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root/radiance/ray/src/common/objutil.c
Revision: 2.15
Committed: Wed Apr 7 14:37:57 2021 UTC (3 years, 1 month ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.14: +29 -36 lines
Log Message:
fix: very minor memory leak (2 strings) in dupScene()

File Contents

# User Rev Content
1 greg 2.1 #ifndef lint
2 greg 2.15 static const char RCSid[] = "$Id: objutil.c,v 2.14 2021/04/07 03:02:00 greg Exp $";
3 greg 2.1 #endif
4     /*
5     * Basic .OBJ scene handling routines.
6     *
7     * Created by Greg Ward on Wed Feb 11 2004.
8     */
9    
10     #include <stdlib.h>
11 greg 2.2 #include <ctype.h>
12 greg 2.1 #include "rtio.h"
13     #include "rtmath.h"
14     #include "rterror.h"
15     #include "lookup.h"
16     #include "objutil.h"
17    
18     /* Find an existing name in a list of names */
19     int
20     findName(const char *nm, const char **nmlist, int n)
21     {
22 greg 2.14 int i;
23 greg 2.1
24     for (i = n; i-- > 0; )
25     if (!strcmp(nmlist[i], nm))
26     break;
27     return(i);
28     }
29    
30     /* Clear face selection */
31     void
32     clearSelection(Scene *sc, int set)
33     {
34 greg 2.14 Face *f;
35 greg 2.1
36     for (f = sc->flist; f != NULL; f = f->next)
37     if (set)
38     f->flags |= FACE_SELECTED;
39     else
40     f->flags &= ~FACE_SELECTED;
41     }
42    
43     /* Select faces by object name (modifies current) */
44     void
45     selectGroup(Scene *sc, const char *gname, int invert)
46     {
47 greg 2.14 int gid = getGroupID(sc, gname);
48     Face *f;
49 greg 2.1
50     if (gid < 0)
51     return;
52     for (f = sc->flist; f != NULL; f = f->next)
53     if (f->grp == gid) {
54     if (invert)
55     f->flags &= ~FACE_SELECTED;
56     else
57     f->flags |= FACE_SELECTED;
58     }
59     }
60    
61     /* Select faces by material name (modifies current) */
62     void
63     selectMaterial(Scene *sc, const char *mname, int invert)
64     {
65 greg 2.14 int mid = getMaterialID(sc, mname);
66     Face *f;
67 greg 2.1
68     if (mid < 0)
69     return;
70     for (f = sc->flist; f != NULL; f = f->next)
71     if (f->mat == mid) {
72     if (invert)
73     f->flags &= ~FACE_SELECTED;
74     else
75     f->flags |= FACE_SELECTED;
76     }
77     }
78    
79     /* Invert face selection */
80     void
81     invertSelection(Scene *sc)
82     {
83 greg 2.14 Face *f;
84 greg 2.1
85     for (f = sc->flist; f != NULL; f = f->next)
86     f->flags ^= FACE_SELECTED;
87     }
88    
89     /* Count selected faces */
90     int
91     numberSelected(Scene *sc)
92     {
93 greg 2.14 int nsel = 0;
94     Face *f;
95 greg 2.1
96     for (f = sc->flist; f != NULL; f = f->next)
97     nsel += ((f->flags & FACE_SELECTED) != 0);
98     return(nsel);
99     }
100    
101     /* Execute callback on indicated faces */
102     int
103     foreachFace(Scene *sc, int (*cb)(Scene *, Face *, void *),
104     int flreq, int flexc, void *c_data)
105     {
106 greg 2.14 const int fltest = flreq | flexc;
107     int sum = 0;
108     Face *f;
109 greg 2.1
110     if ((sc == NULL) | (cb == NULL))
111     return(0);
112     for (f = sc->flist; f != NULL; f = f->next)
113     if ((f->flags & fltest) == flreq) {
114     int res = (*cb)(sc, f, c_data);
115     if (res < 0)
116     return(res);
117     sum += res;
118     }
119     return(sum);
120     }
121    
122     /* Callback for removeTexture() */
123     static int
124     remFaceTexture(Scene *sc, Face *f, void *dummy)
125     {
126 greg 2.14 int hadTexture = 0;
127     int i;
128 greg 2.1
129     for (i = f->nv; i-- > 0; ) {
130     if (f->v[i].tid < 0)
131     continue;
132     f->v[i].tid = -1;
133     hadTexture = 1;
134     }
135     return(hadTexture);
136     }
137    
138     /* Remove texture coordinates from the indicated faces */
139     int
140     removeTexture(Scene *sc, int flreq, int flexc)
141     {
142     return(foreachFace(sc, remFaceTexture, flreq, flexc, NULL));
143     }
144    
145     /* Callback for removeNormals() */
146     static int
147     remFaceNormal(Scene *sc, Face *f, void *dummy)
148     {
149 greg 2.14 int hadNormal = 0;
150     int i;
151 greg 2.1
152     for (i = f->nv; i-- > 0; ) {
153     if (f->v[i].nid < 0)
154     continue;
155     f->v[i].nid = -1;
156     hadNormal = 1;
157     }
158     return(hadNormal);
159     }
160    
161     /* Remove surface normals from the indicated faces */
162     int
163     removeNormals(Scene *sc, int flreq, int flexc)
164     {
165     return(foreachFace(sc, remFaceNormal, flreq, flexc, NULL));
166     }
167    
168     /* Callback for changeGroup() */
169     static int
170     chngFaceGroup(Scene *sc, Face *f, void *ptr)
171     {
172 greg 2.14 int grp = *(int *)ptr;
173    
174 greg 2.1 if (f->grp == grp)
175     return(0);
176     f->grp = grp;
177     return(1);
178     }
179    
180     /* Change group for the indicated faces */
181     int
182     changeGroup(Scene *sc, const char *gname, int flreq, int flexc)
183     {
184 greg 2.14 int grp = getGroupID(sc, gname);
185    
186 greg 2.1 if (grp < 0) {
187     sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
188     sc->grpname[grp=sc->ngrps++] = savqstr((char *)gname);
189     }
190     return(foreachFace(sc, chngFaceGroup, flreq, flexc, (void *)&grp));
191     }
192    
193     /* Callback for changeMaterial() */
194     static int
195     chngFaceMaterial(Scene *sc, Face *f, void *ptr)
196     {
197 greg 2.14 int mat = *(int *)ptr;
198    
199 greg 2.1 if (f->mat == mat)
200     return(0);
201     f->mat = mat;
202     return(1);
203     }
204    
205     /* Change material for the indicated faces */
206     int
207     changeMaterial(Scene *sc, const char *mname, int flreq, int flexc)
208     {
209 greg 2.14 int mat = getMaterialID(sc, mname);
210    
211 greg 2.1 if (mat < 0) {
212     sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
213     sc->matname[mat=sc->nmats++] = savqstr((char *)mname);
214     }
215     return(foreachFace(sc, chngFaceMaterial, flreq, flexc, (void *)&mat));
216     }
217    
218     /* Compare floating point values for (near) equality */
219     static int
220     fdiffer(double f1, double f2, double eps)
221     {
222     if (f2 != .0)
223     f1 = f1/f2 - 1.;
224     return((f1 > eps) | (f1 < -eps));
225     }
226    
227     /* Compare two texture coordinates for (near) equality */
228     static int
229     tex_diff(const TexCoord *t1, const TexCoord *t2, double eps)
230     {
231     if (fdiffer(t1->u, t2->u, eps))
232     return(1);
233     if (fdiffer(t1->v, t2->v, eps))
234     return(1);
235     return(0);
236     }
237    
238     /* Compare two surface normals for (near) equality */
239     static int
240     norm_diff(const Normal n1, const Normal n2, double eps)
241     {
242     if (fabs(n1[0]-n2[0]) > eps)
243     return(1);
244     if (fabs(n1[1]-n2[1]) > eps)
245     return(1);
246     if (fabs(n1[2]-n2[2]) > eps)
247     return(1);
248     return(0);
249     }
250    
251     /* Replace the given vertex with an equivalent one */
252     static int
253     replace_vertex(Scene *sc, int prev, int repl, double eps)
254     {
255 greg 2.14 int repl_tex[10];
256     int repl_norm[10];
257     Face *f, *flast=NULL;
258     int i, j=0;
259 greg 2.1 /* check to see if it's even used */
260     if (sc->vert[prev].vflist == NULL)
261     return(0);
262     /* get replacement textures */
263     repl_tex[0] = -1;
264     for (f = sc->vert[repl].vflist; f != NULL; f = f->v[j].fnext) {
265     /* make sure prev isn't in there */
266 greg 2.12 for (j = f->nv; j-- > 0; )
267 greg 2.1 if (f->v[j].vid == prev)
268     return(0);
269 greg 2.12 for (j = f->nv; j-- > 0; )
270 greg 2.1 if (f->v[j].vid == repl)
271     break;
272 greg 2.12 if (j < 0)
273 greg 2.1 goto linkerr;
274     if (f->v[j].tid < 0)
275     continue;
276     /* see if it's new */
277     for (i = 0; repl_tex[i] >= 0; i++) {
278     if (repl_tex[i] == f->v[j].tid)
279     break;
280     if (!tex_diff(&sc->tex[repl_tex[i]],
281     &sc->tex[f->v[j].tid], eps)) {
282     f->v[j].tid = repl_tex[i];
283     break; /* consolidate */
284     }
285     }
286     if (repl_tex[i] >= 0)
287     continue; /* have this one already */
288     /* else add it */
289     repl_tex[i++] = f->v[j].tid;
290     repl_tex[i] = -1;
291     if (i >= 9)
292     break; /* that's all we have room for */
293     }
294     /* get replacement normals */
295     repl_norm[0] = -1;
296     for (f = sc->vert[repl].vflist; f != NULL; f = f->v[j].fnext) {
297 greg 2.12 for (j = f->nv; j-- > 0; )
298 greg 2.1 if (f->v[j].vid == repl)
299     break;
300     if (f->v[j].nid < 0)
301     continue;
302     /* see if it's new */
303     for (i = 0; repl_norm[i] >= 0; i++) {
304     if (repl_norm[i] == f->v[j].nid)
305     break;
306     if (!norm_diff(sc->norm[repl_norm[i]],
307     sc->norm[f->v[j].nid], eps)) {
308     f->v[j].nid = repl_norm[i];
309     break; /* consolidate */
310     }
311     }
312     if (repl_norm[i] >= 0)
313     continue; /* have this one already */
314     /* else add it */
315     repl_norm[i++] = f->v[j].nid;
316     repl_norm[i] = -1;
317     if (i >= 9)
318     break; /* that's all we have room for */
319     }
320     /* replace occurrences of vertex */
321     for (f = sc->vert[prev].vflist; f != NULL; f = f->v[j].fnext) {
322 greg 2.12 for (j = f->nv; j-- > 0; )
323 greg 2.1 if (f->v[j].vid == prev)
324     break;
325 greg 2.12 if (j < 0)
326 greg 2.1 goto linkerr;
327     /* XXX doesn't allow for multiple references to prev in face */
328     f->v[j].vid = repl; /* replace vertex itself */
329 greg 2.6 if (faceArea(sc, f, NULL) <= FTINY*FTINY)
330 greg 2.1 f->flags |= FACE_DEGENERATE;
331     if (f->v[j].tid >= 0) /* replace texture if appropriate */
332     for (i = 0; repl_tex[i] >= 0; i++) {
333     if (repl_tex[i] == f->v[j].tid)
334     break;
335     if (!tex_diff(&sc->tex[repl_tex[i]],
336     &sc->tex[f->v[j].tid], eps)) {
337     f->v[j].tid = repl_tex[i];
338     break;
339     }
340     }
341     if (f->v[j].nid >= 0) /* replace normal if appropriate */
342     for (i = 0; repl_norm[i] >= 0; i++) {
343     if (repl_norm[i] == f->v[j].nid)
344     break;
345     if (!norm_diff(sc->norm[repl_norm[i]],
346     sc->norm[f->v[j].nid], eps)) {
347     f->v[j].nid = repl_norm[i];
348     break;
349     }
350     }
351     flast = f;
352     }
353     /* transfer face list */
354     flast->v[j].fnext = sc->vert[repl].vflist;
355     sc->vert[repl].vflist = sc->vert[prev].vflist;
356     sc->vert[prev].vflist = NULL;
357     return(1);
358     linkerr:
359     error(CONSISTENCY, "Link error in replace_vertex()");
360     return(0); /* shouldn't return */
361     }
362    
363     /* Eliminate duplicate vertices, return # joined */
364     int
365     coalesceVertices(Scene *sc, double eps)
366     {
367 greg 2.14 int nelim = 0;
368     LUTAB myLookup;
369     LUENT *le;
370     char vertfmt[32], vertbuf[64];
371     double d;
372     int i;
373 greg 2.1
374     if (eps >= 1.)
375     return(0);
376     if (sc->nverts <= 3)
377     return(0);
378     /* create hash table */
379     myLookup.hashf = lu_shash;
380     myLookup.keycmp = (lut_keycmpf_t *)strcmp;
381     myLookup.freek = (lut_free_t *)freeqstr;
382     myLookup.freed = NULL;
383     if (!lu_init(&myLookup, sc->nverts))
384     return(0);
385     if (eps <= 5e-15)
386     strcpy(vertfmt, "%.15e %.15e %.15e");
387     else {
388     int nsigdig = 0;
389     for (d = eps; d < 0.5; d *= 10.)
390     ++nsigdig;
391     sprintf(vertfmt, "%%.%de %%.%de %%.%de",
392     nsigdig, nsigdig, nsigdig);
393     }
394     /* find coicident vertices */
395     for (i = 0; i < sc->nverts; i++) {
396     if (verbose && !((i+1) & 0x3fff))
397     fprintf(stderr, "%3d%% complete\r", 100*i/sc->nverts);
398     /* check for match */
399     sprintf(vertbuf, vertfmt, sc->vert[i].p[0],
400     sc->vert[i].p[1], sc->vert[i].p[2]);
401     le = lu_find(&myLookup, vertbuf);
402     if (le->data != NULL) { /* coincident vertex */
403     nelim += replace_vertex(sc, i,
404     (Vertex *)le->data - sc->vert, eps);
405     continue;
406     }
407     if (le->key == NULL) /* else create new entry */
408     le->key = savqstr(vertbuf);
409     le->data = (char *)&sc->vert[i];
410     }
411     lu_done(&myLookup); /* clean up */
412     return(nelim);
413     }
414    
415     /* Identify duplicate faces */
416     int
417     findDuplicateFaces(Scene *sc)
418     {
419 greg 2.14 int nchecked = 0;
420     int nfound = 0;
421     Face *f, *f1;
422     int vid;
423     int i, j;
424 greg 2.1 /* start fresh */
425     for (f = sc->flist; f != NULL; f = f->next)
426     f->flags &= ~FACE_DUPLICATE;
427     /* check each face */
428     for (f = sc->flist; f != NULL; f = f->next) {
429     nchecked++;
430     if (verbose && !(nchecked & 0x3fff))
431     fprintf(stderr, "%3d%% complete\r",
432     100*nchecked/sc->nfaces);
433     if (f->flags & FACE_DUPLICATE)
434     continue; /* already identified */
435     vid = f->v[0].vid;
436     /* look for duplicates */
437     for (f1 = sc->vert[vid].vflist; f1 != NULL;
438     f1 = f1->v[j].fnext) {
439 greg 2.12 for (j = f1->nv; j-- > 0; )
440 greg 2.1 if (f1->v[j].vid == vid)
441     break;
442 greg 2.12 if (j < 0)
443 greg 2.1 break; /* missing link! */
444     if (f1 == f)
445     continue; /* shouldn't happen */
446     if (f1->flags & FACE_DUPLICATE)
447     continue; /* already marked */
448     if (f1->nv != f->nv)
449     continue; /* couldn't be dup. */
450     for (i = f->nv; --i > 0; )
451     if (f->v[i].vid != f1->v[(j+i)%f1->nv].vid)
452     break; /* vertex mismatch */
453     if (i) {
454     #if DUP_CHECK_REVERSE /* check reverse direction */
455     for (i = f->nv; --i > 0; )
456     if (f1->v[(j+f1->nv-i)%f1->nv].vid
457     != f->v[i].vid)
458     break;
459     if (i) /* no match */
460     #endif
461     continue;
462     }
463     f1->flags |= FACE_DUPLICATE;
464     ++nfound;
465     }
466     }
467 greg 2.10 if (verbose)
468     fprintf(stderr, "Found %d duplicate faces\n", nfound);
469 greg 2.1 return(nfound);
470     }
471    
472     /* Delete indicated faces */
473     int
474     deleteFaces(Scene *sc, int flreq, int flexc)
475     {
476 greg 2.14 const int fltest = flreq | flexc;
477     int orig_nfaces = sc->nfaces;
478     Face fhead;
479     Face *f, *ftst;
480 greg 2.1
481     fhead.next = sc->flist;
482     f = &fhead;
483     while ((ftst = f->next) != NULL)
484     if ((ftst->flags & fltest) == flreq) {
485     Face *vf; /* remove from vertex lists */
486     int vid, i, j;
487     for (i = 0; i < ftst->nv; i++) {
488     vid = ftst->v[i].vid;
489     vf = sc->vert[vid].vflist;
490     if (vf == ftst) {
491     sc->vert[vid].vflist = ftst->v[i].fnext;
492     continue;
493     }
494     while (vf != NULL) {
495 greg 2.12 for (j = vf->nv; j-- > 0; )
496 greg 2.1 if (vf->v[j].vid == vid)
497     break;
498 greg 2.12 if (j < 0)
499 greg 2.1 break; /* error */
500     if (vf->v[j].fnext == ftst) {
501     vf->v[j].fnext =
502     ftst->v[i].fnext;
503     break;
504     }
505     vf = vf->v[j].fnext;
506     }
507     }
508     f->next = ftst->next; /* remove from scene list */
509     efree((char *)ftst);
510     sc->nfaces--;
511     } else
512     f = f->next;
513     sc->flist = fhead.next;
514     return(orig_nfaces - sc->nfaces);
515     }
516    
517     /* Compute face area (and normal) */
518     double
519     faceArea(const Scene *sc, const Face *f, Normal nrm)
520     {
521     FVECT fnrm;
522     double area;
523     FVECT v1, v2, v3;
524     double *p0;
525     int i;
526    
527     if (f->flags & FACE_DEGENERATE)
528     return(.0); /* should we check this? */
529     fnrm[0] = fnrm[1] = fnrm[2] = .0;
530     p0 = sc->vert[f->v[0].vid].p;
531     VSUB(v1, sc->vert[f->v[1].vid].p, p0);
532     for (i = 2; i < f->nv; i++) {
533     VSUB(v2, sc->vert[f->v[i].vid].p, p0);
534     fcross(v3, v1, v2);
535     VADD(fnrm, fnrm, v3);
536     VCOPY(v1, v2);
537     }
538     area = 0.5*normalize(fnrm);
539     if (nrm != NULL) {
540     if (area != 0.)
541     VCOPY(nrm, fnrm);
542     else
543     nrm[0] = nrm[1] = nrm[2] = 0.;
544     }
545     return(area);
546     }
547    
548     /* Add a descriptive comment */
549     void
550     addComment(Scene *sc, const char *comment)
551     {
552     sc->descr = chunk_alloc(char *, sc->descr, sc->ndescr);
553     sc->descr[sc->ndescr++] = savqstr((char *)comment);
554     }
555    
556 greg 2.8 /* Find index for comment containing the given string (starting from n) */
557     int
558     findComment(Scene *sc, const char *match, int n)
559     {
560     if (n >= sc->ndescr)
561     return(-1);
562     n *= (n > 0);
563     while (n < sc->ndescr)
564 greg 2.9 if (strstr(sc->descr[n], match) != NULL)
565 greg 2.8 return(n);
566     return(-1);
567     }
568    
569 greg 2.1 /* Clear comments */
570     void
571     clearComments(Scene *sc)
572     {
573     while (sc->ndescr > 0)
574     freeqstr(sc->descr[--sc->ndescr]);
575     efree((char *)sc->descr);
576     sc->ndescr = 0;
577     }
578    
579     /* Add a face to a vertex face list */
580     static void
581     add2facelist(Scene *sc, Face *f, int i)
582     {
583     int vid = f->v[i].vid;
584     Face *fp = sc->vert[vid].vflist;
585     int j;
586    
587     f->v[i].fnext = NULL; /* will put at end */
588     if (fp == NULL) { /* new list */
589     sc->vert[vid].vflist = f;
590     return;
591     }
592     for ( ; ; ) { /* else find position */
593     if (fp == f)
594     return; /* already in list */
595 greg 2.12 for (j = fp->nv; j-- > 0; )
596 greg 2.1 if (fp->v[j].vid == vid)
597     break;
598 greg 2.12 if (j < 0)
599 greg 2.1 error(CONSISTENCY, "Link error in add2facelist()");
600     if (fp->v[j].fnext == NULL)
601     break; /* reached the end */
602     fp = fp->v[j].fnext;
603     }
604     fp->v[j].fnext = f; /* append new face */
605     }
606    
607 greg 2.5 /* Add a vertex to a scene */
608 greg 2.4 int
609     addVertex(Scene *sc, double x, double y, double z)
610     {
611     sc->vert = chunk_alloc(Vertex, sc->vert, sc->nverts);
612     sc->vert[sc->nverts].p[0] = x;
613     sc->vert[sc->nverts].p[1] = y;
614     sc->vert[sc->nverts].p[2] = z;
615     sc->vert[sc->nverts].vflist = NULL;
616     return(sc->nverts++);
617     }
618    
619 greg 2.5 /* Add a texture coordinate to a scene */
620 greg 2.4 int
621     addTexture(Scene *sc, double u, double v)
622     {
623     sc->tex = chunk_alloc(TexCoord, sc->tex, sc->ntex);
624     sc->tex[sc->ntex].u = u;
625     sc->tex[sc->ntex].v = v;
626     return(sc->ntex++);
627     }
628    
629 greg 2.5 /* Add a surface normal to a scene */
630 greg 2.4 int
631     addNormal(Scene *sc, double xn, double yn, double zn)
632     {
633 greg 2.14 FVECT nrm;
634 greg 2.4
635     nrm[0] = xn; nrm[1] = yn; nrm[2] = zn;
636     if (normalize(nrm) == .0)
637     return(-1);
638     sc->norm = chunk_alloc(Normal, sc->norm, sc->nnorms);
639     VCOPY(sc->norm[sc->nnorms], nrm);
640     return(sc->nnorms++);
641     }
642    
643     /* Set current (last) group */
644     void
645     setGroup(Scene *sc, const char *nm)
646     {
647 greg 2.13 sc->lastgrp = getGroupID(sc, nm);
648 greg 2.4 if (sc->lastgrp >= 0)
649     return;
650     sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
651     sc->grpname[sc->lastgrp=sc->ngrps++] = savqstr((char *)nm);
652     }
653    
654     /* Set current (last) material */
655     void
656     setMaterial(Scene *sc, const char *nm)
657     {
658 greg 2.13 sc->lastmat = getMaterialID(sc, nm);
659 greg 2.4 if (sc->lastmat >= 0)
660     return;
661     sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
662     sc->matname[sc->lastmat=sc->nmats++] = savqstr((char *)nm);
663     }
664    
665 greg 2.5 /* Add new face to a scene */
666     Face *
667     addFace(Scene *sc, VNDX vid[], int nv)
668     {
669 greg 2.14 Face *f;
670     int i;
671 greg 2.5
672     if (nv < 3)
673     return(NULL);
674     f = (Face *)emalloc(sizeof(Face)+sizeof(VertEnt)*(nv-3));
675     f->flags = 0;
676     f->nv = nv;
677     f->grp = sc->lastgrp;
678     f->mat = sc->lastmat;
679     for (i = 0; i < nv; i++) { /* add each vertex */
680     int j;
681     f->v[i].vid = vid[i][0];
682     f->v[i].tid = vid[i][1];
683     f->v[i].nid = vid[i][2];
684     f->v[i].fnext = NULL;
685     for (j = i; j-- > 0; )
686     if (f->v[j].vid == vid[i][0])
687     break;
688     if (j < 0) { /* first occurrence? */
689     f->v[i].fnext = sc->vert[vid[i][0]].vflist;
690     sc->vert[vid[i][0]].vflist = f;
691     } else if (nv == 3) /* degenerate triangle? */
692     f->flags |= FACE_DEGENERATE;
693     }
694     f->next = sc->flist; /* push onto face list */
695     sc->flist = f;
696     sc->nfaces++;
697     /* check face area */
698 greg 2.6 if (!(f->flags & FACE_DEGENERATE) && faceArea(sc, f, NULL) <= FTINY*FTINY)
699 greg 2.5 f->flags |= FACE_DEGENERATE;
700     return(f);
701     }
702    
703 greg 2.15 /* Allocate an empty scene */
704     Scene *
705     newScene(void)
706     {
707     Scene *sc = (Scene *)ecalloc(1, sizeof(Scene));
708     /* default group & material */
709     sc->grpname = chunk_alloc(char *, sc->grpname, sc->ngrps);
710     sc->grpname[sc->ngrps++] = savqstr("DEFAULT_GROUP");
711     sc->matname = chunk_alloc(char *, sc->matname, sc->nmats);
712     sc->matname[sc->nmats++] = savqstr("DEFAULT_MATERIAL");
713    
714     return(sc);
715     }
716    
717 greg 2.11 /* Duplicate a scene, optionally selecting faces */
718 greg 2.1 Scene *
719 greg 2.11 dupScene(const Scene *osc, int flreq, int flexc)
720 greg 2.1 {
721 greg 2.11 int fltest = flreq | flexc;
722 greg 2.1 Scene *sc;
723     const Face *fo;
724     Face *f;
725     int i;
726    
727     if (osc == NULL)
728     return(NULL);
729     sc = newScene();
730     for (i = 0; i < osc->ndescr; i++)
731     addComment(sc, osc->descr[i]);
732 greg 2.15 if (osc->ngrps > 1) {
733     sc->grpname = (char **)erealloc((char *)sc->grpname,
734     sizeof(char *) * (osc->ngrps+(CHUNKSIZ-1)));
735     for (i = 1; i < osc->ngrps; i++)
736 greg 2.1 sc->grpname[i] = savqstr(osc->grpname[i]);
737     sc->ngrps = osc->ngrps;
738     }
739 greg 2.15 if (osc->nmats > 1) {
740     sc->matname = (char **)erealloc((char *)sc->matname,
741     sizeof(char *) * (osc->nmats+(CHUNKSIZ-1)));
742     for (i = 1; i < osc->nmats; i++)
743 greg 2.1 sc->matname[i] = savqstr(osc->matname[i]);
744     sc->nmats = osc->nmats;
745     }
746     if (osc->nverts) {
747     sc->vert = (Vertex *)emalloc(sizeof(Vertex) *
748     (osc->nverts+(CHUNKSIZ-1)));
749 greg 2.15 memcpy(sc->vert, osc->vert, sizeof(Vertex)*osc->nverts);
750 greg 2.1 sc->nverts = osc->nverts;
751     for (i = 0; i < sc->nverts; i++)
752     sc->vert[i].vflist = NULL;
753     }
754     if (osc->ntex) {
755     sc->tex = (TexCoord *)emalloc(sizeof(TexCoord) *
756     (osc->ntex+(CHUNKSIZ-1)));
757 greg 2.15 memcpy(sc->tex, osc->tex, sizeof(TexCoord)*osc->ntex);
758 greg 2.1 sc->ntex = osc->ntex;
759     }
760     if (osc->nnorms) {
761     sc->norm = (Normal *)emalloc(sizeof(Normal) *
762     (osc->nnorms+CHUNKSIZ));
763 greg 2.15 memcpy(sc->norm, osc->norm, sizeof(Normal)*osc->nnorms);
764 greg 2.1 sc->nnorms = osc->nnorms;
765     }
766     for (fo = osc->flist; fo != NULL; fo = fo->next) {
767 greg 2.11 if ((fo->flags & fltest) != flreq)
768     continue;
769 greg 2.15 f = (Face *)emalloc(sizeof(Face) + sizeof(VertEnt)*(fo->nv-3));
770     memcpy(f, fo, sizeof(Face) + sizeof(VertEnt)*(fo->nv-3));
771 greg 2.1 for (i = 0; i < f->nv; i++)
772     add2facelist(sc, f, i);
773     f->next = sc->flist;
774     sc->flist = f;
775     sc->nfaces++;
776     }
777 greg 2.11 deleteUnreferenced(sc); /* jetsam */
778 greg 2.1 return(sc);
779     }
780    
781 greg 2.14 /* Add one scene to another, not checking for redundancies */
782     int
783     addScene(Scene *scdst, const Scene *scsrc)
784     {
785     VNDX my_vlist[4];
786     int *vert_map = NULL;
787     int *norm_map = NULL;
788     int *tex_map = NULL;
789     VNDX *vlist = my_vlist;
790     int vllen = sizeof(my_vlist)/sizeof(VNDX);
791     int cur_mat = 0;
792     int cur_grp = 0;
793     int fcnt = 0;
794     const Face *f;
795     int i;
796    
797     if ((scdst == NULL) | (scsrc == NULL))
798     return(-1);
799     if (scsrc->nfaces <= 0)
800     return(0);
801     /* map vertices */
802     vert_map = (int *)emalloc(sizeof(int *)*scsrc->nverts);
803     for (i = 0; i < scsrc->nverts; i++) {
804     const Vertex *v = scsrc->vert + i;
805     if (v->vflist == NULL) {
806     vert_map[i] = -1;
807     continue;
808     }
809     vert_map[i] = addVertex(scdst, v->p[0], v->p[1], v->p[2]);
810     }
811     if (scsrc->ntex > 0) /* map texture coords */
812     tex_map = (int *)emalloc(sizeof(int *)*scsrc->ntex);
813     for (i = 0; i < scsrc->ntex; i++) {
814     const TexCoord *t = scsrc->tex + i;
815     tex_map[i] = addTexture(scdst, t->u, t->v);
816     }
817     if (scsrc->nnorms > 0) /* map normals */
818     norm_map = (int *)emalloc(sizeof(int *)*scsrc->nnorms);
819     for (i = 0; i < scsrc->nnorms; i++) {
820     const float *n = scsrc->norm[i];
821     norm_map[i] = addNormal(scdst, n[0], n[1], n[2]);
822     }
823     /* add faces */
824     scdst->lastgrp = scdst->lastmat = 0;
825     for (f = scsrc->flist; f != NULL; f = f->next) {
826     if (f->grp != cur_grp)
827     setGroup(scdst, scsrc->grpname[cur_grp = f->grp]);
828     if (f->mat != cur_mat)
829     setMaterial(scdst, scsrc->matname[cur_mat = f->mat]);
830     if (f->nv > vllen) {
831     if (vlist == my_vlist)
832     vlist = (VNDX *)emalloc(
833     sizeof(VNDX)*(vllen = f->nv));
834     else
835     vlist = (VNDX *)erealloc((char *)vlist,
836     sizeof(VNDX)*(vllen = f->nv));
837     }
838     memset(vlist, 0xff, sizeof(VNDX)*f->nv);
839     for (i = f->nv; i-- > 0; ) {
840     if (f->v[i].vid >= 0)
841     vlist[i][0] = vert_map[f->v[i].vid];
842     if (f->v[i].tid >= 0)
843     vlist[i][1] = tex_map[f->v[i].tid];
844     if (f->v[i].nid >= 0)
845     vlist[i][2] = norm_map[f->v[i].nid];
846     }
847     fcnt += (addFace(scdst, vlist, f->nv) != NULL);
848     }
849     /* clean up */
850     if (vlist != my_vlist) efree((char *)vlist);
851     if (norm_map != NULL) efree((char *)norm_map);
852     if (tex_map != NULL) efree((char *)tex_map);
853     efree((char *)vert_map);
854     return(fcnt);
855     }
856    
857 greg 2.7 #define MAXAC 100
858    
859 greg 2.2 /* Transform entire scene */
860 greg 2.3 int
861     xfScene(Scene *sc, int xac, char *xav[])
862     {
863 greg 2.7 char comm[24+MAXAC*8];
864     char *cp;
865 greg 2.3 XF myxf;
866     FVECT vec;
867     int i;
868    
869     if ((sc == NULL) | (xac <= 0) | (xav == NULL))
870     return(0);
871     /* compute matrix */
872     if (xf(&myxf, xac, xav) < xac)
873     return(0);
874     /* transform vertices */
875     for (i = 0; i < sc->nverts; i++) {
876     VCOPY(vec, sc->vert[i].p);
877     multp3(vec, vec, myxf.xfm);
878     VCOPY(sc->vert[i].p, vec);
879     }
880     /* transform normals */
881     for (i = 0; i < sc->nnorms; i++) {
882     VCOPY(vec, sc->norm[i]);
883     multv3(vec, vec, myxf.xfm);
884     vec[0] /= myxf.sca; vec[1] /= myxf.sca; vec[2] /= myxf.sca;
885     VCOPY(sc->norm[i], vec);
886     }
887 greg 2.7 /* add comment */
888     cp = strcpy(comm, "Transformed by:");
889     for (i = 0; i < xac; i++) {
890     while (*cp) cp++;
891     *cp++ = ' ';
892     strcpy(cp, xav[i]);
893     }
894     addComment(sc, comm);
895 greg 2.3 return(xac); /* all done */
896     }
897    
898     /* Ditto, using transform string rather than pre-parsed words */
899 greg 2.2 int
900     xfmScene(Scene *sc, const char *xfm)
901     {
902     char *xav[MAXAC+1];
903     int xac, i;
904    
905     if ((sc == NULL) | (xfm == NULL))
906     return(0);
907 greg 2.3 /* skip spaces at beginning */
908     while (isspace(*xfm))
909 greg 2.2 xfm++;
910     if (!*xfm)
911     return(0);
912 greg 2.3 /* parse string into words */
913 greg 2.14 xav[0] = strcpy((char *)emalloc(strlen(xfm)+1), xfm);
914 greg 2.2 xac = 1; i = 0;
915     for ( ; ; ) {
916     while (!isspace(xfm[++i]))
917     if (!xfm[i])
918     break;
919     while (isspace(xfm[i]))
920     xav[0][i++] = '\0';
921     if (!xfm[i])
922     break;
923 greg 2.3 if (xac >= MAXAC-1) {
924     free(xav[0]);
925     return(0);
926     }
927 greg 2.2 xav[xac++] = xav[0] + i;
928     }
929     xav[xac] = NULL;
930 greg 2.3 i = xfScene(sc, xac, xav);
931 greg 2.14 efree((char *)xav[0]);
932 greg 2.3 return(i);
933 greg 2.2 }
934     #undef MAXAC
935    
936 greg 2.11 /* Delete unreferenced vertices, normals, texture coords */
937     void
938     deleteUnreferenced(Scene *sc)
939     {
940     int *vmap;
941     Face *f;
942     int nused, i;
943     /* allocate index map */
944     if (!sc->nverts)
945     return;
946     i = sc->nverts;
947     if (sc->ntex > i)
948     i = sc->ntex;
949     if (sc->nnorms > i)
950     i = sc->nnorms;
951     vmap = (int *)emalloc(sizeof(int)*i);
952     /* remap positions */
953     for (i = nused = 0; i < sc->nverts; i++) {
954     if (sc->vert[i].vflist == NULL) {
955     vmap[i] = -1;
956     continue;
957     }
958     if (nused != i)
959     sc->vert[nused] = sc->vert[i];
960     vmap[i] = nused++;
961     }
962     if (nused == sc->nverts)
963     goto skip_pos;
964     sc->vert = (Vertex *)erealloc((char *)sc->vert,
965     sizeof(Vertex)*(nused+(CHUNKSIZ-1)));
966     sc->nverts = nused;
967     for (f = sc->flist; f != NULL; f = f->next)
968     for (i = f->nv; i--; )
969     if ((f->v[i].vid = vmap[f->v[i].vid]) < 0)
970     error(CONSISTENCY,
971     "Link error in del_unref_verts()");
972     skip_pos:
973     /* remap texture coord's */
974     if (!sc->ntex)
975     goto skip_tex;
976     memset((void *)vmap, 0, sizeof(int)*sc->ntex);
977     for (f = sc->flist; f != NULL; f = f->next)
978     for (i = f->nv; i--; )
979     if (f->v[i].tid >= 0)
980     vmap[f->v[i].tid] = 1;
981     for (i = nused = 0; i < sc->ntex; i++) {
982     if (!vmap[i])
983     continue;
984     if (nused != i)
985     sc->tex[nused] = sc->tex[i];
986     vmap[i] = nused++;
987     }
988     if (nused == sc->ntex)
989     goto skip_tex;
990     sc->tex = (TexCoord *)erealloc((char *)sc->tex,
991     sizeof(TexCoord)*(nused+(CHUNKSIZ-1)));
992     sc->ntex = nused;
993     for (f = sc->flist; f != NULL; f = f->next)
994     for (i = f->nv; i--; )
995     if (f->v[i].tid >= 0)
996     f->v[i].tid = vmap[f->v[i].tid];
997     skip_tex:
998     /* remap normals */
999     if (!sc->nnorms)
1000     goto skip_norms;
1001     memset((void *)vmap, 0, sizeof(int)*sc->nnorms);
1002     for (f = sc->flist; f != NULL; f = f->next)
1003     for (i = f->nv; i--; )
1004     if (f->v[i].nid >= 0)
1005     vmap[f->v[i].nid] = 1;
1006     for (i = nused = 0; i < sc->nnorms; i++) {
1007     if (!vmap[i])
1008     continue;
1009     if (nused != i)
1010 greg 2.15 memcpy(sc->norm[nused], sc->norm[i], sizeof(Normal));
1011 greg 2.11 vmap[i] = nused++;
1012     }
1013     if (nused == sc->nnorms)
1014     goto skip_norms;
1015     sc->norm = (Normal *)erealloc((char *)sc->norm,
1016     sizeof(Normal)*(nused+(CHUNKSIZ-1)));
1017     sc->nnorms = nused;
1018     for (f = sc->flist; f != NULL; f = f->next)
1019     for (i = f->nv; i--; )
1020     if (f->v[i].nid >= 0)
1021     f->v[i].nid = vmap[f->v[i].nid];
1022     skip_norms:
1023     /* clean up */
1024     efree((char *)vmap);
1025     }
1026    
1027 greg 2.1 /* Free a scene */
1028     void
1029     freeScene(Scene *sc)
1030     {
1031     int i;
1032     Face *f;
1033    
1034     if (sc == NULL)
1035     return;
1036     clearComments(sc);
1037     for (i = sc->ngrps; i-- > 0; )
1038     freeqstr(sc->grpname[i]);
1039     efree((char *)sc->grpname);
1040     for (i = sc->nmats; i-- > 0; )
1041     freeqstr(sc->matname[i]);
1042     efree((char *)sc->matname);
1043     efree((char *)sc->vert);
1044     efree((char *)sc->tex);
1045     efree((char *)sc->norm);
1046     while ((f = sc->flist) != NULL) {
1047     sc->flist = f->next;
1048     efree((char *)f);
1049     }
1050     efree((char *)sc);
1051     }