--- ray/src/common/objutil.c 2021/04/07 16:40:28 2.16 +++ ray/src/common/objutil.c 2022/01/15 02:00:21 2.21 @@ -1,5 +1,5 @@ #ifndef lint -static const char RCSid[] = "$Id: objutil.c,v 2.16 2021/04/07 16:40:28 greg Exp $"; +static const char RCSid[] = "$Id: objutil.c,v 2.21 2022/01/15 02:00:21 greg Exp $"; #endif /* * Basic .OBJ scene handling routines. @@ -573,6 +573,7 @@ clearComments(Scene *sc) while (sc->ndescr > 0) freeqstr(sc->descr[--sc->ndescr]); efree((char *)sc->descr); + sc->descr = NULL; sc->ndescr = 0; } @@ -700,6 +701,89 @@ addFace(Scene *sc, VNDX vid[], int nv) return(f); } +/* Get neighbor vertices: malloc array with valence in index[0] */ +int * +getVertexNeighbors(Scene *sc, int vid) +{ + int *varr; + Face *f; + int j=0; + + if (sc == NULL || (vid < 0) | (vid >= sc->nverts) || + (f = sc->vert[vid].vflist) == NULL) + return(NULL); + + varr = (int *)emalloc(sizeof(int)*CHUNKSIZ); + varr[0] = 0; /* add unique neighbors */ + for ( ; f != NULL; f = f->v[j].fnext) { + int i, cvi; + for (j = f->nv; j--; ) /* find ourself in poly */ + if (f->v[j].vid == vid) + break; + if (j < 0) /* this is an error */ + break; + if (f->nv < 3) /* also never happens */ + continue; + /* check previous neighbor */ + cvi = f->v[ (j > 0) ? j-1 : f->nv-1 ].vid; + for (i = varr[0]+1; --i; ) /* making sure not in list */ + if (varr[i] == cvi) + break; + if (!i) { /* new neighbor? */ + varr = chunk_alloc(int, varr, varr[0]+1); + varr[++varr[0]] = cvi; + } + /* check next neighbor */ + cvi = f->v[ (j < f->nv-1) ? j+1 : 0 ].vid; + for (i = varr[0]+1; --i; ) + if (varr[i] == cvi) + break; + if (!i) { + varr = chunk_alloc(int, varr, varr[0]+1); + varr[++varr[0]] = cvi; + } + } + if (!varr[0]) { + efree((char *)varr); /* something went awry */ + return(NULL); + } + /* tighten array & return */ + return((int *)erealloc(varr, sizeof(int)*(varr[0]+1))); +} + +/* Callback for growBoundingBox() */ +static int +addBBox(Scene *sc, Face *f, void *p) +{ + double (*bbox)[3] = (double (*)[3])p; + int i, j; + + for (i = f->nv; i-- > 0; ) { + double *p3 = sc->vert[f->v[i].vid].p; + for (j = 3; j--; ) { + if (p3[j] < bbox[0][j]) + bbox[0][j] = p3[j]; + if (p3[j] > bbox[1][j]) + bbox[1][j] = p3[j]; + } + } + return(1); +} + +/* Expand bounding box min & max (initialize bbox to all zeroes) */ +int +growBoundingBox(Scene *sc, double bbox[2][3], int flreq, int flexc) +{ + if (sc == NULL || sc->nfaces <= 0 || bbox == NULL) + return(0); + + if (VABSEQ(bbox[0], bbox[1])) { /* first run */ + bbox[0][0] = bbox[0][1] = bbox[0][2] = FHUGE; + bbox[1][0] = bbox[1][1] = bbox[1][2] = -FHUGE; + } + return(foreachFace(sc, addBBox, flreq, flexc, bbox)); +} + /* Allocate an empty scene */ Scene * newScene(void) @@ -730,14 +814,14 @@ dupScene(const Scene *osc, int flreq, int flexc) for (i = 0; i < osc->ndescr; i++) addComment(sc, osc->descr[i]); if (osc->ngrps > 1) { - sc->grpname = (char **)erealloc((char *)sc->grpname, + sc->grpname = (char **)erealloc(sc->grpname, sizeof(char *) * (osc->ngrps+(CHUNKSIZ-1))); for (i = 1; i < osc->ngrps; i++) sc->grpname[i] = savqstr(osc->grpname[i]); sc->ngrps = osc->ngrps; } if (osc->nmats > 1) { - sc->matname = (char **)erealloc((char *)sc->matname, + sc->matname = (char **)erealloc(sc->matname, sizeof(char *) * (osc->nmats+(CHUNKSIZ-1))); for (i = 1; i < osc->nmats; i++) sc->matname[i] = savqstr(osc->matname[i]); @@ -799,7 +883,7 @@ addScene(Scene *scdst, const Scene *scsrc) if (scsrc->nfaces <= 0) return(0); /* map vertices */ - vert_map = (int *)emalloc(sizeof(int *)*scsrc->nverts); + vert_map = (int *)emalloc(sizeof(int)*scsrc->nverts); for (i = 0; i < scsrc->nverts; i++) { const Vertex *v = scsrc->vert + i; if (v->vflist == NULL) { @@ -810,14 +894,14 @@ addScene(Scene *scdst, const Scene *scsrc) } tex_off = scdst->ntex; /* append texture coords */ if (scsrc->ntex > 0) { - scdst->tex = (TexCoord *)erealloc((char *)scdst->tex, + scdst->tex = (TexCoord *)erealloc(scdst->tex, sizeof(TexCoord)*(tex_off+scsrc->ntex+(CHUNKSIZ-1))); memcpy(scdst->tex+tex_off, scsrc->tex, sizeof(TexCoord)*scsrc->ntex); } norm_off = scdst->nnorms; /* append normals */ if (scsrc->nnorms > 0) { - scdst->norm = (Normal *)erealloc((char *)scdst->norm, + scdst->norm = (Normal *)erealloc(scdst->norm, sizeof(Normal)*(norm_off+scsrc->nnorms+(CHUNKSIZ-1))); memcpy(scdst->norm+norm_off, scsrc->norm, sizeof(Normal)*scsrc->nnorms); @@ -830,12 +914,10 @@ addScene(Scene *scdst, const Scene *scsrc) if (f->mat != cur_mat) setMaterial(scdst, scsrc->matname[cur_mat = f->mat]); if (f->nv > vllen) { - if (vlist == my_vlist) - vlist = (VNDX *)emalloc( - sizeof(VNDX)*(vllen = f->nv)); - else - vlist = (VNDX *)erealloc((char *)vlist, - sizeof(VNDX)*(vllen = f->nv)); + vlist = (VNDX *)( vlist == my_vlist ? + emalloc(sizeof(VNDX)*f->nv) : + erealloc(vlist, sizeof(VNDX)*f->nv) ); + vllen = f->nv; } memset(vlist, 0xff, sizeof(VNDX)*f->nv); for (i = f->nv; i-- > 0; ) { @@ -849,8 +931,8 @@ addScene(Scene *scdst, const Scene *scsrc) fcnt += (addFace(scdst, vlist, f->nv) != NULL); } /* clean up */ - if (vlist != my_vlist) efree((char *)vlist); - efree((char *)vert_map); + if (vlist != my_vlist) efree(vlist); + efree(vert_map); return(fcnt); } @@ -910,7 +992,7 @@ xfmScene(Scene *sc, const char *xfm) if (!*xfm) return(0); /* parse string into words */ - xav[0] = strcpy((char *)emalloc(strlen(xfm)+1), xfm); + xav[0] = savqstr((char *)xfm); xac = 1; i = 0; for ( ; ; ) { while (!isspace(xfm[++i])) @@ -921,14 +1003,14 @@ xfmScene(Scene *sc, const char *xfm) if (!xfm[i]) break; if (xac >= MAXAC-1) { - free(xav[0]); + freeqstr(xav[0]); return(0); } xav[xac++] = xav[0] + i; } xav[xac] = NULL; i = xfScene(sc, xac, xav); - efree((char *)xav[0]); + freeqstr(xav[0]); return(i); } #undef MAXAC @@ -961,7 +1043,7 @@ deleteUnreferenced(Scene *sc) } if (nused == sc->nverts) goto skip_pos; - sc->vert = (Vertex *)erealloc((char *)sc->vert, + sc->vert = (Vertex *)erealloc(sc->vert, sizeof(Vertex)*(nused+(CHUNKSIZ-1))); sc->nverts = nused; for (f = sc->flist; f != NULL; f = f->next) @@ -987,7 +1069,7 @@ skip_pos: } if (nused == sc->ntex) goto skip_tex; - sc->tex = (TexCoord *)erealloc((char *)sc->tex, + sc->tex = (TexCoord *)erealloc(sc->tex, sizeof(TexCoord)*(nused+(CHUNKSIZ-1))); sc->ntex = nused; for (f = sc->flist; f != NULL; f = f->next) @@ -1012,7 +1094,7 @@ skip_tex: } if (nused == sc->nnorms) goto skip_norms; - sc->norm = (Normal *)erealloc((char *)sc->norm, + sc->norm = (Normal *)erealloc(sc->norm, sizeof(Normal)*(nused+(CHUNKSIZ-1))); sc->nnorms = nused; for (f = sc->flist; f != NULL; f = f->next) @@ -1021,7 +1103,7 @@ skip_tex: f->v[i].nid = vmap[f->v[i].nid]; skip_norms: /* clean up */ - efree((char *)vmap); + efree(vmap); } /* Free a scene */ @@ -1036,16 +1118,16 @@ freeScene(Scene *sc) clearComments(sc); for (i = sc->ngrps; i-- > 0; ) freeqstr(sc->grpname[i]); - efree((char *)sc->grpname); + efree(sc->grpname); for (i = sc->nmats; i-- > 0; ) freeqstr(sc->matname[i]); - efree((char *)sc->matname); - efree((char *)sc->vert); - efree((char *)sc->tex); - efree((char *)sc->norm); + efree(sc->matname); + efree(sc->vert); + efree(sc->tex); + efree(sc->norm); while ((f = sc->flist) != NULL) { sc->flist = f->next; - efree((char *)f); + efree(f); } - efree((char *)sc); + efree(sc); }