643
644 /* Set current (last) group */
645 void
646 setGroup(Scene *sc, const char *nm)
647 {
648 sc->lastgrp = getGroupID(sc, nm);
649 if (sc->lastgrp >= 0)
650 return;
651 sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
652 sc->grpname[sc->lastgrp=sc->ngrps++] = savqstr((char *)nm);
653 }
654
655 /* Set current (last) material */
656 void
657 setMaterial(Scene *sc, const char *nm)
658 {
659 sc->lastmat = getMaterialID(sc, nm);
660 if (sc->lastmat >= 0)
661 return;
662 sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
663 sc->matname[sc->lastmat=sc->nmats++] = savqstr((char *)nm);
664 }
665
666 /* Add new face to a scene */
667 Face *
668 addFace(Scene *sc, VNDX vid[], int nv)
669 {
670 Face *f;
671 int i;
672
673 if (nv < 3)
674 return(NULL);
675 f = (Face *)emalloc(sizeof(Face)+sizeof(VertEnt)*(nv-3));
676 f->flags = 0;
677 f->nv = nv;
678 f->grp = sc->lastgrp;
679 f->mat = sc->lastmat;
680 for (i = 0; i < nv; i++) { /* add each vertex */
681 int j;
682 f->v[i].vid = vid[i][0];
683 f->v[i].tid = vid[i][1];
684 f->v[i].nid = vid[i][2];
685 f->v[i].fnext = NULL;
686 for (j = i; j-- > 0; )
687 if (f->v[j].vid == vid[i][0])
688 break;
689 if (j < 0) { /* first occurrence? */
690 f->v[i].fnext = sc->vert[vid[i][0]].vflist;
691 sc->vert[vid[i][0]].vflist = f;
692 } else if (nv == 3) /* degenerate triangle? */
693 f->flags |= FACE_DEGENERATE;
694 }
695 f->next = sc->flist; /* push onto face list */
696 sc->flist = f;
697 sc->nfaces++;
698 /* check face area */
699 if (!(f->flags & FACE_DEGENERATE) && faceArea(sc, f, NULL) <= FTINY*FTINY)
700 f->flags |= FACE_DEGENERATE;
701 return(f);
702 }
703
704 /* Get neighbor vertices: malloc array with valence in index[0] */
705 int *
706 getVertexNeighbors(Scene *sc, int vid)
707 {
708 int *varr;
709 Face *f;
710 int j=0;
711
712 if (sc == NULL || (vid < 0) | (vid >= sc->nverts) ||
713 (f = sc->vert[vid].vflist) == NULL)
714 return(NULL);
715
716 varr = (int *)emalloc(sizeof(int)*CHUNKSIZ);
717 varr[0] = 0; /* add unique neighbors */
718 for ( ; f != NULL; f = f->v[j].fnext) {
719 int i, cvi;
720 for (j = f->nv; j--; ) /* find ourself in poly */
721 if (f->v[j].vid == vid)
722 break;
723 if (j < 0) /* this is an error */
724 break;
725 if (f->nv < 3) /* also never happens */
726 continue;
727 /* check previous neighbor */
728 cvi = f->v[ (j > 0) ? j-1 : f->nv-1 ].vid;
729 for (i = varr[0]+1; --i; ) /* making sure not in list */
730 if (varr[i] == cvi)
731 break;
732 if (!i) { /* new neighbor? */
733 varr = chunk_alloc(int, varr, varr[0]+1);
734 varr[++varr[0]] = cvi;
735 }
736 /* check next neighbor */
737 cvi = f->v[ (j < f->nv-1) ? j+1 : 0 ].vid;
738 for (i = varr[0]+1; --i; )
739 if (varr[i] == cvi)
740 break;
741 if (!i) {
742 varr = chunk_alloc(int, varr, varr[0]+1);
743 varr[++varr[0]] = cvi;
744 }
745 }
746 if (!varr[0]) {
747 efree(varr); /* something went awry */
748 return(NULL);
749 }
750 /* tighten array & return */
751 return((int *)erealloc(varr, sizeof(int)*(varr[0]+1)));
752 }
753
754 /* Callback for growBoundingBox() */
755 static int
756 addBBox(Scene *sc, Face *f, void *p)
757 {
758 double (*bbox)[3] = (double (*)[3])p;
759 int i, j;
760
761 for (i = f->nv; i-- > 0; ) {
762 double *p3 = sc->vert[f->v[i].vid].p;
763 for (j = 3; j--; ) {
764 if (p3[j] < bbox[0][j])
765 bbox[0][j] = p3[j];
766 if (p3[j] > bbox[1][j])
767 bbox[1][j] = p3[j];
768 }
769 }
770 return(1);
771 }
772
773 /* Expand bounding box min & max (initialize bbox to all zeroes) */
774 int
775 growBoundingBox(Scene *sc, double bbox[2][3], int flreq, int flexc)
776 {
777 if (sc == NULL || sc->nfaces <= 0 || bbox == NULL)
778 return(0);
779
780 if (VABSEQ(bbox[0], bbox[1])) { /* first run */
781 bbox[0][0] = bbox[0][1] = bbox[0][2] = FHUGE;
782 bbox[1][0] = bbox[1][1] = bbox[1][2] = -FHUGE;
783 }
784 return(foreachFace(sc, addBBox, flreq, flexc, bbox));
785 }
786
787 /* Allocate an empty scene */
788 Scene *
789 newScene(void)
790 {
791 Scene *sc = (Scene *)ecalloc(1, sizeof(Scene));
792 /* default group & material */
793 sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
794 sc->grpname[sc->ngrps++] = savqstr("DEFAULT_GROUP");
795 sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
796 sc->matname[sc->nmats++] = savqstr("DEFAULT_MATERIAL");
797
798 return(sc);
799 }
800
801 /* Duplicate a scene, optionally selecting faces */
802 Scene *
803 dupScene(const Scene *osc, int flreq, int flexc)
804 {
805 int fltest = flreq | flexc;
806 Scene *sc;
807 const Face *fo;
808 Face *f;
809 int i;
810
811 if (osc == NULL)
812 return(NULL);
813 sc = newScene();
814 for (i = 0; i < osc->ndescr; i++)
815 addComment(sc, osc->descr[i]);
816 if (osc->ngrps > 1) {
817 sc->grpname = (char **)erealloc(sc->grpname,
818 sizeof(char *) * (osc->ngrps+(CHUNKSIZ-1)));
819 for (i = 1; i < osc->ngrps; i++)
820 sc->grpname[i] = savqstr(osc->grpname[i]);
821 sc->ngrps = osc->ngrps;
822 }
823 if (osc->nmats > 1) {
824 sc->matname = (char **)erealloc(sc->matname,
825 sizeof(char *) * (osc->nmats+(CHUNKSIZ-1)));
826 for (i = 1; i < osc->nmats; i++)
827 sc->matname[i] = savqstr(osc->matname[i]);
828 sc->nmats = osc->nmats;
829 }
830 if (osc->nverts) {
831 sc->vert = (Vertex *)emalloc(sizeof(Vertex) *
832 (osc->nverts+(CHUNKSIZ-1)));
833 memcpy(sc->vert, osc->vert, sizeof(Vertex)*osc->nverts);
834 sc->nverts = osc->nverts;
835 for (i = 0; i < sc->nverts; i++)
836 sc->vert[i].vflist = NULL;
837 }
838 if (osc->ntex) {
839 sc->tex = (TexCoord *)emalloc(sizeof(TexCoord) *
840 (osc->ntex+(CHUNKSIZ-1)));
841 memcpy(sc->tex, osc->tex, sizeof(TexCoord)*osc->ntex);
842 sc->ntex = osc->ntex;
843 }
844 if (osc->nnorms) {
845 sc->norm = (Normal *)emalloc(sizeof(Normal) *
846 (osc->nnorms+CHUNKSIZ));
847 memcpy(sc->norm, osc->norm, sizeof(Normal)*osc->nnorms);
848 sc->nnorms = osc->nnorms;
849 }
850 for (fo = osc->flist; fo != NULL; fo = fo->next) {
851 if ((fo->flags & fltest) != flreq)
852 continue;
853 f = (Face *)emalloc(sizeof(Face) + sizeof(VertEnt)*(fo->nv-3));
854 memcpy(f, fo, sizeof(Face) + sizeof(VertEnt)*(fo->nv-3));
855 for (i = 0; i < f->nv; i++)
856 add2facelist(sc, f, i);
857 f->next = sc->flist;
858 sc->flist = f;
859 sc->nfaces++;
860 }
861 deleteUnreferenced(sc); /* jetsam */
862 return(sc);
863 }
864
865 /* Add one scene to another, not checking for redundancies */
866 int
867 addScene(Scene *scdst, const Scene *scsrc)
868 {
869 VNDX my_vlist[4];
870 int *vert_map = NULL;
871 int tex_off = 0;
872 int norm_off = 0;
873 VNDX *vlist = my_vlist;
874 int vllen = sizeof(my_vlist)/sizeof(VNDX);
875 int cur_mat = 0;
876 int cur_grp = 0;
877 int fcnt = 0;
878 const Face *f;
879 int i;
880
881 if ((scdst == NULL) | (scsrc == NULL))
882 return(-1);
883 if (scsrc->nfaces <= 0)
884 return(0);
885 /* map vertices */
886 vert_map = (int *)emalloc(sizeof(int)*scsrc->nverts);
887 for (i = 0; i < scsrc->nverts; i++) {
888 const Vertex *v = scsrc->vert + i;
889 if (v->vflist == NULL) {
890 vert_map[i] = -1;
891 continue;
892 }
893 vert_map[i] = addVertex(scdst, v->p[0], v->p[1], v->p[2]);
894 }
895 tex_off = scdst->ntex; /* append texture coords */
896 if (scsrc->ntex > 0) {
897 scdst->tex = (TexCoord *)erealloc(scdst->tex,
898 sizeof(TexCoord)*(tex_off+scsrc->ntex+(CHUNKSIZ-1)));
899 memcpy(scdst->tex+tex_off, scsrc->tex,
900 sizeof(TexCoord)*scsrc->ntex);
901 }
902 norm_off = scdst->nnorms; /* append normals */
903 if (scsrc->nnorms > 0) {
904 scdst->norm = (Normal *)erealloc(scdst->norm,
905 sizeof(Normal)*(norm_off+scsrc->nnorms+(CHUNKSIZ-1)));
906 memcpy(scdst->norm+norm_off, scsrc->norm,
907 sizeof(Normal)*scsrc->nnorms);
908 }
909 /* add faces */
910 scdst->lastgrp = scdst->lastmat = 0;
911 for (f = scsrc->flist; f != NULL; f = f->next) {
912 if (f->grp != cur_grp)
913 setGroup(scdst, scsrc->grpname[cur_grp = f->grp]);
914 if (f->mat != cur_mat)
915 setMaterial(scdst, scsrc->matname[cur_mat = f->mat]);
916 if (f->nv > vllen) {
917 vlist = (VNDX *)( vlist == my_vlist ?
918 emalloc(sizeof(VNDX)*f->nv) :
919 erealloc(vlist, sizeof(VNDX)*f->nv) );
920 vllen = f->nv;
921 }
922 memset(vlist, 0xff, sizeof(VNDX)*f->nv);
923 for (i = f->nv; i-- > 0; ) {
924 if (f->v[i].vid >= 0)
925 vlist[i][0] = vert_map[f->v[i].vid];
926 if (f->v[i].tid >= 0)
927 vlist[i][1] = f->v[i].tid + tex_off;
928 if (f->v[i].nid >= 0)
929 vlist[i][2] = f->v[i].nid + norm_off;
930 }
931 fcnt += (addFace(scdst, vlist, f->nv) != NULL);
932 }
933 /* clean up */
934 if (vlist != my_vlist) efree(vlist);
935 efree(vert_map);
936 return(fcnt);
937 }
938
939 #define MAXAC 100
940
941 /* Transform entire scene */
942 int
943 xfScene(Scene *sc, int xac, char *xav[])
944 {
945 char comm[24+MAXAC*8];
946 char *cp;
947 XF myxf;
948 FVECT vec;
949 int i;
950
951 if ((sc == NULL) | (xac <= 0) | (xav == NULL))
952 return(0);
953 /* compute matrix */
954 if (xf(&myxf, xac, xav) < xac)
955 return(0);
956 /* transform vertices */
957 for (i = 0; i < sc->nverts; i++) {
958 VCOPY(vec, sc->vert[i].p);
959 multp3(vec, vec, myxf.xfm);
960 VCOPY(sc->vert[i].p, vec);
961 }
962 /* transform normals */
963 for (i = 0; i < sc->nnorms; i++) {
964 VCOPY(vec, sc->norm[i]);
965 multv3(vec, vec, myxf.xfm);
966 vec[0] /= myxf.sca; vec[1] /= myxf.sca; vec[2] /= myxf.sca;
967 VCOPY(sc->norm[i], vec);
968 }
969 /* add comment */
970 cp = strcpy(comm, "Transformed by:");
971 for (i = 0; i < xac; i++) {
972 while (*cp) cp++;
973 *cp++ = ' ';
974 strcpy(cp, xav[i]);
975 }
976 addComment(sc, comm);
977 return(xac); /* all done */
978 }
979
980 /* Ditto, using transform string rather than pre-parsed words */
981 int
982 xfmScene(Scene *sc, const char *xfm)
983 {
984 char *xav[MAXAC+1];
985 int xac, i;
986
987 if ((sc == NULL) | (xfm == NULL))
988 return(0);
989 /* skip spaces at beginning */
990 while (isspace(*xfm))
991 xfm++;
992 if (!*xfm)
993 return(0);
994 /* parse string into words */
995 xav[0] = savqstr((char *)xfm);
996 xac = 1; i = 0;
997 for ( ; ; ) {
998 while (!isspace(xfm[++i]))
999 if (!xfm[i])
1000 break;
1001 while (isspace(xfm[i]))
1002 xav[0][i++] = '\0';
1003 if (!xfm[i])
1004 break;
1005 if (xac >= MAXAC-1) {
1006 freeqstr(xav[0]);
1007 return(0);
1008 }
1009 xav[xac++] = xav[0] + i;
1010 }
1011 xav[xac] = NULL;
1012 i = xfScene(sc, xac, xav);
1013 freeqstr(xav[0]);
1014 return(i);
1015 }
1016 #undef MAXAC
1017
1018 /* Delete unreferenced vertices, normals, texture coords */
1019 void
1020 deleteUnreferenced(Scene *sc)
1021 {
1022 int *vmap;
1023 Face *f;
1024 int nused, i;
1025 /* allocate index map */
1026 if (!sc->nverts)
1027 return;
1028 i = sc->nverts;
1029 if (sc->ntex > i)
1030 i = sc->ntex;
1031 if (sc->nnorms > i)
1032 i = sc->nnorms;
1033 vmap = (int *)emalloc(sizeof(int)*i);
1034 /* remap positions */
1035 for (i = nused = 0; i < sc->nverts; i++) {
1036 if (sc->vert[i].vflist == NULL) {
1037 vmap[i] = -1;
1038 continue;
1039 }
1040 if (nused != i)
1041 sc->vert[nused] = sc->vert[i];
1042 vmap[i] = nused++;
1043 }
1044 if (nused == sc->nverts)
1045 goto skip_pos;
1046 sc->vert = (Vertex *)erealloc(sc->vert,
1047 sizeof(Vertex)*(nused+(CHUNKSIZ-1)));
1048 sc->nverts = nused;
1049 for (f = sc->flist; f != NULL; f = f->next)
1050 for (i = f->nv; i--; )
1051 if ((f->v[i].vid = vmap[f->v[i].vid]) < 0)
1052 error(CONSISTENCY,
1053 "Link error in del_unref_verts()");
1054 skip_pos:
1055 /* remap texture coord's */
1056 if (!sc->ntex)
1057 goto skip_tex;
1058 memset((void *)vmap, 0, sizeof(int)*sc->ntex);
1059 for (f = sc->flist; f != NULL; f = f->next)
1060 for (i = f->nv; i--; )
1061 if (f->v[i].tid >= 0)
1062 vmap[f->v[i].tid] = 1;
1063 for (i = nused = 0; i < sc->ntex; i++) {
1064 if (!vmap[i])
1065 continue;
1066 if (nused != i)
1067 sc->tex[nused] = sc->tex[i];
1068 vmap[i] = nused++;
1069 }
1070 if (nused == sc->ntex)
1071 goto skip_tex;
1072 sc->tex = (TexCoord *)erealloc(sc->tex,
1073 sizeof(TexCoord)*(nused+(CHUNKSIZ-1)));
1074 sc->ntex = nused;
1075 for (f = sc->flist; f != NULL; f = f->next)
1076 for (i = f->nv; i--; )
1077 if (f->v[i].tid >= 0)
1078 f->v[i].tid = vmap[f->v[i].tid];
1079 skip_tex:
1080 /* remap normals */
1081 if (!sc->nnorms)
1082 goto skip_norms;
1083 memset((void *)vmap, 0, sizeof(int)*sc->nnorms);
1084 for (f = sc->flist; f != NULL; f = f->next)
1085 for (i = f->nv; i--; )
1086 if (f->v[i].nid >= 0)
1087 vmap[f->v[i].nid] = 1;
1088 for (i = nused = 0; i < sc->nnorms; i++) {
1089 if (!vmap[i])
1090 continue;
1091 if (nused != i)
1092 memcpy(sc->norm[nused], sc->norm[i], sizeof(Normal));
1093 vmap[i] = nused++;
1094 }
1095 if (nused == sc->nnorms)
1096 goto skip_norms;
1097 sc->norm = (Normal *)erealloc(sc->norm,
1098 sizeof(Normal)*(nused+(CHUNKSIZ-1)));
1099 sc->nnorms = nused;
1100 for (f = sc->flist; f != NULL; f = f->next)
1101 for (i = f->nv; i--; )
1102 if (f->v[i].nid >= 0)
1103 f->v[i].nid = vmap[f->v[i].nid];
1104 skip_norms:
1105 /* clean up */
1106 efree(vmap);
1107 }
1108
1109 /* Free a scene */
1110 void
1111 freeScene(Scene *sc)
1112 {
1113 int i;
1114 Face *f;
1115
1116 if (sc == NULL)
1117 return;
1118 clearComments(sc);
1119 for (i = sc->ngrps; i-- > 0; )
1120 freeqstr(sc->grpname[i]);
1121 efree(sc->grpname);
1122 for (i = sc->nmats; i-- > 0; )
1123 freeqstr(sc->matname[i]);
1124 efree(sc->matname);
1125 efree(sc->vert);
1126 efree(sc->tex);
1127 efree(sc->norm);
1128 while ((f = sc->flist) != NULL) {
1129 sc->flist = f->next;
1130 efree(f);
1131 }
1132 efree(sc);
1133 }