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root/radiance/ray/src/common/objutil.c
Revision: 2.10
Committed: Fri Dec 18 00:15:47 2020 UTC (3 years, 4 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.9: +3 -1 lines
Log Message:
feat(robjutil): improved verbose reporting

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: objutil.c,v 2.9 2020/06/24 01:16:09 greg Exp $";
3 #endif
4 /*
5 * Basic .OBJ scene handling routines.
6 *
7 * Created by Greg Ward on Wed Feb 11 2004.
8 */
9
10 #include <stdlib.h>
11 #include <ctype.h>
12 #include "rtio.h"
13 #include "rtmath.h"
14 #include "rterror.h"
15 #include "lookup.h"
16 #include "objutil.h"
17
18 /* Find an existing name in a list of names */
19 int
20 findName(const char *nm, const char **nmlist, int n)
21 {
22 int i;
23
24 for (i = n; i-- > 0; )
25 if (!strcmp(nmlist[i], nm))
26 break;
27 return(i);
28 }
29
30 /* Clear face selection */
31 void
32 clearSelection(Scene *sc, int set)
33 {
34 Face *f;
35
36 for (f = sc->flist; f != NULL; f = f->next)
37 if (set)
38 f->flags |= FACE_SELECTED;
39 else
40 f->flags &= ~FACE_SELECTED;
41 }
42
43 /* Select faces by object name (modifies current) */
44 void
45 selectGroup(Scene *sc, const char *gname, int invert)
46 {
47 int gid = findName(gname, (const char **)sc->grpname, sc->ngrps);
48 Face *f;
49
50 if (gid < 0)
51 return;
52 for (f = sc->flist; f != NULL; f = f->next)
53 if (f->grp == gid) {
54 if (invert)
55 f->flags &= ~FACE_SELECTED;
56 else
57 f->flags |= FACE_SELECTED;
58 }
59 }
60
61 /* Select faces by material name (modifies current) */
62 void
63 selectMaterial(Scene *sc, const char *mname, int invert)
64 {
65 int mid = findName(mname, (const char **)sc->matname, sc->nmats);
66 Face *f;
67
68 if (mid < 0)
69 return;
70 for (f = sc->flist; f != NULL; f = f->next)
71 if (f->mat == mid) {
72 if (invert)
73 f->flags &= ~FACE_SELECTED;
74 else
75 f->flags |= FACE_SELECTED;
76 }
77 }
78
79 /* Invert face selection */
80 void
81 invertSelection(Scene *sc)
82 {
83 Face *f;
84
85 for (f = sc->flist; f != NULL; f = f->next)
86 f->flags ^= FACE_SELECTED;
87 }
88
89 /* Count selected faces */
90 int
91 numberSelected(Scene *sc)
92 {
93 int nsel = 0;
94 Face *f;
95
96 for (f = sc->flist; f != NULL; f = f->next)
97 nsel += ((f->flags & FACE_SELECTED) != 0);
98 return(nsel);
99 }
100
101 /* Execute callback on indicated faces */
102 int
103 foreachFace(Scene *sc, int (*cb)(Scene *, Face *, void *),
104 int flreq, int flexc, void *c_data)
105 {
106 int fltest = flreq | flexc;
107 int sum = 0;
108 Face *f;
109
110 if ((sc == NULL) | (cb == NULL))
111 return(0);
112 for (f = sc->flist; f != NULL; f = f->next)
113 if ((f->flags & fltest) == flreq) {
114 int res = (*cb)(sc, f, c_data);
115 if (res < 0)
116 return(res);
117 sum += res;
118 }
119 return(sum);
120 }
121
122 /* Callback for removeTexture() */
123 static int
124 remFaceTexture(Scene *sc, Face *f, void *dummy)
125 {
126 int hadTexture = 0;
127 int i;
128
129 for (i = f->nv; i-- > 0; ) {
130 if (f->v[i].tid < 0)
131 continue;
132 f->v[i].tid = -1;
133 hadTexture = 1;
134 }
135 return(hadTexture);
136 }
137
138 /* Remove texture coordinates from the indicated faces */
139 int
140 removeTexture(Scene *sc, int flreq, int flexc)
141 {
142 return(foreachFace(sc, remFaceTexture, flreq, flexc, NULL));
143 }
144
145 /* Callback for removeNormals() */
146 static int
147 remFaceNormal(Scene *sc, Face *f, void *dummy)
148 {
149 int hadNormal = 0;
150 int i;
151
152 for (i = f->nv; i-- > 0; ) {
153 if (f->v[i].nid < 0)
154 continue;
155 f->v[i].nid = -1;
156 hadNormal = 1;
157 }
158 return(hadNormal);
159 }
160
161 /* Remove surface normals from the indicated faces */
162 int
163 removeNormals(Scene *sc, int flreq, int flexc)
164 {
165 return(foreachFace(sc, remFaceNormal, flreq, flexc, NULL));
166 }
167
168 /* Callback for changeGroup() */
169 static int
170 chngFaceGroup(Scene *sc, Face *f, void *ptr)
171 {
172 int grp = *(int *)ptr;
173 if (f->grp == grp)
174 return(0);
175 f->grp = grp;
176 return(1);
177 }
178
179 /* Change group for the indicated faces */
180 int
181 changeGroup(Scene *sc, const char *gname, int flreq, int flexc)
182 {
183 int grp = findName(gname, (const char **)sc->grpname, sc->ngrps);
184 if (grp < 0) {
185 sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
186 sc->grpname[grp=sc->ngrps++] = savqstr((char *)gname);
187 }
188 return(foreachFace(sc, chngFaceGroup, flreq, flexc, (void *)&grp));
189 }
190
191 /* Callback for changeMaterial() */
192 static int
193 chngFaceMaterial(Scene *sc, Face *f, void *ptr)
194 {
195 int mat = *(int *)ptr;
196 if (f->mat == mat)
197 return(0);
198 f->mat = mat;
199 return(1);
200 }
201
202 /* Change material for the indicated faces */
203 int
204 changeMaterial(Scene *sc, const char *mname, int flreq, int flexc)
205 {
206 int mat = findName(mname, (const char **)sc->matname, sc->nmats);
207 if (mat < 0) {
208 sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
209 sc->matname[mat=sc->nmats++] = savqstr((char *)mname);
210 }
211 return(foreachFace(sc, chngFaceMaterial, flreq, flexc, (void *)&mat));
212 }
213
214 /* Compare floating point values for (near) equality */
215 static int
216 fdiffer(double f1, double f2, double eps)
217 {
218 if (f2 != .0)
219 f1 = f1/f2 - 1.;
220 return((f1 > eps) | (f1 < -eps));
221 }
222
223 /* Compare two texture coordinates for (near) equality */
224 static int
225 tex_diff(const TexCoord *t1, const TexCoord *t2, double eps)
226 {
227 if (fdiffer(t1->u, t2->u, eps))
228 return(1);
229 if (fdiffer(t1->v, t2->v, eps))
230 return(1);
231 return(0);
232 }
233
234 /* Compare two surface normals for (near) equality */
235 static int
236 norm_diff(const Normal n1, const Normal n2, double eps)
237 {
238 if (fabs(n1[0]-n2[0]) > eps)
239 return(1);
240 if (fabs(n1[1]-n2[1]) > eps)
241 return(1);
242 if (fabs(n1[2]-n2[2]) > eps)
243 return(1);
244 return(0);
245 }
246
247 /* Replace the given vertex with an equivalent one */
248 static int
249 replace_vertex(Scene *sc, int prev, int repl, double eps)
250 {
251 int repl_tex[10];
252 int repl_norm[10];
253 Face *f, *flast=NULL;
254 int i, j=0;
255 /* check to see if it's even used */
256 if (sc->vert[prev].vflist == NULL)
257 return(0);
258 /* get replacement textures */
259 repl_tex[0] = -1;
260 for (f = sc->vert[repl].vflist; f != NULL; f = f->v[j].fnext) {
261 /* make sure prev isn't in there */
262 for (j = 0; j < f->nv; j++)
263 if (f->v[j].vid == prev)
264 return(0);
265 for (j = 0; j < f->nv; j++)
266 if (f->v[j].vid == repl)
267 break;
268 if (j >= f->nv)
269 goto linkerr;
270 if (f->v[j].tid < 0)
271 continue;
272 /* see if it's new */
273 for (i = 0; repl_tex[i] >= 0; i++) {
274 if (repl_tex[i] == f->v[j].tid)
275 break;
276 if (!tex_diff(&sc->tex[repl_tex[i]],
277 &sc->tex[f->v[j].tid], eps)) {
278 f->v[j].tid = repl_tex[i];
279 break; /* consolidate */
280 }
281 }
282 if (repl_tex[i] >= 0)
283 continue; /* have this one already */
284 /* else add it */
285 repl_tex[i++] = f->v[j].tid;
286 repl_tex[i] = -1;
287 if (i >= 9)
288 break; /* that's all we have room for */
289 }
290 /* get replacement normals */
291 repl_norm[0] = -1;
292 for (f = sc->vert[repl].vflist; f != NULL; f = f->v[j].fnext) {
293 for (j = 0; j < f->nv; j++)
294 if (f->v[j].vid == repl)
295 break;
296 if (f->v[j].nid < 0)
297 continue;
298 /* see if it's new */
299 for (i = 0; repl_norm[i] >= 0; i++) {
300 if (repl_norm[i] == f->v[j].nid)
301 break;
302 if (!norm_diff(sc->norm[repl_norm[i]],
303 sc->norm[f->v[j].nid], eps)) {
304 f->v[j].nid = repl_norm[i];
305 break; /* consolidate */
306 }
307 }
308 if (repl_norm[i] >= 0)
309 continue; /* have this one already */
310 /* else add it */
311 repl_norm[i++] = f->v[j].nid;
312 repl_norm[i] = -1;
313 if (i >= 9)
314 break; /* that's all we have room for */
315 }
316 /* replace occurrences of vertex */
317 for (f = sc->vert[prev].vflist; f != NULL; f = f->v[j].fnext) {
318 for (j = 0; j < f->nv; j++)
319 if (f->v[j].vid == prev)
320 break;
321 if (j >= f->nv)
322 goto linkerr;
323 /* XXX doesn't allow for multiple references to prev in face */
324 f->v[j].vid = repl; /* replace vertex itself */
325 if (faceArea(sc, f, NULL) <= FTINY*FTINY)
326 f->flags |= FACE_DEGENERATE;
327 if (f->v[j].tid >= 0) /* replace texture if appropriate */
328 for (i = 0; repl_tex[i] >= 0; i++) {
329 if (repl_tex[i] == f->v[j].tid)
330 break;
331 if (!tex_diff(&sc->tex[repl_tex[i]],
332 &sc->tex[f->v[j].tid], eps)) {
333 f->v[j].tid = repl_tex[i];
334 break;
335 }
336 }
337 if (f->v[j].nid >= 0) /* replace normal if appropriate */
338 for (i = 0; repl_norm[i] >= 0; i++) {
339 if (repl_norm[i] == f->v[j].nid)
340 break;
341 if (!norm_diff(sc->norm[repl_norm[i]],
342 sc->norm[f->v[j].nid], eps)) {
343 f->v[j].nid = repl_norm[i];
344 break;
345 }
346 }
347 flast = f;
348 }
349 /* transfer face list */
350 flast->v[j].fnext = sc->vert[repl].vflist;
351 sc->vert[repl].vflist = sc->vert[prev].vflist;
352 sc->vert[prev].vflist = NULL;
353 return(1);
354 linkerr:
355 error(CONSISTENCY, "Link error in replace_vertex()");
356 return(0); /* shouldn't return */
357 }
358
359 /* Eliminate duplicate vertices, return # joined */
360 int
361 coalesceVertices(Scene *sc, double eps)
362 {
363 int nelim = 0;
364 LUTAB myLookup;
365 LUENT *le;
366 char vertfmt[32], vertbuf[64];
367 double d;
368 int i;
369
370 if (eps >= 1.)
371 return(0);
372 if (sc->nverts <= 3)
373 return(0);
374 /* create hash table */
375 myLookup.hashf = lu_shash;
376 myLookup.keycmp = (lut_keycmpf_t *)strcmp;
377 myLookup.freek = (lut_free_t *)freeqstr;
378 myLookup.freed = NULL;
379 if (!lu_init(&myLookup, sc->nverts))
380 return(0);
381 if (eps <= 5e-15)
382 strcpy(vertfmt, "%.15e %.15e %.15e");
383 else {
384 int nsigdig = 0;
385 for (d = eps; d < 0.5; d *= 10.)
386 ++nsigdig;
387 sprintf(vertfmt, "%%.%de %%.%de %%.%de",
388 nsigdig, nsigdig, nsigdig);
389 }
390 /* find coicident vertices */
391 for (i = 0; i < sc->nverts; i++) {
392 if (verbose && !((i+1) & 0x3fff))
393 fprintf(stderr, "%3d%% complete\r", 100*i/sc->nverts);
394 /* check for match */
395 sprintf(vertbuf, vertfmt, sc->vert[i].p[0],
396 sc->vert[i].p[1], sc->vert[i].p[2]);
397 le = lu_find(&myLookup, vertbuf);
398 if (le->data != NULL) { /* coincident vertex */
399 nelim += replace_vertex(sc, i,
400 (Vertex *)le->data - sc->vert, eps);
401 continue;
402 }
403 if (le->key == NULL) /* else create new entry */
404 le->key = savqstr(vertbuf);
405 le->data = (char *)&sc->vert[i];
406 }
407 lu_done(&myLookup); /* clean up */
408 return(nelim);
409 }
410
411 /* Identify duplicate faces */
412 int
413 findDuplicateFaces(Scene *sc)
414 {
415 int nchecked = 0;
416 int nfound = 0;
417 Face *f, *f1;
418 int vid;
419 int i, j;
420 /* start fresh */
421 for (f = sc->flist; f != NULL; f = f->next)
422 f->flags &= ~FACE_DUPLICATE;
423 /* check each face */
424 for (f = sc->flist; f != NULL; f = f->next) {
425 nchecked++;
426 if (verbose && !(nchecked & 0x3fff))
427 fprintf(stderr, "%3d%% complete\r",
428 100*nchecked/sc->nfaces);
429 if (f->flags & FACE_DUPLICATE)
430 continue; /* already identified */
431 vid = f->v[0].vid;
432 /* look for duplicates */
433 for (f1 = sc->vert[vid].vflist; f1 != NULL;
434 f1 = f1->v[j].fnext) {
435 for (j = 0; j < f1->nv; j++)
436 if (f1->v[j].vid == vid)
437 break;
438 if (j >= f1->nv)
439 break; /* missing link! */
440 if (f1 == f)
441 continue; /* shouldn't happen */
442 if (f1->flags & FACE_DUPLICATE)
443 continue; /* already marked */
444 if (f1->nv != f->nv)
445 continue; /* couldn't be dup. */
446 for (i = f->nv; --i > 0; )
447 if (f->v[i].vid != f1->v[(j+i)%f1->nv].vid)
448 break; /* vertex mismatch */
449 if (i) {
450 #if DUP_CHECK_REVERSE /* check reverse direction */
451 for (i = f->nv; --i > 0; )
452 if (f1->v[(j+f1->nv-i)%f1->nv].vid
453 != f->v[i].vid)
454 break;
455 if (i) /* no match */
456 #endif
457 continue;
458 }
459 f1->flags |= FACE_DUPLICATE;
460 ++nfound;
461 }
462 }
463 if (verbose)
464 fprintf(stderr, "Found %d duplicate faces\n", nfound);
465 return(nfound);
466 }
467
468 /* Delete indicated faces */
469 int
470 deleteFaces(Scene *sc, int flreq, int flexc)
471 {
472 int fltest = flreq | flexc;
473 int orig_nfaces = sc->nfaces;
474 Face fhead;
475 Face *f, *ftst;
476
477 fhead.next = sc->flist;
478 f = &fhead;
479 while ((ftst = f->next) != NULL)
480 if ((ftst->flags & fltest) == flreq) {
481 Face *vf; /* remove from vertex lists */
482 int vid, i, j;
483 for (i = 0; i < ftst->nv; i++) {
484 vid = ftst->v[i].vid;
485 vf = sc->vert[vid].vflist;
486 if (vf == ftst) {
487 sc->vert[vid].vflist = ftst->v[i].fnext;
488 continue;
489 }
490 while (vf != NULL) {
491 for (j = 0; j < vf->nv; j++)
492 if (vf->v[j].vid == vid)
493 break;
494 if (j >= vf->nv)
495 break; /* error */
496 if (vf->v[j].fnext == ftst) {
497 vf->v[j].fnext =
498 ftst->v[i].fnext;
499 break;
500 }
501 vf = vf->v[j].fnext;
502 }
503 }
504 f->next = ftst->next; /* remove from scene list */
505 efree((char *)ftst);
506 sc->nfaces--;
507 } else
508 f = f->next;
509 sc->flist = fhead.next;
510 return(orig_nfaces - sc->nfaces);
511 }
512
513 /* Compute face area (and normal) */
514 double
515 faceArea(const Scene *sc, const Face *f, Normal nrm)
516 {
517 FVECT fnrm;
518 double area;
519 FVECT v1, v2, v3;
520 double *p0;
521 int i;
522
523 if (f->flags & FACE_DEGENERATE)
524 return(.0); /* should we check this? */
525 fnrm[0] = fnrm[1] = fnrm[2] = .0;
526 p0 = sc->vert[f->v[0].vid].p;
527 VSUB(v1, sc->vert[f->v[1].vid].p, p0);
528 for (i = 2; i < f->nv; i++) {
529 VSUB(v2, sc->vert[f->v[i].vid].p, p0);
530 fcross(v3, v1, v2);
531 VADD(fnrm, fnrm, v3);
532 VCOPY(v1, v2);
533 }
534 area = 0.5*normalize(fnrm);
535 if (nrm != NULL) {
536 if (area != 0.)
537 VCOPY(nrm, fnrm);
538 else
539 nrm[0] = nrm[1] = nrm[2] = 0.;
540 }
541 return(area);
542 }
543
544 /* Add a descriptive comment */
545 void
546 addComment(Scene *sc, const char *comment)
547 {
548 sc->descr = chunk_alloc(char *, sc->descr, sc->ndescr);
549 sc->descr[sc->ndescr++] = savqstr((char *)comment);
550 }
551
552 /* Find index for comment containing the given string (starting from n) */
553 int
554 findComment(Scene *sc, const char *match, int n)
555 {
556 if (n >= sc->ndescr)
557 return(-1);
558 n *= (n > 0);
559 while (n < sc->ndescr)
560 if (strstr(sc->descr[n], match) != NULL)
561 return(n);
562 return(-1);
563 }
564
565 /* Clear comments */
566 void
567 clearComments(Scene *sc)
568 {
569 while (sc->ndescr > 0)
570 freeqstr(sc->descr[--sc->ndescr]);
571 efree((char *)sc->descr);
572 sc->ndescr = 0;
573 }
574
575 /* Add a face to a vertex face list */
576 static void
577 add2facelist(Scene *sc, Face *f, int i)
578 {
579 int vid = f->v[i].vid;
580 Face *fp = sc->vert[vid].vflist;
581 int j;
582
583 f->v[i].fnext = NULL; /* will put at end */
584 if (fp == NULL) { /* new list */
585 sc->vert[vid].vflist = f;
586 return;
587 }
588 for ( ; ; ) { /* else find position */
589 if (fp == f)
590 return; /* already in list */
591 for (j = 0; j < fp->nv; j++)
592 if (fp->v[j].vid == vid)
593 break;
594 if (j >= fp->nv)
595 error(CONSISTENCY, "Link error in add2facelist()");
596 if (fp->v[j].fnext == NULL)
597 break; /* reached the end */
598 fp = fp->v[j].fnext;
599 }
600 fp->v[j].fnext = f; /* append new face */
601 }
602
603 /* Allocate an empty scene */
604 Scene *
605 newScene(void)
606 {
607 Scene *sc = (Scene *)ecalloc(1, sizeof(Scene));
608 /* default group & material */
609 sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
610 sc->grpname[sc->ngrps++] = savqstr("DEFAULT_GROUP");
611 sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
612 sc->matname[sc->nmats++] = savqstr("DEFAULT_MATERIAL");
613
614 return(sc);
615 }
616
617 /* Add a vertex to a scene */
618 int
619 addVertex(Scene *sc, double x, double y, double z)
620 {
621 sc->vert = chunk_alloc(Vertex, sc->vert, sc->nverts);
622 sc->vert[sc->nverts].p[0] = x;
623 sc->vert[sc->nverts].p[1] = y;
624 sc->vert[sc->nverts].p[2] = z;
625 sc->vert[sc->nverts].vflist = NULL;
626 return(sc->nverts++);
627 }
628
629 /* Add a texture coordinate to a scene */
630 int
631 addTexture(Scene *sc, double u, double v)
632 {
633 sc->tex = chunk_alloc(TexCoord, sc->tex, sc->ntex);
634 sc->tex[sc->ntex].u = u;
635 sc->tex[sc->ntex].v = v;
636 return(sc->ntex++);
637 }
638
639 /* Add a surface normal to a scene */
640 int
641 addNormal(Scene *sc, double xn, double yn, double zn)
642 {
643 FVECT nrm;
644
645 nrm[0] = xn; nrm[1] = yn; nrm[2] = zn;
646 if (normalize(nrm) == .0)
647 return(-1);
648 sc->norm = chunk_alloc(Normal, sc->norm, sc->nnorms);
649 VCOPY(sc->norm[sc->nnorms], nrm);
650 return(sc->nnorms++);
651 }
652
653 /* Set current (last) group */
654 void
655 setGroup(Scene *sc, const char *nm)
656 {
657 sc->lastgrp = findName(nm, (const char **)sc->grpname, sc->ngrps);
658 if (sc->lastgrp >= 0)
659 return;
660 sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
661 sc->grpname[sc->lastgrp=sc->ngrps++] = savqstr((char *)nm);
662 }
663
664 /* Set current (last) material */
665 void
666 setMaterial(Scene *sc, const char *nm)
667 {
668 sc->lastmat = findName(nm, (const char **)sc->matname, sc->nmats);
669 if (sc->lastmat >= 0)
670 return;
671 sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
672 sc->matname[sc->lastmat=sc->nmats++] = savqstr((char *)nm);
673 }
674
675 /* Add new face to a scene */
676 Face *
677 addFace(Scene *sc, VNDX vid[], int nv)
678 {
679 Face *f;
680 int i;
681
682 if (nv < 3)
683 return(NULL);
684 f = (Face *)emalloc(sizeof(Face)+sizeof(VertEnt)*(nv-3));
685 f->flags = 0;
686 f->nv = nv;
687 f->grp = sc->lastgrp;
688 f->mat = sc->lastmat;
689 for (i = 0; i < nv; i++) { /* add each vertex */
690 int j;
691 f->v[i].vid = vid[i][0];
692 f->v[i].tid = vid[i][1];
693 f->v[i].nid = vid[i][2];
694 f->v[i].fnext = NULL;
695 for (j = i; j-- > 0; )
696 if (f->v[j].vid == vid[i][0])
697 break;
698 if (j < 0) { /* first occurrence? */
699 f->v[i].fnext = sc->vert[vid[i][0]].vflist;
700 sc->vert[vid[i][0]].vflist = f;
701 } else if (nv == 3) /* degenerate triangle? */
702 f->flags |= FACE_DEGENERATE;
703 }
704 f->next = sc->flist; /* push onto face list */
705 sc->flist = f;
706 sc->nfaces++;
707 /* check face area */
708 if (!(f->flags & FACE_DEGENERATE) && faceArea(sc, f, NULL) <= FTINY*FTINY)
709 f->flags |= FACE_DEGENERATE;
710 return(f);
711 }
712
713 /* Duplicate a scene */
714 Scene *
715 dupScene(const Scene *osc)
716 {
717 Scene *sc;
718 const Face *fo;
719 Face *f;
720 int i;
721
722 if (osc == NULL)
723 return(NULL);
724 sc = newScene();
725 for (i = 0; i < osc->ndescr; i++)
726 addComment(sc, osc->descr[i]);
727 if (osc->ngrps) {
728 sc->grpname = (char **)emalloc(sizeof(char *) *
729 (osc->ngrps+(CHUNKSIZ-1)));
730 for (i = 0; i < osc->ngrps; i++)
731 sc->grpname[i] = savqstr(osc->grpname[i]);
732 sc->ngrps = osc->ngrps;
733 }
734 if (osc->nmats) {
735 sc->matname = (char **)emalloc(sizeof(char *) *
736 (osc->nmats+(CHUNKSIZ-1)));
737 for (i = 0; i < osc->nmats; i++)
738 sc->matname[i] = savqstr(osc->matname[i]);
739 sc->nmats = osc->nmats;
740 }
741 if (osc->nverts) {
742 sc->vert = (Vertex *)emalloc(sizeof(Vertex) *
743 (osc->nverts+(CHUNKSIZ-1)));
744 memcpy((void *)sc->vert, (const void *)osc->vert,
745 sizeof(Vertex)*osc->nverts);
746 sc->nverts = osc->nverts;
747 for (i = 0; i < sc->nverts; i++)
748 sc->vert[i].vflist = NULL;
749 }
750 if (osc->ntex) {
751 sc->tex = (TexCoord *)emalloc(sizeof(TexCoord) *
752 (osc->ntex+(CHUNKSIZ-1)));
753 memcpy((void *)sc->tex, (const void *)osc->tex,
754 sizeof(TexCoord)*osc->ntex);
755 sc->ntex = osc->ntex;
756 }
757 if (osc->nnorms) {
758 sc->norm = (Normal *)emalloc(sizeof(Normal) *
759 (osc->nnorms+CHUNKSIZ));
760 memcpy((void *)sc->norm, (const void *)osc->norm,
761 sizeof(Normal)*osc->nnorms);
762 sc->nnorms = osc->nnorms;
763 }
764 for (fo = osc->flist; fo != NULL; fo = fo->next) {
765 f = (Face *)emalloc(sizeof(Face) +
766 sizeof(VertEnt)*(fo->nv-3));
767 memcpy((void *)f, (const void *)fo, sizeof(Face) +
768 sizeof(VertEnt)*(fo->nv-3));
769 for (i = 0; i < f->nv; i++)
770 add2facelist(sc, f, i);
771 f->next = sc->flist;
772 sc->flist = f;
773 sc->nfaces++;
774 }
775 return(sc);
776 }
777
778 #define MAXAC 100
779
780 /* Transform entire scene */
781 int
782 xfScene(Scene *sc, int xac, char *xav[])
783 {
784 char comm[24+MAXAC*8];
785 char *cp;
786 XF myxf;
787 FVECT vec;
788 int i;
789
790 if ((sc == NULL) | (xac <= 0) | (xav == NULL))
791 return(0);
792 /* compute matrix */
793 if (xf(&myxf, xac, xav) < xac)
794 return(0);
795 /* transform vertices */
796 for (i = 0; i < sc->nverts; i++) {
797 VCOPY(vec, sc->vert[i].p);
798 multp3(vec, vec, myxf.xfm);
799 VCOPY(sc->vert[i].p, vec);
800 }
801 /* transform normals */
802 for (i = 0; i < sc->nnorms; i++) {
803 VCOPY(vec, sc->norm[i]);
804 multv3(vec, vec, myxf.xfm);
805 vec[0] /= myxf.sca; vec[1] /= myxf.sca; vec[2] /= myxf.sca;
806 VCOPY(sc->norm[i], vec);
807 }
808 /* add comment */
809 cp = strcpy(comm, "Transformed by:");
810 for (i = 0; i < xac; i++) {
811 while (*cp) cp++;
812 *cp++ = ' ';
813 strcpy(cp, xav[i]);
814 }
815 addComment(sc, comm);
816 return(xac); /* all done */
817 }
818
819 /* Ditto, using transform string rather than pre-parsed words */
820 int
821 xfmScene(Scene *sc, const char *xfm)
822 {
823 char *xav[MAXAC+1];
824 int xac, i;
825
826 if ((sc == NULL) | (xfm == NULL))
827 return(0);
828 /* skip spaces at beginning */
829 while (isspace(*xfm))
830 xfm++;
831 if (!*xfm)
832 return(0);
833 /* parse string into words */
834 xav[0] = strcpy((char *)malloc(strlen(xfm)+1), xfm);
835 xac = 1; i = 0;
836 for ( ; ; ) {
837 while (!isspace(xfm[++i]))
838 if (!xfm[i])
839 break;
840 while (isspace(xfm[i]))
841 xav[0][i++] = '\0';
842 if (!xfm[i])
843 break;
844 if (xac >= MAXAC-1) {
845 free(xav[0]);
846 return(0);
847 }
848 xav[xac++] = xav[0] + i;
849 }
850 xav[xac] = NULL;
851 i = xfScene(sc, xac, xav);
852 free(xav[0]);
853 return(i);
854 }
855 #undef MAXAC
856
857 /* Free a scene */
858 void
859 freeScene(Scene *sc)
860 {
861 int i;
862 Face *f;
863
864 if (sc == NULL)
865 return;
866 clearComments(sc);
867 for (i = sc->ngrps; i-- > 0; )
868 freeqstr(sc->grpname[i]);
869 efree((char *)sc->grpname);
870 for (i = sc->nmats; i-- > 0; )
871 freeqstr(sc->matname[i]);
872 efree((char *)sc->matname);
873 efree((char *)sc->vert);
874 efree((char *)sc->tex);
875 efree((char *)sc->norm);
876 while ((f = sc->flist) != NULL) {
877 sc->flist = f->next;
878 efree((char *)f);
879 }
880 efree((char *)sc);
881 }