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root/radiance/ray/src/common/mesh.h
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Comparing ray/src/common/mesh.h (file contents):
Revision 2.6 by greg, Fri Jun 20 00:25:49 2003 UTC vs.
Revision 2.7 by schorsch, Thu Jun 26 00:58:09 2003 UTC

# Line 79 | Line 79 | typedef struct mesh {
79          int             nref;           /* reference count */
80          int             ldflags;        /* what we've loaded */
81          CUBE            mcube;          /* bounds and octree */
82 <        FLOAT           uvlim[2][2];    /* local coordinate extrema */
82 >        RREAL           uvlim[2][2];    /* local coordinate extrema */
83          OBJECT          mat0;           /* base material index */
84          OBJECT          nmats;          /* number of materials */
85          MESHPATCH       *patch;         /* mesh patch list */
# Line 106 | Line 106 | typedef struct {
106          int             fl;             /* setting flags */
107          FVECT           v;              /* vertex location */
108          FVECT           n;              /* vertex normal */
109 <        FLOAT           uv[2];          /* local coordinates */
109 >        RREAL           uv[2];          /* local coordinates */
110   } MESHVERT;
111  
112                                  /* mesh format identifier */

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