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root/radiance/ray/src/common/mesh.h
Revision: 2.12
Committed: Fri Jan 30 00:08:31 2004 UTC (20 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R6, rad3R6P1
Changes since 2.11: +3 -4 lines
Log Message:
Returned to 32-bit (x2) uv coordinates, since 16-bits was sometimes inadequate

File Contents

# Content
1 /* RCSid $Id: mesh.h,v 2.11 2003/09/18 16:53:53 greg Exp $ */
2 /*
3 * Header for compact triangle mesh geometry
4 *
5 * Include after standard.h, object.h and octree.h
6 */
7 #ifndef _RAD_MESH_H_
8 #define _RAD_MESH_H_
9
10 #include "lookup.h"
11
12 #ifdef __cplusplus
13 extern "C" {
14 #endif
15
16 #ifndef BYTE
17 #define BYTE unsigned char
18 #endif
19
20 /*
21 * Vertex space is minimized without compromising accuracy by using a
22 * 4-byte unsigned int to indicate position in the enclosing octree cube.
23 * The same trick is used for any local (u,v) coordinates, whose limits
24 * are recorded separately in the parent MESH structure. The uvlimit's
25 * in the MESH structure are set such that (0,0) is out of range, so
26 * we use this to indicate an unspecified local coordinate.
27 * A vertex normal, if specified, is stored in a single 4-byte
28 * integer using the codec in dircode.c. The encodedir() function
29 * never generates 0, so we can use this for unspecified normals.
30 *
31 * Vertex ID's are encoded using the bottom 8 bits of a 4-byte integer
32 * to index a vertex in a patch indicated by the 22 bits above (8-29).
33 * For triangle ID's, the top 22 bits (10-31) indicate the patch, and
34 * the bit 9 (0x200) indicates whether the triangle joins patches.
35 * If not, then the bottom 9 bits index into the local PTri array.
36 * If it's a joiner, then the 8th bit indicates whether the triangle joins
37 * two patches, in which case the bottom 8 bits index the PJoin2 array.
38 * Otherwise, the bottom 8 bits index the PJoin1 array.
39 *
40 * These shenanigans minimize vertex reference memory requirements
41 * in compiled mesh structures, where the octree leaves contain sets
42 * of triangle ID's rather than the more usual objects. It seems like
43 * a lot of effort, but it can reduce mesh storage by a factor of 3
44 * or more. This is important, as the whole point is to model very
45 * complicated geometry with this structure, and memory is the main
46 * limitation.
47 */
48
49 /* A triangle mesh patch */
50 typedef struct {
51 uint32 (*xyz)[3]; /* up to 256 patch vertices */
52 int32 *norm; /* vertex normals */
53 uint32 (*uv)[2]; /* vertex local coordinates */
54 struct PTri {
55 BYTE v1, v2, v3; /* local vertices */
56 } *tri; /* local triangles */
57 short solemat; /* sole material */
58 int16 *trimat; /* or local material indices */
59 struct PJoin1 {
60 int32 v1j; /* non-local vertex */
61 int16 mat; /* material index */
62 BYTE v2, v3; /* local vertices */
63 } *j1tri; /* joiner triangles */
64 struct PJoin2 {
65 int32 v1j, v2j; /* non-local vertices */
66 int16 mat; /* material index */
67 BYTE v3; /* local vertex */
68 } *j2tri; /* double joiner triangles */
69 short nverts; /* vertex count */
70 short ntris; /* local triangle count */
71 short nj1tris; /* joiner triangle count */
72 short nj2tris; /* double joiner triangle count */
73 } MESHPATCH;
74
75 /* A loaded mesh */
76 typedef struct mesh {
77 char *name; /* mesh file name */
78 int nref; /* reference count */
79 int ldflags; /* what we've loaded */
80 CUBE mcube; /* bounds and octree */
81 RREAL uvlim[2][2]; /* local coordinate extrema */
82 OBJECT mat0; /* base material index */
83 OBJECT nmats; /* number of materials */
84 MESHPATCH *patch; /* mesh patch list */
85 int npatches; /* number of mesh patches */
86 OBJREC *pseudo; /* mesh pseudo objects */
87 LUTAB lut; /* vertex lookup table */
88 struct mesh *next; /* next mesh in list */
89 } MESH;
90
91 /* A mesh instance */
92 typedef struct {
93 FULLXF x; /* forward and backward transforms */
94 MESH *msh; /* mesh object reference */
95 } MESHINST;
96
97 /* vertex flags */
98 #define MT_V 01
99 #define MT_N 02
100 #define MT_UV 04
101 #define MT_ALL 07
102
103 /* A mesh vertex */
104 typedef struct {
105 int fl; /* setting flags */
106 FVECT v; /* vertex location */
107 FVECT n; /* vertex normal */
108 RREAL uv[2]; /* local coordinates */
109 } MESHVERT;
110
111 /* mesh format identifier */
112 #define MESHFMT "Radiance_tmesh"
113 /* magic number for mesh files */
114 #define MESHMAGIC ( 1 *MAXOBJSIZ+311) /* increment first value */
115
116
117 extern MESH *getmesh(char *mname, int flags);
118 extern MESHINST *getmeshinst(OBJREC *o, int flags);
119 extern int getmeshtrivid(int32 tvid[3], OBJECT *mo,
120 MESH *mp, OBJECT ti);
121 extern int getmeshvert(MESHVERT *vp, MESH *mp, int32 vid, int what);
122 extern int getmeshtri(MESHVERT tv[3], OBJECT *mo,
123 MESH *mp, OBJECT ti, int what);
124 extern OBJREC *getmeshpseudo(MESH *mp, OBJECT mo);
125 extern int32 addmeshvert(MESH *mp, MESHVERT *vp);
126 extern OBJECT addmeshtri(MESH *mp, MESHVERT tv[3], OBJECT mo);
127 extern char *checkmesh(MESH *mp);
128 extern void printmeshstats(MESH *ms, FILE *fp);
129 extern void freemesh(MESH *ms);
130 extern void freemeshinst(OBJREC *o);
131 extern void readmesh(MESH *mp, char *path, int flags);
132 extern void writemesh(MESH *mp, FILE *fp);
133
134
135 #ifdef __cplusplus
136 }
137 #endif
138 #endif /* _RAD_MESH_H_ */