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root/radiance/ray/src/common/objutil.c
Revision: 2.3
Committed: Thu Apr 2 22:14:01 2020 UTC (4 years, 1 month ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.2: +39 -26 lines
Log Message:
Added interface for transform from pre-parsed words

File Contents

# User Rev Content
1 greg 2.1 #ifndef lint
2 greg 2.3 static const char RCSid[] = "$Id: objutil.c,v 2.2 2020/04/02 20:44:15 greg Exp $";
3 greg 2.1 #endif
4     /*
5     * Basic .OBJ scene handling routines.
6     *
7     * Created by Greg Ward on Wed Feb 11 2004.
8     */
9    
10     #include <stdlib.h>
11 greg 2.2 #include <ctype.h>
12 greg 2.1 #include "rtio.h"
13     #include "rtmath.h"
14     #include "rterror.h"
15     #include "lookup.h"
16     #include "objutil.h"
17    
18     /* Find an existing name in a list of names */
19     int
20     findName(const char *nm, const char **nmlist, int n)
21     {
22     register int i;
23    
24     for (i = n; i-- > 0; )
25     if (!strcmp(nmlist[i], nm))
26     break;
27     return(i);
28     }
29    
30     /* Clear face selection */
31     void
32     clearSelection(Scene *sc, int set)
33     {
34     Face *f;
35    
36     for (f = sc->flist; f != NULL; f = f->next)
37     if (set)
38     f->flags |= FACE_SELECTED;
39     else
40     f->flags &= ~FACE_SELECTED;
41     }
42    
43     /* Select faces by object name (modifies current) */
44     void
45     selectGroup(Scene *sc, const char *gname, int invert)
46     {
47     int gid = findName(gname, (const char **)sc->grpname, sc->ngrps);
48     Face *f;
49    
50     if (gid < 0)
51     return;
52     for (f = sc->flist; f != NULL; f = f->next)
53     if (f->grp == gid) {
54     if (invert)
55     f->flags &= ~FACE_SELECTED;
56     else
57     f->flags |= FACE_SELECTED;
58     }
59     }
60    
61     /* Select faces by material name (modifies current) */
62     void
63     selectMaterial(Scene *sc, const char *mname, int invert)
64     {
65     int mid = findName(mname, (const char **)sc->matname, sc->nmats);
66     Face *f;
67    
68     if (mid < 0)
69     return;
70     for (f = sc->flist; f != NULL; f = f->next)
71     if (f->mat == mid) {
72     if (invert)
73     f->flags &= ~FACE_SELECTED;
74     else
75     f->flags |= FACE_SELECTED;
76     }
77     }
78    
79     /* Invert face selection */
80     void
81     invertSelection(Scene *sc)
82     {
83     Face *f;
84    
85     for (f = sc->flist; f != NULL; f = f->next)
86     f->flags ^= FACE_SELECTED;
87     }
88    
89     /* Count selected faces */
90     int
91     numberSelected(Scene *sc)
92     {
93     int nsel = 0;
94     Face *f;
95    
96     for (f = sc->flist; f != NULL; f = f->next)
97     nsel += ((f->flags & FACE_SELECTED) != 0);
98     return(nsel);
99     }
100    
101     /* Execute callback on indicated faces */
102     int
103     foreachFace(Scene *sc, int (*cb)(Scene *, Face *, void *),
104     int flreq, int flexc, void *c_data)
105     {
106     int fltest = flreq | flexc;
107     int sum = 0;
108     Face *f;
109    
110     if ((sc == NULL) | (cb == NULL))
111     return(0);
112     for (f = sc->flist; f != NULL; f = f->next)
113     if ((f->flags & fltest) == flreq) {
114     int res = (*cb)(sc, f, c_data);
115     if (res < 0)
116     return(res);
117     sum += res;
118     }
119     return(sum);
120     }
121    
122     /* Callback for removeTexture() */
123     static int
124     remFaceTexture(Scene *sc, Face *f, void *dummy)
125     {
126     int hadTexture = 0;
127     int i;
128    
129     for (i = f->nv; i-- > 0; ) {
130     if (f->v[i].tid < 0)
131     continue;
132     f->v[i].tid = -1;
133     hadTexture = 1;
134     }
135     return(hadTexture);
136     }
137    
138     /* Remove texture coordinates from the indicated faces */
139     int
140     removeTexture(Scene *sc, int flreq, int flexc)
141     {
142     return(foreachFace(sc, remFaceTexture, flreq, flexc, NULL));
143     }
144    
145     /* Callback for removeNormals() */
146     static int
147     remFaceNormal(Scene *sc, Face *f, void *dummy)
148     {
149     int hadNormal = 0;
150     int i;
151    
152     for (i = f->nv; i-- > 0; ) {
153     if (f->v[i].nid < 0)
154     continue;
155     f->v[i].nid = -1;
156     hadNormal = 1;
157     }
158     return(hadNormal);
159     }
160    
161     /* Remove surface normals from the indicated faces */
162     int
163     removeNormals(Scene *sc, int flreq, int flexc)
164     {
165     return(foreachFace(sc, remFaceNormal, flreq, flexc, NULL));
166     }
167    
168     /* Callback for changeGroup() */
169     static int
170     chngFaceGroup(Scene *sc, Face *f, void *ptr)
171     {
172     int grp = *(int *)ptr;
173     if (f->grp == grp)
174     return(0);
175     f->grp = grp;
176     return(1);
177     }
178    
179     /* Change group for the indicated faces */
180     int
181     changeGroup(Scene *sc, const char *gname, int flreq, int flexc)
182     {
183     int grp = findName(gname, (const char **)sc->grpname, sc->ngrps);
184     if (grp < 0) {
185     sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
186     sc->grpname[grp=sc->ngrps++] = savqstr((char *)gname);
187     }
188     return(foreachFace(sc, chngFaceGroup, flreq, flexc, (void *)&grp));
189     }
190    
191     /* Callback for changeMaterial() */
192     static int
193     chngFaceMaterial(Scene *sc, Face *f, void *ptr)
194     {
195     int mat = *(int *)ptr;
196     if (f->mat == mat)
197     return(0);
198     f->mat = mat;
199     return(1);
200     }
201    
202     /* Change material for the indicated faces */
203     int
204     changeMaterial(Scene *sc, const char *mname, int flreq, int flexc)
205     {
206     int mat = findName(mname, (const char **)sc->matname, sc->nmats);
207     if (mat < 0) {
208     sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
209     sc->matname[mat=sc->nmats++] = savqstr((char *)mname);
210     }
211     return(foreachFace(sc, chngFaceMaterial, flreq, flexc, (void *)&mat));
212     }
213    
214     /* Compare floating point values for (near) equality */
215     static int
216     fdiffer(double f1, double f2, double eps)
217     {
218     if (f2 != .0)
219     f1 = f1/f2 - 1.;
220     return((f1 > eps) | (f1 < -eps));
221     }
222    
223     /* Compare two texture coordinates for (near) equality */
224     static int
225     tex_diff(const TexCoord *t1, const TexCoord *t2, double eps)
226     {
227     if (fdiffer(t1->u, t2->u, eps))
228     return(1);
229     if (fdiffer(t1->v, t2->v, eps))
230     return(1);
231     return(0);
232     }
233    
234     /* Compare two surface normals for (near) equality */
235     static int
236     norm_diff(const Normal n1, const Normal n2, double eps)
237     {
238     if (fabs(n1[0]-n2[0]) > eps)
239     return(1);
240     if (fabs(n1[1]-n2[1]) > eps)
241     return(1);
242     if (fabs(n1[2]-n2[2]) > eps)
243     return(1);
244     return(0);
245     }
246    
247     /* Replace the given vertex with an equivalent one */
248     static int
249     replace_vertex(Scene *sc, int prev, int repl, double eps)
250     {
251     int repl_tex[10];
252     int repl_norm[10];
253     Face *f, *flast=NULL;
254     int i, j=0;
255     /* check to see if it's even used */
256     if (sc->vert[prev].vflist == NULL)
257     return(0);
258     /* get replacement textures */
259     repl_tex[0] = -1;
260     for (f = sc->vert[repl].vflist; f != NULL; f = f->v[j].fnext) {
261     /* make sure prev isn't in there */
262     for (j = 0; j < f->nv; j++)
263     if (f->v[j].vid == prev)
264     return(0);
265     for (j = 0; j < f->nv; j++)
266     if (f->v[j].vid == repl)
267     break;
268     if (j >= f->nv)
269     goto linkerr;
270     if (f->v[j].tid < 0)
271     continue;
272     /* see if it's new */
273     for (i = 0; repl_tex[i] >= 0; i++) {
274     if (repl_tex[i] == f->v[j].tid)
275     break;
276     if (!tex_diff(&sc->tex[repl_tex[i]],
277     &sc->tex[f->v[j].tid], eps)) {
278     f->v[j].tid = repl_tex[i];
279     break; /* consolidate */
280     }
281     }
282     if (repl_tex[i] >= 0)
283     continue; /* have this one already */
284     /* else add it */
285     repl_tex[i++] = f->v[j].tid;
286     repl_tex[i] = -1;
287     if (i >= 9)
288     break; /* that's all we have room for */
289     }
290     /* get replacement normals */
291     repl_norm[0] = -1;
292     for (f = sc->vert[repl].vflist; f != NULL; f = f->v[j].fnext) {
293     for (j = 0; j < f->nv; j++)
294     if (f->v[j].vid == repl)
295     break;
296     if (f->v[j].nid < 0)
297     continue;
298     /* see if it's new */
299     for (i = 0; repl_norm[i] >= 0; i++) {
300     if (repl_norm[i] == f->v[j].nid)
301     break;
302     if (!norm_diff(sc->norm[repl_norm[i]],
303     sc->norm[f->v[j].nid], eps)) {
304     f->v[j].nid = repl_norm[i];
305     break; /* consolidate */
306     }
307     }
308     if (repl_norm[i] >= 0)
309     continue; /* have this one already */
310     /* else add it */
311     repl_norm[i++] = f->v[j].nid;
312     repl_norm[i] = -1;
313     if (i >= 9)
314     break; /* that's all we have room for */
315     }
316     /* replace occurrences of vertex */
317     for (f = sc->vert[prev].vflist; f != NULL; f = f->v[j].fnext) {
318     for (j = 0; j < f->nv; j++)
319     if (f->v[j].vid == prev)
320     break;
321     if (j >= f->nv)
322     goto linkerr;
323     /* XXX doesn't allow for multiple references to prev in face */
324     f->v[j].vid = repl; /* replace vertex itself */
325     if (faceArea(sc, f, NULL) <= FTINY)
326     f->flags |= FACE_DEGENERATE;
327     if (f->v[j].tid >= 0) /* replace texture if appropriate */
328     for (i = 0; repl_tex[i] >= 0; i++) {
329     if (repl_tex[i] == f->v[j].tid)
330     break;
331     if (!tex_diff(&sc->tex[repl_tex[i]],
332     &sc->tex[f->v[j].tid], eps)) {
333     f->v[j].tid = repl_tex[i];
334     break;
335     }
336     }
337     if (f->v[j].nid >= 0) /* replace normal if appropriate */
338     for (i = 0; repl_norm[i] >= 0; i++) {
339     if (repl_norm[i] == f->v[j].nid)
340     break;
341     if (!norm_diff(sc->norm[repl_norm[i]],
342     sc->norm[f->v[j].nid], eps)) {
343     f->v[j].nid = repl_norm[i];
344     break;
345     }
346     }
347     flast = f;
348     }
349     /* transfer face list */
350     flast->v[j].fnext = sc->vert[repl].vflist;
351     sc->vert[repl].vflist = sc->vert[prev].vflist;
352     sc->vert[prev].vflist = NULL;
353     return(1);
354     linkerr:
355     error(CONSISTENCY, "Link error in replace_vertex()");
356     return(0); /* shouldn't return */
357     }
358    
359     /* Eliminate duplicate vertices, return # joined */
360     int
361     coalesceVertices(Scene *sc, double eps)
362     {
363     int nelim = 0;
364     LUTAB myLookup;
365     LUENT *le;
366     char vertfmt[32], vertbuf[64];
367     double d;
368     int i;
369    
370     if (eps >= 1.)
371     return(0);
372     if (sc->nverts <= 3)
373     return(0);
374     /* create hash table */
375     myLookup.hashf = lu_shash;
376     myLookup.keycmp = (lut_keycmpf_t *)strcmp;
377     myLookup.freek = (lut_free_t *)freeqstr;
378     myLookup.freed = NULL;
379     if (!lu_init(&myLookup, sc->nverts))
380     return(0);
381     if (eps <= 5e-15)
382     strcpy(vertfmt, "%.15e %.15e %.15e");
383     else {
384     int nsigdig = 0;
385     for (d = eps; d < 0.5; d *= 10.)
386     ++nsigdig;
387     sprintf(vertfmt, "%%.%de %%.%de %%.%de",
388     nsigdig, nsigdig, nsigdig);
389     }
390     /* find coicident vertices */
391     for (i = 0; i < sc->nverts; i++) {
392     if (verbose && !((i+1) & 0x3fff))
393     fprintf(stderr, "%3d%% complete\r", 100*i/sc->nverts);
394     /* check for match */
395     sprintf(vertbuf, vertfmt, sc->vert[i].p[0],
396     sc->vert[i].p[1], sc->vert[i].p[2]);
397     le = lu_find(&myLookup, vertbuf);
398     if (le->data != NULL) { /* coincident vertex */
399     nelim += replace_vertex(sc, i,
400     (Vertex *)le->data - sc->vert, eps);
401     continue;
402     }
403     if (le->key == NULL) /* else create new entry */
404     le->key = savqstr(vertbuf);
405     le->data = (char *)&sc->vert[i];
406     }
407     lu_done(&myLookup); /* clean up */
408     return(nelim);
409     }
410    
411     /* Identify duplicate faces */
412     int
413     findDuplicateFaces(Scene *sc)
414     {
415     int nchecked = 0;
416     int nfound = 0;
417     Face *f, *f1;
418     int vid;
419     int i, j;
420     /* start fresh */
421     for (f = sc->flist; f != NULL; f = f->next)
422     f->flags &= ~FACE_DUPLICATE;
423     /* check each face */
424     for (f = sc->flist; f != NULL; f = f->next) {
425     nchecked++;
426     if (verbose && !(nchecked & 0x3fff))
427     fprintf(stderr, "%3d%% complete\r",
428     100*nchecked/sc->nfaces);
429     if (f->flags & FACE_DUPLICATE)
430     continue; /* already identified */
431     vid = f->v[0].vid;
432     /* look for duplicates */
433     for (f1 = sc->vert[vid].vflist; f1 != NULL;
434     f1 = f1->v[j].fnext) {
435     for (j = 0; j < f1->nv; j++)
436     if (f1->v[j].vid == vid)
437     break;
438     if (j >= f1->nv)
439     break; /* missing link! */
440     if (f1 == f)
441     continue; /* shouldn't happen */
442     if (f1->flags & FACE_DUPLICATE)
443     continue; /* already marked */
444     if (f1->nv != f->nv)
445     continue; /* couldn't be dup. */
446     for (i = f->nv; --i > 0; )
447     if (f->v[i].vid != f1->v[(j+i)%f1->nv].vid)
448     break; /* vertex mismatch */
449     if (i) {
450     #if DUP_CHECK_REVERSE /* check reverse direction */
451     for (i = f->nv; --i > 0; )
452     if (f1->v[(j+f1->nv-i)%f1->nv].vid
453     != f->v[i].vid)
454     break;
455     if (i) /* no match */
456     #endif
457     continue;
458     }
459     f1->flags |= FACE_DUPLICATE;
460     ++nfound;
461     }
462     }
463     return(nfound);
464     }
465    
466     /* Delete indicated faces */
467     int
468     deleteFaces(Scene *sc, int flreq, int flexc)
469     {
470     int fltest = flreq | flexc;
471     int orig_nfaces = sc->nfaces;
472     Face fhead;
473     Face *f, *ftst;
474    
475     fhead.next = sc->flist;
476     f = &fhead;
477     while ((ftst = f->next) != NULL)
478     if ((ftst->flags & fltest) == flreq) {
479     Face *vf; /* remove from vertex lists */
480     int vid, i, j;
481     for (i = 0; i < ftst->nv; i++) {
482     vid = ftst->v[i].vid;
483     vf = sc->vert[vid].vflist;
484     if (vf == ftst) {
485     sc->vert[vid].vflist = ftst->v[i].fnext;
486     continue;
487     }
488     while (vf != NULL) {
489     for (j = 0; j < vf->nv; j++)
490     if (vf->v[j].vid == vid)
491     break;
492     if (j >= vf->nv)
493     break; /* error */
494     if (vf->v[j].fnext == ftst) {
495     vf->v[j].fnext =
496     ftst->v[i].fnext;
497     break;
498     }
499     vf = vf->v[j].fnext;
500     }
501     }
502     f->next = ftst->next; /* remove from scene list */
503     efree((char *)ftst);
504     sc->nfaces--;
505     } else
506     f = f->next;
507     sc->flist = fhead.next;
508     return(orig_nfaces - sc->nfaces);
509     }
510    
511     /* Compute face area (and normal) */
512     double
513     faceArea(const Scene *sc, const Face *f, Normal nrm)
514     {
515     FVECT fnrm;
516     double area;
517     FVECT v1, v2, v3;
518     double *p0;
519     int i;
520    
521     if (f->flags & FACE_DEGENERATE)
522     return(.0); /* should we check this? */
523     fnrm[0] = fnrm[1] = fnrm[2] = .0;
524     p0 = sc->vert[f->v[0].vid].p;
525     VSUB(v1, sc->vert[f->v[1].vid].p, p0);
526     for (i = 2; i < f->nv; i++) {
527     VSUB(v2, sc->vert[f->v[i].vid].p, p0);
528     fcross(v3, v1, v2);
529     VADD(fnrm, fnrm, v3);
530     VCOPY(v1, v2);
531     }
532     area = 0.5*normalize(fnrm);
533     if (nrm != NULL) {
534     if (area != 0.)
535     VCOPY(nrm, fnrm);
536     else
537     nrm[0] = nrm[1] = nrm[2] = 0.;
538     }
539     return(area);
540     }
541    
542     /* Add a descriptive comment */
543     void
544     addComment(Scene *sc, const char *comment)
545     {
546     sc->descr = chunk_alloc(char *, sc->descr, sc->ndescr);
547     sc->descr[sc->ndescr++] = savqstr((char *)comment);
548     }
549    
550     /* Clear comments */
551     void
552     clearComments(Scene *sc)
553     {
554     while (sc->ndescr > 0)
555     freeqstr(sc->descr[--sc->ndescr]);
556     efree((char *)sc->descr);
557     sc->ndescr = 0;
558     }
559    
560     /* Add a face to a vertex face list */
561     static void
562     add2facelist(Scene *sc, Face *f, int i)
563     {
564     int vid = f->v[i].vid;
565     Face *fp = sc->vert[vid].vflist;
566     int j;
567    
568     f->v[i].fnext = NULL; /* will put at end */
569     if (fp == NULL) { /* new list */
570     sc->vert[vid].vflist = f;
571     return;
572     }
573     for ( ; ; ) { /* else find position */
574     if (fp == f)
575     return; /* already in list */
576     for (j = 0; j < fp->nv; j++)
577     if (fp->v[j].vid == vid)
578     break;
579     if (j >= fp->nv)
580     error(CONSISTENCY, "Link error in add2facelist()");
581     if (fp->v[j].fnext == NULL)
582     break; /* reached the end */
583     fp = fp->v[j].fnext;
584     }
585     fp->v[j].fnext = f; /* append new face */
586     }
587    
588     /* Allocate an empty scene */
589     Scene *
590     newScene(void)
591     {
592     Scene *sc = (Scene *)ecalloc(1, sizeof(Scene));
593     /* default group & material */
594     sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
595     sc->grpname[sc->ngrps++] = savqstr("DEFAULT_GROUP");
596     sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
597     sc->matname[sc->nmats++] = savqstr("DEFAULT_MATERIAL");
598    
599     return(sc);
600     }
601    
602     /* Duplicate a scene */
603     Scene *
604     dupScene(const Scene *osc)
605     {
606     Scene *sc;
607     const Face *fo;
608     Face *f;
609     int i;
610    
611     if (osc == NULL)
612     return(NULL);
613     sc = newScene();
614     for (i = 0; i < osc->ndescr; i++)
615     addComment(sc, osc->descr[i]);
616     if (osc->ngrps) {
617     sc->grpname = (char **)emalloc(sizeof(char *) *
618     (osc->ngrps+(CHUNKSIZ-1)));
619     for (i = 0; i < osc->ngrps; i++)
620     sc->grpname[i] = savqstr(osc->grpname[i]);
621     sc->ngrps = osc->ngrps;
622     }
623     if (osc->nmats) {
624     sc->matname = (char **)emalloc(sizeof(char *) *
625     (osc->nmats+(CHUNKSIZ-1)));
626     for (i = 0; i < osc->nmats; i++)
627     sc->matname[i] = savqstr(osc->matname[i]);
628     sc->nmats = osc->nmats;
629     }
630     if (osc->nverts) {
631     sc->vert = (Vertex *)emalloc(sizeof(Vertex) *
632     (osc->nverts+(CHUNKSIZ-1)));
633     memcpy((void *)sc->vert, (const void *)osc->vert,
634     sizeof(Vertex)*osc->nverts);
635     sc->nverts = osc->nverts;
636     for (i = 0; i < sc->nverts; i++)
637     sc->vert[i].vflist = NULL;
638     }
639     if (osc->ntex) {
640     sc->tex = (TexCoord *)emalloc(sizeof(TexCoord) *
641     (osc->ntex+(CHUNKSIZ-1)));
642     memcpy((void *)sc->tex, (const void *)osc->tex,
643     sizeof(TexCoord)*osc->ntex);
644     sc->ntex = osc->ntex;
645     }
646     if (osc->nnorms) {
647     sc->norm = (Normal *)emalloc(sizeof(Normal) *
648     (osc->nnorms+CHUNKSIZ));
649     memcpy((void *)sc->norm, (const void *)osc->norm,
650     sizeof(Normal)*osc->nnorms);
651     sc->nnorms = osc->nnorms;
652     }
653     for (fo = osc->flist; fo != NULL; fo = fo->next) {
654     f = (Face *)emalloc(sizeof(Face) +
655     sizeof(VertEnt)*(fo->nv-3));
656     memcpy((void *)f, (const void *)fo, sizeof(Face) +
657     sizeof(VertEnt)*(fo->nv-3));
658     for (i = 0; i < f->nv; i++)
659     add2facelist(sc, f, i);
660     f->next = sc->flist;
661     sc->flist = f;
662     sc->nfaces++;
663     }
664     return(sc);
665     }
666    
667 greg 2.2 /* Transform entire scene */
668 greg 2.3 int
669     xfScene(Scene *sc, int xac, char *xav[])
670     {
671     XF myxf;
672     FVECT vec;
673     int i;
674    
675     if ((sc == NULL) | (xac <= 0) | (xav == NULL))
676     return(0);
677     /* compute matrix */
678     if (xf(&myxf, xac, xav) < xac)
679     return(0);
680     /* transform vertices */
681     for (i = 0; i < sc->nverts; i++) {
682     VCOPY(vec, sc->vert[i].p);
683     multp3(vec, vec, myxf.xfm);
684     VCOPY(sc->vert[i].p, vec);
685     }
686     /* transform normals */
687     for (i = 0; i < sc->nnorms; i++) {
688     VCOPY(vec, sc->norm[i]);
689     multv3(vec, vec, myxf.xfm);
690     vec[0] /= myxf.sca; vec[1] /= myxf.sca; vec[2] /= myxf.sca;
691     VCOPY(sc->norm[i], vec);
692     }
693     return(xac); /* all done */
694     }
695    
696     /* Ditto, using transform string rather than pre-parsed words */
697 greg 2.2 #define MAXAC 100
698     int
699     xfmScene(Scene *sc, const char *xfm)
700     {
701     char *xav[MAXAC+1];
702     int xac, i;
703    
704     if ((sc == NULL) | (xfm == NULL))
705     return(0);
706 greg 2.3 /* skip spaces at beginning */
707     while (isspace(*xfm))
708 greg 2.2 xfm++;
709     if (!*xfm)
710     return(0);
711 greg 2.3 /* parse string into words */
712 greg 2.2 xav[0] = strcpy((char *)malloc(strlen(xfm)+1), xfm);
713     xac = 1; i = 0;
714     for ( ; ; ) {
715     while (!isspace(xfm[++i]))
716     if (!xfm[i])
717     break;
718     while (isspace(xfm[i]))
719     xav[0][i++] = '\0';
720     if (!xfm[i])
721     break;
722 greg 2.3 if (xac >= MAXAC-1) {
723     free(xav[0]);
724     return(0);
725     }
726 greg 2.2 xav[xac++] = xav[0] + i;
727     }
728     xav[xac] = NULL;
729 greg 2.3 i = xfScene(sc, xac, xav);
730 greg 2.2 free(xav[0]);
731 greg 2.3 return(i);
732 greg 2.2 }
733     #undef MAXAC
734    
735 greg 2.1 /* Free a scene */
736     void
737     freeScene(Scene *sc)
738     {
739     int i;
740     Face *f;
741    
742     if (sc == NULL)
743     return;
744     clearComments(sc);
745     for (i = sc->ngrps; i-- > 0; )
746     freeqstr(sc->grpname[i]);
747     efree((char *)sc->grpname);
748     for (i = sc->nmats; i-- > 0; )
749     freeqstr(sc->matname[i]);
750     efree((char *)sc->matname);
751     efree((char *)sc->vert);
752     efree((char *)sc->tex);
753     efree((char *)sc->norm);
754     while ((f = sc->flist) != NULL) {
755     sc->flist = f->next;
756     efree((char *)f);
757     }
758     efree((char *)sc);
759     }