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root/radiance/ray/src/common/mesh.h
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Comparing ray/src/common/mesh.h (file contents):
Revision 2.6 by greg, Fri Jun 20 00:25:49 2003 UTC vs.
Revision 2.8 by greg, Fri Jun 27 06:53:21 2003 UTC

# Line 10 | Line 10
10   extern "C" {
11   #endif
12  
13 #include "copyright.h"
14
13   #include "lookup.h"
14  
15   #ifndef BYTE
# Line 79 | Line 77 | typedef struct mesh {
77          int             nref;           /* reference count */
78          int             ldflags;        /* what we've loaded */
79          CUBE            mcube;          /* bounds and octree */
80 <        FLOAT           uvlim[2][2];    /* local coordinate extrema */
80 >        RREAL           uvlim[2][2];    /* local coordinate extrema */
81          OBJECT          mat0;           /* base material index */
82          OBJECT          nmats;          /* number of materials */
83          MESHPATCH       *patch;         /* mesh patch list */
# Line 106 | Line 104 | typedef struct {
104          int             fl;             /* setting flags */
105          FVECT           v;              /* vertex location */
106          FVECT           n;              /* vertex normal */
107 <        FLOAT           uv[2];          /* local coordinates */
107 >        RREAL           uv[2];          /* local coordinates */
108   } MESHVERT;
109  
110                                  /* mesh format identifier */

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