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root/radiance/ray/src/common/objset.c
Revision: 1.2
Committed: Thu Sep 6 23:32:41 1990 UTC (33 years, 7 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.1: +44 -0 lines
Log Message:
added consistency checks to detect stale octrees

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1986 Regents of the University of California */
2    
3     #ifndef lint
4     static char SCCSid[] = "$SunId$ LBL";
5     #endif
6    
7     /*
8     * objset.c - routines for maintaining object sets.
9     *
10     * 7/28/85
11     */
12    
13     #include "standard.h"
14    
15     #include "octree.h"
16    
17     #include "object.h"
18    
19 greg 1.2 #include "otypes.h"
20    
21 greg 1.1 #define OSTSIZ 3037 /* object table size (a prime!) */
22    
23     static OBJECT *ostable[OSTSIZ]; /* the object set table */
24    
25    
26     insertelem(os, obj) /* insert obj into os, no questions */
27     register OBJECT *os;
28     OBJECT obj;
29     {
30     register int i;
31    
32     for (i = os[0]++; i > 0; i--)
33     if (os[i] > obj)
34     os[i+1] = os[i];
35     else
36     break;
37     os[i+1] = obj;
38     }
39    
40    
41     deletelem(os, obj) /* delete obj from os, no questions */
42     register OBJECT *os;
43     OBJECT obj;
44     {
45     register int i;
46    
47     for (i = (*os++)--; i > 0 && *os < obj; i--, os++)
48     ;
49     while (--i > 0) {
50     os[0] = os[1];
51     os++;
52     }
53     }
54    
55    
56     inset(os, obj) /* determine if object is in set */
57     register OBJECT *os;
58     OBJECT obj;
59     {
60     int upper, lower;
61     register int cm, i;
62    
63     lower = 1;
64     upper = cm = os[0] + 1;
65    
66     while ((i = (lower + upper) >> 1) != cm) {
67     cm = obj - os[i];
68     if (cm > 0)
69     lower = i;
70     else if (cm < 0)
71     upper = i;
72     else
73     return(1);
74     cm = i;
75     }
76     return(0);
77     }
78    
79    
80     setequal(os1, os2) /* determine if two sets are equal */
81     register OBJECT *os1, *os2;
82     {
83     register int i;
84    
85     for (i = *os1; i-- >= 0; )
86     if (*os1++ != *os2++)
87     return(0);
88     return(1);
89     }
90    
91    
92     setcopy(os1, os2) /* copy object set os2 into os1 */
93     register OBJECT *os1, *os2;
94     {
95     register int i;
96    
97     for (i = *os2; i-- >= 0; )
98     *os1++ = *os2++;
99     }
100    
101    
102     OCTREE
103     fullnode(oset) /* return octree for object set */
104     OBJECT *oset;
105     {
106     int osentry, ntries;
107     long hval;
108     OCTREE ot;
109     register int i;
110     register OBJECT *os;
111     /* hash on set */
112     hval = 0;
113     os = oset;
114     i = *os++;
115     while (i-- > 0)
116     hval += *os++;
117     ntries = 0;
118     tryagain:
119     osentry = (hval + (long)ntries*ntries) % OSTSIZ;
120     os = ostable[osentry];
121     if (os == NULL) {
122     os = ostable[osentry] = (OBJECT *)malloc(
123     (unsigned)(oset[0]+2)*sizeof(OBJECT));
124     if (os == NULL)
125     goto memerr;
126     ot = oseti(osentry);
127     } else {
128     /* look for set */
129     for (i = 0; *os > 0; i++, os += *os + 1)
130     if (setequal(os, oset))
131     break;
132     ot = oseti(i*OSTSIZ + osentry);
133     if (*os > 0) /* found it */
134     return(ot);
135     if (!isfull(ot)) /* entry overflow */
136     if (++ntries < OSTSIZ)
137     goto tryagain;
138     else
139     error(INTERNAL, "hash table overflow in fullnode");
140     /* remember position */
141     i = os - ostable[osentry];
142     os = ostable[osentry] = (OBJECT *)realloc(
143     (char *)ostable[osentry],
144     (unsigned)(i+oset[0]+2)*sizeof(OBJECT));
145     if (os == NULL)
146     goto memerr;
147     os += i; /* last entry */
148     }
149     setcopy(os, oset); /* add new set */
150     os += *os + 1;
151     *os = 0; /* terminator */
152     return(ot);
153     memerr:
154     error(SYSTEM, "out of memory in fullnode");
155     }
156    
157    
158     objset(oset, ot) /* get object set for full node */
159     register OBJECT *oset;
160     OCTREE ot;
161     {
162     register OBJECT *os;
163     register int i;
164    
165     if (!isfull(ot))
166     goto noderr;
167     i = oseti(ot);
168     if ((os = ostable[i%OSTSIZ]) == NULL)
169     goto noderr;
170     for (i /= OSTSIZ; i--; os += *os + 1)
171     if (*os <= 0)
172     goto noderr;
173     for (i = *os; i-- >= 0; ) /* copy set here */
174     *oset++ = *os++;
175     return;
176     noderr:
177     error(CONSISTENCY, "bad node in objset");
178 greg 1.2 }
179    
180    
181     nonsurfinset(orig, nobjs) /* check sets for non-surfaces */
182     int orig, nobjs;
183     {
184     int n;
185     OBJECT *nonset;
186     register OBJECT *os;
187     register OBJECT i;
188     /* count non-surfaces */
189     n = 0;
190     for (i = orig; i < orig+nobjs; i++)
191     if (!issurface(objptr(i)->otype))
192     n++;
193     if (n <= 0)
194     return(0);
195     /* allocate set */
196     if ((nonset = (OBJECT *)malloc((n+1)*sizeof(OBJECT))) == NULL)
197     return(0); /* give up if we haven't enough mem */
198     /* fill set */
199     os = nonset;
200     *os = n;
201     for (i = orig; i < orig+nobjs; i++)
202     if (!issurface(objptr(i)->otype))
203     *++os = i;
204     /* now check all sets */
205     for (n = 0; n < OSTSIZ; n++) {
206     if ((os = ostable[n]) == NULL)
207     continue;
208     while ((i = *os++) > 0)
209     while (i--) {
210     if (*os >= nonset[1]
211     && *os <= nonset[nonset[0]]
212     && inset(nonset, *os))
213     goto done;
214     os++;
215     }
216     }
217     done:
218     free((char *)nonset);
219     return(n < OSTSIZ);
220 greg 1.1 }